Skill Bonus Mechanic


I do enjoy getting rewarded for annihilating enemy team and letting my team swarm empty cap points.
People are now actually incentivized to go on flanks and whatnot, not just blindly driving in a single line towards the cap point.

7 Likes

The role of the objectives is ultimately to cause an engagement between the two sides. Anything that improves RP gains is desirable at this point.

1 Like

Did I read that right, there’s no “Skill bonus” for Sim players?

2 Likes

I’m really happy that they have introduced this mechanic. Finally good players are being awarded

4 Likes

Obviously this will increase kill stealing complaints.

That seems optimistic.

I do like the RP gain element, just not the mechanism.

That is how I understand it.

This illustrates my concern.
It implies (in arcade air battles):
Good players don’t use bombers.
Good players don’t use attackers
Good players don’t destroy ground targets.
Good players don’t capture airfields.

8 Likes

Fully agree!

Stated here:

Referring to your point:

A skill reward in the current form is just enforcing kill steals.

Even admitting that PvP is mostly the decisive factor the game needs something like a MVP reward which is connected to mission goals - so for the fellow Ground RB players capturing and defending their “A-C” points and for Air RB players a mix of kills / assists / fulfilled objectives like covering ground units, defending own aircraft, playing bait for others…

4 Likes

I have just run a test on how it is computed. I did a 10 kill match and looked at the final balance via mouseover:

The “100% rewarded” handed out seemed to honor talismans. But not premium and boosters.

So for premium players, the reward will be much less than 100% on your normal income.

I would have earned 4333 RP before, the “100%” bonus added 1371 RP.

2 Likes

I’ll wait to see how it plays out, but my first thought when I saw this announced was . . . “oh god no” . . . for the reasons you have listed. Biggest problem is that there is a HUGE misconception that - “kill count equates to skill” . . that is not always the case, and as all of us know, spawn campers(when WILL they fix the poor & much outdated spawning system??) rack up big kill counts and do nothing to help their team meet the objectives and win the game. I play AB Air mostly and I have been kinda pleased that spawn camping there has dropped considerably . . I mean you still have those dedicated spawn camping Squadrons and every time you one of those tags in the game, you know spawn will be camped shortly. I mean, sure they kept moving the spawn points back, but all that did was make AB resemble RB with the extreme waits/flying time to get to where you can even see enemies . . . but I digress . . . lol
Kill count is the single worst metric for a “team play” based game. But we shall see I suppose . . I hope the shiny of this “reward” wears off quickly without too much adverse affect on game play . . . But I shant hold my breath . . . . lol

2 Likes

It makes no sense that Sim players are being left out from this very important economy change. Sim players deserve to progress too! We pay into this game just like everybody else!

@Stona_WT What is my money going towards as a Sim player? Is it just to develop the other modes while ignoring Sim?..

4 Likes

But you are in 20% of players who pay, so Gaijin don’t care about you ;)

1 Like

Yea, too bad I’m not a Chinese Botter. They’d make all my dreams come true.

2 Likes

Sorry brother, we already spent the money elsewhere like funding other games, especially mobile games, and our boss and his wife anniversary is approaching, so he has been preparing to throw an anniversary yacht party, also including a Pragnell Vintage 18kt white gold diamond pendant necklace as a gift to her. So you can see there is no money left for your Sim players.

3 Likes

Yes this is quite bad

  • Rewards kill stealing, mostly in air but also ground. That’s ON TOP of the other recent change for severe damage that ALSO heavily rewarded kill stealing vs before. Gaijin consistently seems to be concerned about not enough kill stealing in games, I guess…? Weird priority, if you ask me…

  • Rewards seal clubbing. I can now go to like BR 1.7 in a cheap premium vehicle and get 15 kills pretty reliably every game, and I actually might end up more efficient at researching top tier than if I played high tier TT tanks (premiums are too expensive there) and got 2 kills. it’s 20% base efficiency to research way above your tier, but add +100% to that for premiums (which I can afford there, unlike high tier), and +100% now for seal clubbing performance, and we are pretty close to now not even being penalized for inefficient research at all…

  • Rewards spawn camping / spawn bombing. Great.

  • Rewards completely ignoring the objectives/winning the game, since it’s only for kills for some silly reason.

We shouldn’t have skill rewards at all. We should have more RP, yes, but just boost the per MINUTE played RP instead of any of this, so it equally affects everyone and doesn’t add perverse incentives.

6 Likes

Obviously, they can’t please them all.

Maybe if they have to choose one group to please, they should choose “normal players”, and not “sweatlords with literally all of the worst/toxic behaviors in the game, all of which are being rewarded”. But that’s just me.

I’ll grant you, they didn’t manage to find a way to reward botting with this particular change, but that was probably an oversight.

I disagree. This mechanic encourages staying in the battle to try and get more kills and more rewards in general. People who don’t play the objective are morons anyway, since they both ignore an enemy or a few announcing their position AND the extra reward from capping. They wouldn’t learn anyway since they are VERY resistant to learning anyway (looking at the guys going to the birdge on tunesia instead of the lone cap in the town…).

I’m gonna be real with the spawn camping: Learn to cut your losses. Stop respawning if you can’t keep your spawn secure and just go to the next game. Seriously, stop dragging games out…

I would’ve agreed to have a different measure for air though.

Also, Sim would need to count in double digits because you got significantly more time to score the kills.

Also, also, that “just farm low tier to research everything now”. What are you on? you’d still only get like 1500 RP in total because the reward multipliers are a fraction of the higher tiers…

I for one love getting rewarded for actively playing instead of just being in the battle. I finally get RP amounts like back when ground forces started. 3000 extra RP, though most is still for playtime which I don’t really like. :D

All of you wanting more RP for just existing in a match DISGUST ME!

Sounds like a bug, there’s no way they intended it to apply to talismans and not premiums. It will probably get patched to remove talismans too.

Spawn camping does not refer to people swarming the enemy spawn when they’ve 99% lost a game already. That’s just normal play.

Spawn camping as a term refers to some dickhead sneaking around the back of the entire map in the early to mid game, when his team doesn’t even have all or even most of the caps under control, and sniping people as they respawn and drive back out to actually play the game. It barely helps your team, it’s toxic as hell, but it does rack up kill count, which Gaijin is now directly incentivizing.

Also, also, that “just farm low tier to research everything now”. What are you on? you’d still only get like 1500 RP in total because the reward multipliers are a fraction of the higher tiers…

Yes the base fraction is lower, but when you add a massive 100% multiplier on for getting 12 kills (which you can easily do at 1.7 even if you barely break even at top tier), then it’s not really nearly as penalized anymore. You’re above 50% research efficiency now with this, seal clubbing ultra low tier. And WAYYY better off in SL.

All of you wanting more RP for just existing in a match DISGUST ME!

You do realize that killing imaginary video game tanks doesn’t actually, like… help society, right? Or Gaijin, specifically. There’s no actual logical reason why people good at a video game should deserve get a discount/have to pay less for a video game (progressing faster here is functionally a discount, since progression is what is monetized). You didn’t help anyone or make anyone revenue, so why do you deserve a discount over less skilled players?

The amount of extra RP you get is pretty underwhelming regardless.

1 Like

As i play prop Air RB only and just for fun (so i actually don’t care about grinding) my first few matches showed that “skill” rewards based on pure kills alone says nothing about actual skill, it just results in even more reckless game game play than before, going for kill #3 instead of keeping some level of awareness turned a lot of matches looking like clear victories were turned by this.

From my perspective after half a dozen matches around BR 3.7 the most benefits get spread amongst not really good players killing a lot of rather very inexperienced players instead of focusing on kills of actual threats for their team.

I killed now i several times the enemy top kill scoring player late game - without any real efforts besides extending to avoid getting 3rd partied like in this example, but lost the match by tickets as my team died in rather stupid attacks.

I got 6.635 RP in total for 2 air kills, half a base and 2 ai planes - thereof 4.148 for almost 15 minutes game duration - and as top player of my team a “skill” bonus of 989 RP with 97% activity…

So imho they have to add a reward “Top killer of enemy team killed” like you have in some shooters and an MVP bonus as outlined earlier.

3 Likes