Spawn camping does not refer to people swarming the enemy spawn when they’ve 99% lost a game already. That’s just normal play.
Spawn camping as a term refers to some dickhead sneaking around the back of the entire map in the early to mid game, when his team doesn’t even have all or even most of the caps under control, and sniping people as they respawn and drive back out to actually play the game. It barely helps your team, it’s toxic as hell, but it does rack up kill count, which Gaijin is now directly incentivizing.
Also, also, that “just farm low tier to research everything now”. What are you on? you’d still only get like 1500 RP in total because the reward multipliers are a fraction of the higher tiers…
Yes the base fraction is lower, but when you add a massive 100% multiplier on for getting 12 kills (which you can easily do at 1.7 even if you barely break even at top tier), then it’s not really nearly as penalized anymore. You’re above 50% research efficiency now with this, seal clubbing ultra low tier. And WAYYY better off in SL.
All of you wanting more RP for just existing in a match DISGUST ME!
You do realize that killing imaginary video game tanks doesn’t actually, like… help society, right? Or Gaijin, specifically. There’s no actual logical reason why people good at a video game should deserve get a discount/have to pay less for a video game (progressing faster here is functionally a discount, since progression is what is monetized). You didn’t help anyone or make anyone revenue, so why do you deserve a discount over less skilled players?
As i play prop Air RB only and just for fun (so i actually don’t care about grinding) my first few matches showed that “skill” rewards based on pure kills alone says nothing about actual skill, it just results in even more reckless game game play than before, going for kill #3 instead of keeping some level of awareness turned a lot of matches looking like clear victories were turned by this.
From my perspective after half a dozen matches around BR 3.7 the most benefits get spread amongst not really good players killing a lot of rather very inexperienced players instead of focusing on kills of actual threats for their team.
I killed now i several times the enemy top kill scoring player late game - without any real efforts besides extending to avoid getting 3rd partied like in this example, but lost the match by tickets as my team died in rather stupid attacks.
I got 6.635 RP in total for 2 air kills, half a base and 2 ai planes - thereof 4.148 for almost 15 minutes game duration - and as top player of my team a “skill” bonus of 989 RP with 97% activity…
So imho they have to add a reward “Top killer of enemy team killed” like you have in some shooters and an MVP bonus as outlined earlier.
RP and SL bonuses should be based around creating team work. In my opinion it should be very rewarding if you actually support your team in playing the game.
A Skill Bonus only rewards the brain dead people who buy into top tier and just want to kill things thinking they can just Rambo their way through the game. There’s no way they’re a large enough part of the vocal community to have supported this being added.
Oh my. then the germans and soviets in WW2 were downright radioactive, seeing as they used weakpoints in the enemy lines to kill reinforcements while completely wearing down the poor suckers at the front.
I’m not shitting on gaijin for my team letting an enemy through to our spawn into our backs.
I’m shitting on my team for letting an enemy through to our spawn into our backs.
It’s YOUR job as a team to keep your backs save. If you’re unable to keep your back save you deserve getting shat on.
Sincerely, a dude that likes to kill oblivious spawncampers and doesn’t suck at AA duty.
You still need atleast twice the amount of time to get the same RP. 5 minutes in top tier and not being a complete shitter earns you 2k RP. I also get more SL on higher tiers because I know how to play…
Where the fuck did that come from?
Pay 2 progress is a toxic buisness model and you are all for letting others “suffer” the same way you do? I paid a bit back in the day when I had fun in the game and just wanted some neat vehicles. I didn’t need to buy anything, I was just adding fun (and the KV IC IS fun >:D) and if gaijin continues in this direction I might invest into the game again.
Also, fucking hell dude, how about you stop camping at the caps (that’s not “playing the objective” btw) and go help your team not dying? Because you sound like someone crawling around a cap waiting for enemies to come to you!
Finally: Why should you be rewarded for sucking at a game?
Btw, don’t take everything personally/literally…
You mean the dudes dying 30 seconds into the game with the only competitive vehicle they have at that BR? Yeah, I don’t think THOSE benfit the most from this… I benefit the most by killing those suckers! :P
Because they have no reason to actually learn to play the game.
All this mindset would promote is more and more toxicity. Instead of creating meaningful growth in the player base, it’ll just be elitism where people that buy without much experience will get seal clubbed and they won’t have a chance to properly learn to excel.
There is the incentive to kill more and more efficiently… killing is still a mayor part of the game and does require skill and have its own learning curve, keep in mind that kill are only rewarded after the fith kill
I’m trying to understand what you’re saying but it seems like you’re trying to create loopholes in logic.
YOU AT LEAST TRIED. You’re never going to get a 100% win rate, especially if the opposing team is also incentivized to support each other rather then prioritize getting the highest amount of kills.
If you want to reward team support, you have to come up with a workable metric. One that is genuine and can’t be cheesed easily. “Winning” is such a metric. You don’t cheese that. Do you have a better offer?
I’m arguing that it’s called a flanking maneuver exploiting a weakpoint in your “unit” and you’re supposed to prevent that as a team. They seldomly win the game by themselves, but they make it significantly harder to win regardless.
Are you autist per chance? Because you seem to have a very thin skin and take everything either personally or literally.
Why play the objective then? What’s the point of playing a game if not to win?
Teamwork with randoms works like this: You find someone not dying immediately, often get a thanks for helping them and then you just drive together 'til death parts you.
Sometimes they die and I get the revenge kill, sometimes I die and they get the revenge kill. In the process we murder and spitroast half the enemy team.
By doing this I got many a jolly good time.
Dude, sometimes teams leave whole areas open, people do this to themselves, so don’t be mad when players take advantage of their enemy’s inability to spread out and cover the map.
You are playing the game from the moment you respawn, your thought process starts there, not when you get into a cap point. Also, I guess killing multiple enemies unopposed so they can’t decap or kill your teammates is somehow a bad thing now, quite literally, free kills are a bad thing in your opinion.
I’m of an opinion if you and your team leave paths open for enemies to sneak into unnoticed, you should pay the price, and a big one.
This is like crying enemies took a cap point unopposed at the start of the game, just because no one from your team bothered to go there.
Imho your view on things is too focused on kills - this is ok, because imho wt looks now partially like a shooter.
Maybe things in Ground RB are much more different, therefore my view just focused on Air RB:
If i watch replays of friends flying top tier jets the only required skill seems to be 3rd partying other players - or watching a few F-14s spamming Phoenix missiles across the map has a rather low skill floor. The players play tree top cat and mouse to avoid getting slammed…
Kills are rewarded with “Terror of the Sky” with 2 kills (if nobody has more), imho “Bulletproof” needs 3 - and if you have done nothing besides being the last player alive and you kill the last enemy aircraft you might get the “Sole Survivor” reward - but only if the plane burns up or he uses the chute - if the enemy tickets goes to 0 before that you won’t get this reward, because the game counts his plane dead but him as alive…
You’re actually correct about air RB.
Top tier there is just… eh, sometimes it scratches an itch but mostly it’s mindnumbing.
I know what I’m talking about, I got the german MiG-29 (my beloved).
Up to early jets is more fun in general. From there on the game mode and maps just don’t fit the capabilities of the planes anymore.