Simulator Air BR Rework — Full Technical Analysis from 1.0 to 12.7+ and Systemic Solutions

The current Simulator Air BR system is not just unbalanced — it is fundamentally broken. Not in one BR range, not in one era, not because of one aircraft — but because the entire system is built on assumptions and data that do not apply to Simulator Battles at all.

From 1.0 to 12.7+, every BR bracket contains structural, mechanical, and technological mismatches that make fair gameplay impossible. This is not a minor issue. This is a systemic failure that affects every aircraft, every player, and every match in SB.

What follows is a full technical breakdown of why the current BR system cannot work in Simulator Battles — and what would be required to fix it.

This document provides a comprehensive, technically grounded analysis of why the current Battle Rating (BR) system is fundamentally unsuitable for balancing Air Simulator Battles (SB) across the entire BR spectrum — from 1.0 to 12.7+.

The issue is not limited to individual aircraft. The problem is systemic, rooted in:

  • how BRs are calculated,
  • how the matchmaker functions,
  • how avionics and technological generations are ignored,
  • how flight models behave differently in SB,
  • and how SB gameplay mechanics diverge drastically from RB.

Below is a detailed breakdown of why the system fails from the very bottom of the BR range, and how it can be technically corrected.

1.0–3.0 BR Range — Early Prop Aircraft, SB‑Specific Technical Issues

1. Cockpit visibility and canopy distortion

In SB, visibility is the primary survival factor. The BR system does not account for:

  • canopy frame thickness,
  • distortion,
  • blind spots,
  • rearward visibility,
  • cockpit ergonomics.

An aircraft that is “fine” in RB can be effectively blind in SB.

2. Gun ballistics and aiming

SB has:

  • no markers,
  • no lead indicators,
  • no aim assist.

Thus, ballistic quality, muzzle velocity, gun placement, and dispersion matter far more than in RB. The BR system does not reflect this.

3. Flight model stability and trim requirements

SB uses full‑real flight models:

  • no instructor,
  • no input smoothing,
  • realistic stall behavior,
  • constant trim management.

An aircraft that is “easy” in RB can be uncontrollable in SB.

3.3–6.0 BR Range — Late Prop Era, Compressibility, Energy Fighting

1. Compressibility

In SB, compressibility is fully simulated. RB’s instructor masks this.

This means:

  • some aircraft cannot dive effectively in SB,
  • others become dominant due to superior high‑speed control.

2. Energy retention

SB’s aerodynamic modeling makes energy retention far more important. Some aircraft outperform their RB BR placement by a wide margin.

3. Cockpit aiming ergonomics

In SB, aiming depends on:

  • canopy clarity,
  • gunsight visibility,
  • cockpit layout.

The BR system does not account for this.

6.3–8.0 BR Range — Early Jet Era

1. High‑speed control authority

SB models:

  • control stiffening,
  • compressibility,
  • pitch lockup,
  • realistic roll behavior.

RB’s instructor hides these issues. Thus, BR values based on RB performance are inaccurate.

2. Energy management

Early jets in SB rely heavily on:

  • acceleration,
  • energy retention,
  • drag modeling.

The BR system does not reflect these differences.

3. Lack of radar

In SB, lack of radar is a massive disadvantage. In RB, it is far less impactful.

8.3–9.7 BR Range — Radarless vs. Early Radar Aircraft

1. Pulse radars vs. no radar

In SB, radar provides:

  • situational awareness,
  • target acquisition,
  • BVR capability.

Radarless aircraft are severely disadvantaged in SB, even if RB stats suggest otherwise.

2. Early IR missiles

In SB:

  • poor seekers,
  • low G‑limits,
  • weak kinematics

make early IR missiles unreliable. Yet the BR system treats them as equivalent to later IR missiles.

10.0–11.0 BR Range — PD Radars, SARH Missiles, RWR Generations

1. Pulse‑Doppler radars and look‑down/shoot‑down

In SB, PD radars provide:

  • superior situational awareness,
  • reliable tracking,
  • BVR dominance.

The BR system does not separate PD and non‑PD platforms.

2. SARH missiles

In SB, SARH missiles behave with:

  • realistic guidance,
  • realistic notch mechanics,
  • realistic chaff interaction.

Yet SARH‑capable aircraft face IR‑only aircraft in the same BR range.

3. RWR generations

In SB, RWR quality determines survival. The BR system does not distinguish:

  • analog RWR,
  • digital RWR,
  • modern threat libraries.

11.3–12.7+ BR Range — TWS, ARH, IRCCM, Modern Avionics

1. Track‑While‑Scan radars

In SB, TWS provides:

  • multi‑target tracking,
  • silent lock capability,
  • BVR superiority.

The BR system treats TWS and non‑TWS aircraft as equals.

2. ARH missiles

In SB, ARH missiles have:

  • realistic lofting,
  • advanced seeker logic,
  • high G‑limits,
  • long‑range engagement envelopes.

Yet ARH platforms face SARH‑only aircraft.

3. IRCCM missiles

In SB, IRCCM:

  • resists flares,
  • maintains lock under maneuver,
  • provides all‑aspect capability.

The BR system does not account for this.

4. Modern HUDs and avionics

In SB, HUD clarity, radar UI, and HOTAS workflow directly affect combat performance. The BR system ignores these factors entirely.

Why the Current SB BR System Fails Across All BR Ranges

Across the entire spectrum, the BR system:

  • uses RB statistics that do not reflect SB performance,
  • ignores avionics and technological generations,
  • ignores cockpit visibility and ergonomics,
  • ignores SB‑specific flight model behavior,
  • allows excessively wide BR spreads,
  • has not been updated to reflect new radars, missiles, or FM changes.

This results in systemic imbalance from 1.0 to 12.7+.

Proposed Solutions — Technically Grounded, Full‑Range SB BR Reform

1. Create SB‑specific BR values (1.0–12.7+)

BR should be based on:

  • avionics generation,
  • radar capability,
  • missile capability,
  • cockpit visibility,
  • flight model behavior,
  • energy retention,
  • SB‑specific performance metrics.

2. Matchmaking based on technological eras

Instead of BR alone:

  • early piston era,
  • late piston era,
  • early jet era,
  • Cold War era,
  • early BVR era,
  • modern BVR era.

3. Maximum 1.0 BR spread in SB

Across the entire range.

4. Separate radar and non‑radar aircraft

Especially above 7.0.

5. Quarterly SB‑specific BR reviews

Not once every few years.

6. Publish SB‑specific performance metrics

Such as:

  • average radar lock range,
  • missile hit probability,
  • time to first detection,
  • time to first engagement,
  • cockpit visibility impact,
  • energy retention metrics.

This would make SB balancing transparent and data‑driven.

Conclusion

The current SB Air BR system is:

  • technically flawed,
  • statistically invalid,
  • gameplay‑wise unfair,
  • and fundamentally misaligned with Simulator mechanics across the entire BR range from 1.0 to 12.7+.

Simulator Battles are not RB with cockpit view. They are a distinct mode with distinct mechanics — and they deserve a BR system that reflects that.

This post is intended as a constructive technical analysis, not as a complaint.
I hope it can contribute to improving Simulator Battles for everyone.

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A J-7E or F-5E FCU are better planes than something like an F-4C, Swiss Mirage III, or even an F-4E.

Does it? Asymmetric advantages will always exist, and while TWS is very useful, it is already baked into the BR system because the planes that have it, will often perform better than the planes without it.

A meta of exclusively flankers dunking on everything else would not be fun. There is a reason why they are rated higher than any other SARH plane, and quite a few ARH carriers as well. They shouldn’t be 13.3 at the moment because of BR compression, but they 100% would be if 13.0/13.3 was decompressed.

In what way? You have 11.7 planes like the Mirage F1C that would be 10.7/11.0 if they didn’t get IRCCM. Or the A-10C (which is arguably too good at 11.7) would be ~11.0 with only 9Ls.

This is too definitive to be added, since non radar aircraft can be found at a very high BR (J-7E, Kfirs, Harrier Gr.7(It think)). There’s also stuff like the Mig-19PT, La-200, or Mig-17PF that all have radars, but wouldn’t be vastly better than planes without them.

This I agree with.

Ideally the statistics of aircraft will show if something is too weak, especially if it’s weak in one of the mentioned ways.

However, the BR system does have massive issues, mainly to do with similar aircraft being far apart (10.7 F-4E vs 11.7 J-8B, 13.0 Mig-29G vs 12.7 F-15A), OP planes (Saggitario 2, Su-30MKKs, or the Sea Vixen for example), and generally mediocre balance, leading to there being a clear meta plane a lot of the time. There’s also imbalance between Red and Blue at certain BRs.

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Thanks for the comment. The formatting isn’t really the point — the technical content is. Everything in the post reflects my own analysis of SB avionics, BR interactions and systemic issues. If you have thoughts on the actual topic, I’m interested in hearing them.

Thanks for the detailed reply — this is the kind of discussion SB actually needs.

A few points to clarify where my argument comes from:

1. “J‑7E / F‑5E are better than F‑4C / Mirage III / F‑4E” In RB, yes — because RB is performance‑driven and instructor‑assisted. In SB, the picture changes drastically because:

  • radar SA matters more than raw kinematics,
  • radarless aircraft lose situational awareness instantly,
  • SARH platforms gain value that RB statistics don’t reflect,
  • cockpit visibility and ergonomics matter far more.

So the issue isn’t “which plane is better”, but that RB‑based BRs don’t reflect SB‑specific strengths.

2. “TWS is already baked into BR because TWS planes perform better” This is exactly the core problem: BR is based on RB performance, not SB performance.

In RB, TWS barely matters. In SB, TWS is a massive advantage:

  • silent lock,
  • multi‑target tracking,
  • no need to STT early,
  • easier notch detection,
  • better SA in BVR.

RB stats don’t capture any of this. So SB ends up with RB‑balanced aircraft in an SB environment, which creates mismatches.

3. ARH vs SARH I agree that a pure Flanker meta would be awful — but the current situation is the opposite extreme:

  • ARH platforms fight SARH‑only aircraft
  • SARH platforms fight IR‑only aircraft
  • and all of this happens because BR is tied to RB stats, not SB capability.

The point isn’t “make ARH planes higher BR”. The point is: SB needs its own BR logic because avionics matter more than raw flight performance.

4. IRCCM You’re right that IRCCM affects BR — but again, that’s RB‑driven. In SB:

  • flare timing,
  • flare directionality,
  • seeker logic,
  • aspect angle,
  • and pilot workload

all behave differently.

RB stats don’t reflect SB missile behavior, so SB ends up with RB‑based BRs for SB‑specific missile interactions.

5. Radar vs non‑radar aircraft I agree it’s not as simple as “radar = higher BR”, but the point is:

SB relies on radar for SA in a way RB does not.

A radarless aircraft in SB is:

  • blind,
  • reactive instead of proactive,
  • forced into defensive flying,
  • and dependent on visual spotting only.

RB stats don’t capture this disadvantage.

6. Statistics will show if something is weak This is the core issue: SB statistics are not used for BR. Only RB stats are.

SB has:

  • different spotting,
  • different missile behavior,
  • different radar usage,
  • different flight model handling,
  • different pilot workload,
  • different engagement ranges.

So RB stats simply cannot represent SB performance.

7. We agree on the most important part:

“The BR system does have massive issues.”

Exactly. And most of those issues come from the fact that SB is balanced using RB data, even though the two modes have fundamentally different mechanics.

That’s the entire point of the post.

I don’t get it.

Aircraft in SIM have a different BR than aircraft in ARB. You understand that, right? This is to account for all these things you say.

1. Cockpit visibility and canopy distortion

For example, and F-16 might get a higher BR in SIM vs ARB because it has great cockpit visibility. Like, F-16A is 12.3 in ARB and 12.7 in SIM.

Same goes for everything else you’re saying

Sure, there are outliers of OP / undertiered planes, and compression in general is a problem. But it’s far from as bad as you’re making it sound. In general I can perform decent in pretty much any aircraft. I’d even say that aircraft performance matters MUCH LESS in SIM vs ARB (compared to skill).

Yet ARH platforms face SARH‑only aircraft

So? I’m completely fine in my F-2ADTW vs ARH planes like AV-8 @ 13.0. I have a 4:1 K/D in the F-2ADTW… Why is it a problem SARH planes face ARH planes? Give me the F-16OCU (not even any radar missile, oh,M, G) and I’ll destroy a 13.0 lobby of 3rd gen planes with ARH missiles. I don’t care they have ARH missiles. Just notch bro

Ok. I can write this for every single point you make.
I don´t agree with this post. Not with anything. You’re just a big whiny. Just fly the plane you have man.

Uh do you actually know how strong the F-5E and J-7E are? The J-7E can literally destroy everything with little effort and F-5E is just better than MF 1, Mirage III and F-4E plainly.

Their strengths apply to RB and Sim as most people are just MP and if you’re relying on the radar for SA below 14.3 I have bad news for you it’s not good to do that and not use your eyeballs to VID.

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Thanks for the reply — but I think there’s a misunderstanding about what I’m actually arguing.

Yes, aircraft do have different BRs in SIM vs ARB. But that difference is extremely small, and it does not account for the SB‑specific mechanics I’m talking about.

Let me break it down:

1. “F‑16A is 12.3 in ARB and 12.7 in SIM”

Right — but that’s a 0.3–0.4 BR shift, and it’s based mostly on cockpit visibility and flight handling.

What I’m talking about is much deeper:

  • radar usage
  • TWS vs non‑TWS
  • SARH vs ARH
  • IRCCM behavior
  • spotting differences
  • pilot workload
  • BVR engagement ranges
  • radarless aircraft being blind in SB

These factors are not reflected in the current SB BRs.

A 0.3 BR bump does not fix avionics‑driven mismatches.

2. “Aircraft performance matters less in SIM”

I agree — but avionics matter more. And avionics are exactly what the current SB BR system does not account for.

Examples:

  • TWS is a massive SB advantage → RB stats don’t show it
  • SARH is far more usable in SB → RB stats don’t show it
  • IRCCM behaves differently in SB → RB stats don’t show it
  • radarless aircraft lose SA instantly → RB stats don’t show it

So SB ends up with RB‑balanced aircraft in an SB environment.

3. “It’s not as bad as you make it sound”

From a pure flying perspective, sure — you can perform well in almost anything.

But from a systemic balance perspective, the issues are real:

  • ARH platforms fighting SARH‑only aircraft
  • SARH platforms fighting IR‑only aircraft
  • radarless aircraft fighting full‑avionics jets
  • TWS vs non‑TWS mismatches
  • IRCCM missiles undertiered
  • BR compression making it worse

These are not “skill issues”. These are structural issues caused by using RB data to balance SB.

4. The core point

SB is not “RB with cockpit view”. It’s a mode with:

  • different mechanics
  • different avionics usage
  • different missile behavior
  • different spotting
  • different engagement ranges
  • different workload

And it deserves a BR system that reflects that.

That’s the entire point of my post.

And I don´t agree with ANYTHING in your post.

  • ARH platforms fighting SARH‑only aircraft
  • SARH platforms fighting IR‑only aircraft
  • radarless aircraft fighting full‑avionics jets
  • TWS vs non‑TWS mismatches
  • IRCCM missiles undertiered
  • BR compression making it worse

Who gives a ****. Every plane has its pros and cons. Thats the COOL thing about it. You can use different tactics with every plane. You want every plane to be the same? Only face F-16A’s against other F-16A’s? I mean, it would not be fair to face a plane that can turn better than you? Just like it wouldn’t be fair to face a plane with TWS with your non TWS, why would you have to face an F-16 with your Mig 29? So only solution is to have shootouts between the exact same planes. Only that way it can be fair. That’s what you want?

BR is determined by summing all the pros and cons of the plane. 3rd gen with bad flight and ARH performance can face 4th gen with SARH. That’s the system and it’s ok!

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I think you’re missing the core point of what I’m saying.

Yes, the J‑7E and F‑5E are strong dogfighters. Yes, they can beat a lot of aircraft in a pure WVR fight. That part is not in question.

But SB is not a “dogfight‑only” mode, and the strengths you’re describing do not translate 1:1 into SB performance because SB relies on completely different mechanics than RB.

Let me break it down:

1. “Just use your eyeballs” doesn’t work the same in SB

In SB, spotting is:

  • harder
  • inconsistent
  • distance‑dependent
  • lighting‑dependent
  • angle‑dependent

A radarless aircraft like the J‑7E or F‑5E has zero long‑range SA. You don’t know who is above you, behind you, or 20 km away preparing a Fox‑1.

In RB this doesn’t matter. In SB it absolutely does.

2. SB is not WVR‑only — SARH is extremely relevant

In SB:

  • SARH is easier to support
  • TWS gives silent SA
  • STT gives reliable tracking
  • radar helps with VID
  • radar helps with notch detection
  • radar helps with BVR merges

A J‑7E or F‑5E has none of this.

An F‑4E or Mirage III with SARH has massively more situational awareness in SB than in RB.

RB stats do not reflect this.

3. “J‑7E can destroy everything” is only true in WVR

In SB, the J‑7E is:

  • blind
  • radarless
  • no TWS
  • no SARH
  • no BVR
  • no long‑range SA
  • forced into reactive flying

It’s a great dogfighter, but a terrible SB platform compared to anything with a proper radar suite.

That’s the entire point.

4. SB BRs do not account for avionics differences

The current SB BR system only shifts aircraft by 0.3–0.7 BR. That does not compensate for:

  • TWS vs no TWS
  • SARH vs IR‑only
  • radar vs radarless
  • IRCCM differences
  • spotting mechanics
  • pilot workload
  • BVR engagement ranges

These are SB‑specific factors that RB stats simply cannot measure.

5. The argument isn’t “J‑7E bad” — it’s “SB needs SB‑based BR logic”

The J‑7E and F‑5E are great planes. But they are not equal to radar‑equipped SARH platforms in SB, even if RB stats make them look similar.

SB is a different mode with different mechanics, and it needs a BR system that reflects that.

That’s the whole point of the discussion.

All these things you say are ALREADY encounted for in the BR rating that is specific for SIM. You understand planes have different BR’s in SIM than in RB?!?

I don´t GET your example about F-5E. It’s one of the best planes of it’s BR bracket. Radar missiles utterly suck if you know how to evade them. SARH missiles are utterly pointless. So why is it such a big deal. It’s just a skill issue on your side and you’re just a big crybaby. Give me the F-5E any day of the weak instead of a stupid Aim-7.

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Yes, aircraft have different BRs in SIM — but that doesn’t mean the BRs are based on SIM data. That’s the whole issue.

The current SIM BRs are still derived from RB statistics, with only small manual adjustments (usually +0.3 to +0.7). These adjustments do not account for:

  • radar vs radarless SA differences
  • TWS vs no‑TWS
  • SARH usability in SB
  • IRCCM behavior
  • spotting mechanics
  • pilot workload
  • BVR engagement ranges
  • avionics‑driven advantages

So while the BR numbers are different, the balancing logic behind them is still RB‑based.

That’s why SB ends up with matchups that make sense in RB, but not in SB.

This is exactly what I’m pointing out.

No it isn’t

Because it’s easier to abuse the FM because of the brackets and the MiG-29 9.12 is 12.3 and Su-27S
is 13.3

Make it make sense

Um what? How can this possilbly be true? I would even argue FM matters even more in sim than RB

Why are you making it sound like the total framework is different when it isn’t?

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You’re still misunderstanding what I’m actually saying.

  1. “No it isn’t” The BR differences are small relative to how different SIM actually plays. A +0.3 or +1.0 BR shift doesn’t magically account for avionics, SA, spotting, or workload differences. Those are SB‑specific factors that RB stats simply don’t measure.
  2. “F‑16A is 12.7 because of FM abuse” That’s exactly my point: These BR changes are based on FM exploitation and handling, not on SB avionics or SB combat environment. They don’t reflect:
  • radar vs no radar
  • TWS vs no TWS
  • SARH support
  • IRCCM behavior
  • spotting mechanics
  • BVR timelines
  • pilot workload All of these matter far more in SB than in RB.
  1. “How can performance matter less in SIM?” I didn’t say performance doesn’t matter. I said: relative to RB, avionics and SA matter more in SIM. That’s not controversial — it’s literally how SB works. No instructor, no markers, no external views, no simplified radar. You rely on your sensors and workload management far more than in RB.
  2. “Why make it sound like the framework is different?” Because in practice, it is different:
  • spotting works differently
  • missile support works differently
  • radar usage works differently
  • merges happen differently
  • BVR timelines are different
  • pilot workload is massively higher
  • SA tools matter more The codebase may be shared, but the gameplay environment is not.

That’s why RB‑driven BR logic doesn’t always produce healthy matchups in SB.

you say I’m using RB logic when it’s War Thunder logic

At 11.3, there are a lot of 1v1s and 2v2s where flight performance plays a massive part in who will win.

RWRs exist, and both of those planes have excellent RWRs, which makes their lack of radar/lack of good IFF radar lesser.

Yes, but IR is also very powerful as you cannot see as well as in RB.

Not really. The F-4E has a bad radar and mediore RWR, while the Swiss Mirage III has a kinda bad radar and good RWR, but neither of them are good enough to take down an aware J-7E or F-5E player.

SB isn’t balanced using RB stats.

However, it beats anything WVR, and it’s good RWR and very good IR loadout mean it can detect where enemies may be. All it needs to do is stay aware for other IR threats, and force a WVR fight which isn’t hard.

They’re very good for their BR, and are better than several SARH carriers, like the F-4E or the J-8B.

Do you have any proof otherwise?

You’re mixing up two completely different things.

When I say “RB‑driven logic”, I’m not talking about some personal interpretation — I’m talking about how Gaijin actually sets BRs.

BRs are calculated from RB statistics, not from SIM statistics. SIM only gets small manual adjustments on top of RB data.

That is RB‑driven logic.

War Thunder may be one game, but SIM and RB do not generate the same data:

  • RB has markers
  • RB has instructor
  • RB has simplified radar
  • RB has different spotting
  • RB has different missile employment
  • RB has different workload
  • RB has different engagement ranges

So when BRs are based on RB performance, they naturally reflect RB conditions — not SIM conditions.

That’s why I call it RB‑driven logic. Because that’s literally what it is.

You’re mixing up individual aircraft matchups with how the BR system is actually constructed.

I’m not arguing that the J‑7E or F‑5E are weak. I’m saying the logic behind SB BRs is not based on SB performance data — and nothing you wrote contradicts that.

Let me address your points directly:

“At 11.3 there are many 1v1s and 2v2s where performance matters.”

Of course performance matters. I never said it doesn’t.

What I said is: in SB, avionics and SA matter more relative to RB. That doesn’t erase flight performance — it just means SB has additional layers RB doesn’t.

“RWRs exist, so radarless planes aren’t blind.”

RWR ≠ radar.

RWR tells you:

  • someone is locking you
  • someone is pinging you
  • someone is guiding a missile

It does not tell you:

  • altitude
  • range
  • closure rate
  • aspect
  • whether it’s friendly
  • whether it’s a notch
  • whether it’s a cold target
  • whether it’s 5 km or 25 km away

A radarless aircraft has zero proactive SA. It only reacts once someone is already interacting with it.

That’s the definition of being blind in SB.

“IR is strong because spotting is bad.”

Yes — and that’s exactly why avionics matter more in SB.

Poor spotting + no radar = you only see what’s already close enough to kill you.

Poor spotting + radar = you see the fight before it reaches you.

This is the core difference.

“F‑4E and Mirage III don’t have good radars.”

They don’t need to be “good” by modern standards. They only need to be better than nothing, which they absolutely are.

Even a mediocre radar gives:

  • long‑range SA
  • IFF
  • altitude separation
  • BVR timelines
  • notch detection
  • merge preparation
  • VID assistance

A J‑7E has none of these.

“J‑7E beats anything WVR.”

Correct — and irrelevant to the point.

SB is not a WVR‑only mode. If you force WVR, you win. If someone forces BVR or mid‑range radar play, you lose.

That’s exactly why avionics matter.

“They’re better than some SARH carriers.”

In WVR, yes. In SB as a whole, no.

A plane can be:

  • strong in dogfight
  • weak in SA
  • strong in IR
  • weak in BVR
  • strong in energy
  • weak in radar

SB is the only mode where all of these matter simultaneously.

“Do you have proof that SB BRs are based on RB stats?”

Yes — Gaijin has stated multiple times that:

  • BRs are calculated from RB performance data
  • SB BRs are derived from RB BRs
  • SB only receives manual adjustments
  • SB does not have its own statistical BR calculation

This is why SB BR changes are small and inconsistent — because they are not based on SB performance metrics.

This is not speculation. It’s how the system is designed.

KD, W/R & SL earnings same with all of the game modes because it’s different for all the game modes and as a result have different BRs

SPO-2 and SPO-10