The main problem with having to wait is that I’m not always in the mood to fly the same jet a few days after waiting for the BR rotation to come back, thus limiting what I can fly when I want to fly it.
If I want to fly the 23MF, but the current BR rotation has 11.0 in a bad spot, I’d have to wait at least 2 days (if I catch the rotation when it starts) to play that jet again. That’s not really engaging, and my time will most likely be taken up by something else other than War Thunder.
It’s even worse for the F-4S (and the 4J by extension), I refuse to fly it out most of the time because three of its rotations are top tier based, and it’s just not super competitive at top tier outside of radar missiles.
I’m hoping that if we do get a 12.7 - 13.0 BR cap, 11.3 isn’t just left to fight through it like 10.3 was fighting 11.7 before the rotations.
I mean if you insist on only flying one 11.0 aircraft, sure it can get annoying. That’s why it’s ideal to have a good lineup, if you have a 9.7, 10.7, 11.0, 11.3 and top tier jet that you enjoy flying, you will have plenty of options every day to fly?
for example
When BR’s are 8.7-9.7, 10.0-11.0 and 11.3-12.3
I’ll fly my 9.7 Mig19, 11.0 Viggen, and any of my top tier 12.0-12.3 jets.
When BR’s switch to 8.3-9.3, 9.7-10.7 and 11.0-12.3
I’ll fly my 9.3 Hunter, 10.7 AJ Viggen and J35 Draken - and any of my top tier 12.0-12.3 jets.
In any of the rotations you’ll still have a plane for each tier to fly, unless you only own like one premium, in which case - why are you complaining when you haven’t even unlocked the tech tree?
I do have other planes, the thing is what I want to fly and what I can fly are both very different. Sure, I could fly the MiG-21MF, the CL-13 Mk 5, the MiG-15bis, but I don’t really want to fly those at the moment, I’d have liked to fly the MiG-23MF so I can finish spading it.
I can guarantee your stock grind would be slower with a SP system where you’d have to collect a bunch of SP each time you flew it out. Be happy we can fly whatever we want, whenever we want. And yes, as I already said, 11.0-11.3 in particular is suffering right now. That will end when 12.7-13.0 gets introduced.
SP has its pros and cons, and yes maybe my grind would be a bit slower with it. I think the true solution here for 11.3 planes is, as you mentioned, 12.7 - 13.0, provided that Gaijin actually raises the BRs to accommodate it instead of leaving it until it gets really bad like they did before. Knowing how Gaijin has treated sim in the past, I am skeptical that they’ll actually remember to change the BRs, or they’ll just bring in the F-15 and Su-27 at 12.3 anyway (hopefully they’re smart enough to see how bad of an idea that is.)
Either way, here’s hoping 12.7 - 13.0 solves the weird spot that 11.0 and 11.3 are in…
I’m sure the MiG-23 being one of the best BR 11.0 Jets in the game has nothing to do with it.
The Rotation(s) is very interesting but is also the only way to get to have quite a bit of fun using the Kurnass 2000 while not having to fight 4th Gens all of the time.
As for the MiG-23 when it’s BR Cap 11.0 or 11.3, I ‘believe’ the only real change is you have to be aware of the Stray Kurnass 2000 and that’s about it at 11.3 in terms of a dogfight. Leaving only a few days when it’s 9.7-10.7 that the MiG-23 is really outclassed.
Everyone has some great ideas however one idea that would be cool is adding Airborne early warning and control “AWACS” which has actual proper voice line communication, telling you the altitude in both Metric and Imperial systems depending on your in-game options. This means that if you’re using Imperial, metric, or Imperial. It will swap the voice lines for this. This means if there is a surveillance plane it will tell you the location, and altitude if it’s nearby or within rough proximity. It may also be possible for it to call in several AI planes to intercept you as it makes a retreat from the battlefield.
The simple problem behind SIM Gameplay is that the mode is diametral to the core of War Thunder developmet: Monetization. In mutiple responses of this thread it’s implied that Gaijin Developers just “don’t know how to improve gameplay, that’s why they need our good ideas to help them”. The Games monetization model is based on fast rounds. Guess why you’ve been doing the basically the same gameplay for years now, without many innovative changes? Playing Modern day vehicles on WWII Maps? Having useless AI aircraft flying into hills? Fighting the same style of frontline from WWII until today?
The issue is, that you can’t monetize SIM like the other, faster gamemodes and that’s why its basically is being left behind for years. I mean it took years until we finally can make events in Sim now.
Today I saw a leak list (at MatAWG youtube channel). This account (olivia) generally leak correct information. So they will implement S-300 sites (not sure if it will also added to SIM).
By the way my comment for decreassing number of players is just for top tier matches (BR 11.0 or even above). Just at the last SIM match (denmark map) me and my team players flew around the enemy bases (where enemy team mostşy take off) and fired fox1’s to them (the enemy team also did that)
So in current map sizes and player numbers, you have almost no chance to dodge, coming 4-5 fox1s from 4-5 different aircrafts with different radar angles locked on you
Ok I’m gonna be honest, while I think it would be nice to have some different objectives, especially ones that require some tactics… Attacking an S400 site with anything currently in game would be suicide
Bring back pillboxes on the defending side of a ground battle (and moving tanks for the attacker too). Not necessarily in place of all the AT guns, but it would add variety if some defending guns were in fortified shelters. Pillboxes ought to be more easily seen, as they always used to be, so would provide a framework of reference points which would aid in re-aquiring the near-invisible units you currently only see when it’s too late to line up an attack.
If they were “coded” right, then it would give a reason to not only bring GBUs over AGMs, but may also to bring the heavier GBUs. I dont really see the point of bring the 1k or 2k Paveways when a 500lber Paveway will one shot everything. But if the Pillboxes were stronger, it could make for interesting gameplay variation.
I did consider that for the Gr7, but just found it was too much effort. If I was base bombing, it was just easier to run 5x Mk13s for the base 1 shot. (occasionally ran the 2ks for naval targets)
On the Tornado Gr1 the 2k Paveway is pointless and we dont have 500lb paveways yet (100% could be added). I sometimes run the PGM-2000s as psuedo cruise missiles to take out bases, but with their seeker its usually more hassle than its worth. Im playing around with the PGM-500s as SEAD weapons.
Also no having to faff with dropping bombs one at a time or different types of bombs (at least no British jet can carry enough of 1 type of GBU to take a base)
They would all be great fun. Was even thinking the other day, that a possible solution to the “convoy SPAA problem” could be to add alternative ways to defeating them. Like knocking out a bridge(s) they would travel over to block them (kinda like we’ve seen in the past year in a certain conflict)
But SB is in desperate need of more variety and so much variety could be added really really quickly with just more target types that required different weapons. (A train for example could give real value to rocket pods which are kinda worthless most of the time I find)