I’d really like sbmm, because it would make my stats more uniform and look better because I am facing people with a similar skill set, and would generally make it more fun.
Yet the downsides far outweigh the (Theoretical) positives. Doing better is no longer rewarded, instead punished, queue times go up significantly, and there is less impetus to improve.
For ultra-competetive games it can help (Though even then it has consequences and really isnt a good idea much of the time), but for WT it wont work- especially since the skills needed for each BR can be different.
True
Been like that for 12 years.
It’s like expecting everybody you play at chess to be at your exact same level.
The skill level is mixed per game that’s the way it is.
Why there are people who really want SBMM??
That thing can be easily abused. Imagine doing nothing in several battles to make the system think you are bad, and then bully every unskilled player in the next battle. In addition SBMM means the more skillful you are, the worse teammates you will have.
the goal of SBMM is to have even teams, on both sides. Skillful people with skillful people against skillfull people with skillfull people in the team and less skill full with less skillfull against even skillfull paired with less skillfull…i dont see your logic. And i always read: que times. are the majority of players just after SL/RP and a specific amount of games in an hour? isnt the game also about fun, immersion, teamplay and strategy? The majority of players prefer keeping throwed in shitty matchesand a lot of it, rather than a few less therefor higher quality matches?
is it all about the grind only? isnt it at the end just an addiction to go after one grind to another?
i mean how long waiting is acceptble? i dont need to get into a match by click start and get a match in less than 5 seconds, which i expirience each day. longest que time i had was 30 seconds and that happened mebe 5 times in a year.
its just a weak justification not to change the way it is by “muh, but quetimes” “muh but less SL and RP”.
Also the abuse statement is weak. how many player would do it? arent the most people after good stats? i wouldnt have the idea of playing weak for days, and yes it should have to be DAYS or even 2 weeks to get ranked in the MM and not simply play a few hours bad and then rock the next few hours. its an archievment at the end that most people would voluntarly treat it well…
and talking about abuse: airfield camper as a name unveils that YOU would have trouble beeing in a SBMM…
i remember back in the days when you waited 20 minuts for a game but at least i was able to spawn in now i immediatelly get targettet by homing missiles XD i do agree people dont like que times but man it was just that much more funn xD