What you have to do is not punish, but rather encourage, so that every time you take out a vehicle, your total RP and silver lions gain will increase by 10%, so if you take out a third vehicle you will earn 20% and a third one. 30% although I would stop there, in the following ones that 30% would be maintained, so I suppose that the players would be encouraged to stay longer in the games.
Another thing that would need to be done is to give the vehicles a line of appearance on the maps, to do this you would have to modify the maps making them bigger, that is, wider and longer, and then on one side of the map and the opposite to make two complete lines, where the players would mark exactly the point where they wanted to leave, thus you encourage spawncamping, causing even fewer people to leave the game prematurely. The example would be like this:
Need to correct the disastrous damage model that the game has, completely unreal, with bullets that are OP, others that do nothing, that you depend on that the enemy carries all his ammunition to be able to kill him with one shot and more things that the only thing they do is make the players tense up and make them leave the game and even the game. That is very important to correct.
And what makes me leave the game most of the time, is nothing and nothing less than the penetration errors, for me there is nothing more frustrating than shooting someone and the bullet damage disappears, and the The problem is that it has been happening very often for some time, so much so that it seems to be created on purpose so that you get killed and lose games without being able to do anything, so my solution is to exit the game, and then with all the tanks blocked start another one The only one unlocked, so there are at least two games that I play with a single tank.An example is this images
:
I continued playing because I needed the points for the event, but otherwise I would have exited the game and possibly wouldn’t play any more for the whole day, and the image is from the first game I played. This particular bug is something that a game developer cannot afford, is something that would have to be corrected immediately, but it hasn’t been there for a while now and it happens to all types of projectiles and against all types of armor.
In summary, punishing does not solve anything, the first thing is to fix the bugs and failures that make people leave, and then encourage people to spend more time in the game, although surely gaijin bets more on punishing, it is easier and quick to do.