Skillbased Matchmaking

Just set people to ignore mate.It’s a good feature.I would say there are maybe 3 or 4 real tits that ruin this forum.Just put them on ignore and becomes so much happier and useful.

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There is a problem, and everyone contributes to it. If people were more likely to play as a team, and work together, that wouldn’t happen as much.

You need to realize your attitude does not help the situation, it makes it worse.

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I wonder if there was staats tracking like aim, who would be able to keep 100% aim at all time without flaw. What dirty little secreats would be uncoverd. Culd we have a “dishonest” player hidden leage?! Wher ethey would bother no one and be selcuded and left to rot? Numbers dont lie. Some want there numbers to be hidden. I wonder why.

This is yet another reason to avoid arcadey ranked matchmaking.
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These suggestions are vastly superior.

The teams in WT are garbage because no one bothers with helping out others, because everyone believes teammates are useless, because no one helps out others, and so on. If everyone started to play WT as a team game, everyone would have a better experience. I am not denying that bad teammates exist.

Maps suck, I agree.

What do you think? Did we lose or win?

No one is going to help each other when they’ve injected a bunch of selfish players who don’t know the maps, don’t know the tanks, and couldn’t be bothered to think to fight a map rather than stupidly drive at the D point (spawn) and get facewrecked after 1 death and leave.

I will continue to tell them not to in my TikToks, but I’m not holding my breath.

Edit: Maybe I need to go to the Chinese forum and inform them what I really think of their dumbass players and challenge them to do better.

Welcome to War Thunder.

All you guys say do performance base match making, but this game’s vehicle can artificially boost someone’s kda. Skill is important but the vehicle itself too. 70% skill and 30% vehicle.

Of course it can, this applies to any game (overpowered gun in an FPS, etc) but that’s not an issue. The only “issue” here is that most of the general gaming community can’t seem to put together that using OP gear artificially improves your performance, so they use it so they can “do better”, yet all they’re actually doing is placing themselves in skill brackets above their natural level… making their experience worse.

It’s great, actually. Due to this, performance-based matchmaking inherently and automatically discourages abusing overpowered/“meta” stuff, as all you’re accomplishing by using it is making yourself face players with higher (natural) skill.

The problem comes with the accurate measurement of skill when there are inflation of win rate and KDA.

SBMM dis-proportionally helps low (and ONLY low) skilled players while massively hindering the enjoyment of anybody who is decent or better at the game. It’s a trash idea.

“Skill” is a nebulous word and tends to make these discussions difficult. It’s really “performance”, and again, if one artificially raises their own performance by using overpowered/meta stuff, they will simply end up in artificially higher matchmaking brackets; it’s self-inflicted and a non-issue.

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Coold idea But Gaijin does Gaijin Things i don’t trust them with this

Trouble in low BR at the start of the game so many newbies wont have a clue what to do or where to go.So much is learned by being in with the better players ,It’s like an apprenticeship.
So much is learned by watching a replay of the top people in your team or the opposition.
I find if I have a really good game I get the up tier next game as well anyway.

Like TO mode,Gaijin could trial it but I am pretty sure they never will.

All Gaijin will do is reduce your RNG luck the better you play to artificially lower your k/d and w/l ratios. One day you’ll be able to one shot tanks with well placed shots. The next day nearly every shot will bounce and tanks which usually got knocked out in one shot will take 3-4 shots to destroy. You’ll also wonder why the enemy always seems to know where you are, no matter how careful and stealthy you are. And shots that would typically do little to nothing start to wipe you out and any bomber you spawn will be made of paper mache while the enemies seem to be made from vibranium. This is the only way Gaijin knows how to achieves balance.

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Much of that is the player and the players mood.I don’t habitually play the game any more.I only play it when I am really in the mood.So those really bad games weren’t around today except for when I played too many and lost my concentration.

I understand exactly where your lack of trust for the game comes from though.
There are far to many casino like practices happening .Like a big dodgy, fairground sideshow.
I just can’t trust Gaijin to implement matchmaking correctly.I don’t think they can trust themselves either that is why you will never see it happen.

I’ll agree that mood can play a huge factor. But, once I started noticing little trends I started writing down my experiences for certain scenarios that don’t rely on the player. That’s the reason why I bring up about the bomber/fighter spawns. If I take a break for a week, on avg. 4/5 times that I spawn a bomber the enemy fighters spawn 1-1.5km away and 1/5 times they will spawn 0.5km away. My bomber will also take a few hits before getting severe damage or blowing up and will spawn close (0.5-1.0km) from the play field. But, when I play well for a while (e.g. 5 days or ~20 matches) 4/5 times the fighters will spawn 0.5km away and my bomber gets taken out (tail ripped off, wing severed, ammo explosion) the first time it gets hit. My bomber also spawns far (1.5-2.0km) away giving me almost a 0% chance of hitting anything.

I play super casually and don’t take the game very seriously. It’s just something that I’ve noticed over the years. And it’s not a global CAS nerf because it’s not applied consistently or the same for everyone in my experience.

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I am the same really.I was blissfully unaware for a long time but you get so suspicious of what Gaijin have messed with over time.I ask for them to mess with anything now.I can take the game as it is but still they keep tinkering and fixing stuff that is not broken.

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another dose of coincidences

https://warthunder.com/pl/tournament/replay/

Few random replays from diffrent modes

ground AB
https://warthunder.com/pl/tournament/replay/251575334249388062

https://warthunder.com/pl/tournament/replay/251575278414813159

https://warthunder.com/pl/tournament/replay/251575115206055774

air RB

https://warthunder.com/pl/tournament/replay/251593489076168166

ground RB

https://warthunder.com/pl/tournament/replay/251597861352880919

kekw123





This is not a mechanism that matches all players according to similar skills. This mechanism simply makes both teams have to have a similar sum of “skills”. Which results in each team having a defined skill range and these 16 people have to fit into this range.

So if you enter a 4-person very talented group into a battle and there is no equally talented group in the queue, your team will be filled with very weak players so that the slightly above average ones can at least try to equalize the level. Looks ok, right? However, if you play alone and your results are much above average, you will constantly be forced to play with people who do nothing in battles, the entire burden of winning will fall on you. So any situation in which 2 very qualified players enter the queue and the rest are very weak means that in a simple hand, these 2 almost never meet and are almost constantly forced to play against each other while the cannon fodder rotates between teams.

https://wiki.warthunder.com/Ranked_Matchmaking
I am convinced that this mechanism works for vehicles, because you get completely different draws for newly purchased vehicles, or those that you haven’t played in a long time compared to those that you play regularly and have a very high win rate and KD. Unfortunately, until they officially admit that it works, how, none of us will be sure to what extent hidden mechanisms can manipulate our results in the game. And they probably won’t want to admit it due to the fact that they sell you a premium account for real money, which is supposed to speed up the process of gaining XP and SL, it would be quite a drama that they take money for acceleration and then introduce some kind of restrictions. So until some artificial intelligence is able to calculate it in some way, we won’t know anything

Have a nice day