So how am I supposed to do anything with the B52?

Remember fellas, its us who dont understand the issue, not the dude dropping drag chute bombs from 3km alt.

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OP, I think it’s best for you to get a job, waste your paycheck on GE, then GE the mods of the B-52, than keep carpet bombing a contested section of the map, accidentally or willfully teamkilling your own teammates and thinking we’d have sympathy for you.

I didn’t ask for sympathy.

I asked for concrete things that i need to do for it to stop happening and there’s still people like you that just like to come in and just pile up on people for just playing the b52.

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Not doing high alt bombing with drag chute bombs would be a good start.

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That isn’t high altitude.

The bombs have traveled 2km over 45 seconds and have set to hit the ground, im assuming you dropped them from like 3km.

This kind of bomb is meant to be dropped from 30 to 50 metres alt.

People already told you how to stop it from happening, don’t use drag bombs? Or better yet, use an actual CAS plane and not a one trick carpet bomber?

Okay, you still want to play the BUFF, sure. Go for it, keep carpet bombing. Change your bombs. That’s it.

I don’t understand this thread.
“Mmmm, I keep bombing using drag bombs on contested sections of the map, unfortunately I keep accidentally team killing my own teammates, mmmm, is this my fault? or is this my teammates fault since clearly they dont consider me who’ve been flying for minutes, dropping bombs thatll take half-a-minute/a minute to land?”

Is introspection a lost art now?

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Obviously.

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you’re on the WT forums mate. Introspection was never a thing here in the first place

Don’t worry, this has become less about you than about others… ;-)

High drag bombs from that altitude is not something I would advise, no. Their primary function is to allow you to escape in low level attacks without shrapnel hitting you. I solve this myself with the fuse timer set to , iirc, 2 seconds.

An advantage of the high drag bombs can be that they will have a much steeper path, allowing to fall right into the streets where normal low drag bombs would hit the side of buildings.

Still, for me the disadvantage of the high drag bombs long flight time for me personally outweigh the slight advantage of the steep trajectory.

No, he asked for tips about what he might do wrong, which is perfectly fine.

Just that the discussion then went a quite different direction (also because of me myself, I have to admit)…

Oh i absolutely agree with you there, theres quite literally nothing wrong with asking for tips.

However where i put my feet down is when OP started being dismissive for no reason at all, which is quite apparent from the first few messages.

I merely asked if he considered simply not playing strategic bomber in GRB and he jumped at me going “is this some elitism” despite he himself outright saying he often teamkills.

The whole situation is made worse by the fact that the whole time he was being dismissive, he was using drag chute bombs for high alt bombing, quite literally showing he had no idea what he was talking about.

This is not even insisting on eating soup with a fork, this is OP smashing the soup with hammer and lashing out to anyone suggesting not doing that.

He didnt even say anything along the lines of “oops sorry i apologize i now see where the issue is” in reaction to us pointing out hes using drag chute bombs.

Making a simple mistake is one thing, but combination of all these things simply points out to OP being “special” and as such i wil continue to meme on him without any regret.

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and then dismissed everyone and proceeded to throw insults

just how you like it

Just btw this is now “War theory”

use the thermals to find targets and AA it has thermals It doesn’t get any guided bombs but still useful for finding live targets and dead ones instead of guess dropping

also stop using 500 lb Mk 82 AIR ballute-type retarded bomb and use 2000 LB bombs only much more effective

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Then lower SP or GRBBR to make more sense? like ADATS or Pantsir old SPs

Reasons lead to conclusions and conclusions guides balance changes =D

In theory yes, in wt today? I doubt. Khrizantema’s missile drops till 300m and swings till 600m all in half a sec. Rubin of obj775 flies straight with inertia at first then overturns pass the crosshair. etc. etc.

Not turning for closer range, not faster than sabots for longer range, not better than a random cannon at mid range.

Would say they are fundamentally ruined for G2G, without necessary tools into the role of ground combat.

Im not discussing balance changes yet

my point was that I don’t think the analogy to TOW carriers is equivalent to what was said.

wanna propose SP changes for B-52 sure, im not against that, but i feel thats beside the issue being discussed here.

im not saying TOW carriers are currently strong or don’t have implementation issues, my point is about intended role, not effectiveness.

All the named vehicles can be underperforming but theyre still designed around engaging ground targets directly.

the current variant of B-52 we have in warthunder is a strategic bomber without any precision munitions. It doesnt have neccesary FM to precisely drop unguided bombs on such small targets as individual tanks and carpet bombing simply does nothing even if sinister copes about clearing sightlines.

I don’t understand why fielding B-52 bomber in grb since the maps are small and you bomb everyone to death regardless friendly or enemies but you learn your lesson anyway.