Sim rewards being terrible

There is definitely something that needs to be done about inconsistent scoring for ground targets. In my opinion, I think this stems from this mechanic:

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We do however seem to have the same vehicles as used in GRB, which led to the observation that…

Bombing an Ostwind II that my F4U-4 (5.3) can encounter rewards pretty decent score.
Bombing an Ostwind II that my F86-A5 (8.7) can encounter rewards effectively nothing.

I’ve no idea why BR correction seems to at all apply in air sim for ground-striking.
I could understand a score correction applying for Laser-designated glide bombs, ATGMs and whatnot since it’s much easier to strike ground-targets in large numbers using modern weaponry compared to doing a 45 degree dive and release with dumb bombs.

A-10 doing ground-striking seems very different compared to my experience using korean and WW2 planes

https://www.youtube.com/watch?v=fmy32UwIcr8

So, maybe just removing BR correction for Air-to-ground and air-to-sea would improve scoring consistency?

And also, naval targets need improvement across the board:

  1. They need assists enabled. They take multiple bombing runs in WW2 aircraft to take down, so ideally you want to fly formation to get them killed. The whole squadron should be rewarded, not just whoever got the final torpedo down. Maybe they should use a similar scoring as naval battles do (damage to naval targets column) or just base bombing.
  2. They need to make an impact on the ticket bleed far more than they currently do. I never see anyone bother to deal with convoys even on primarily-water maps like Moresby and Dover Strait because the risk (AA fire) far outweighs both match-winning impact and normal score.

I’d love to fly my navy planes against navy objectives either as CAP or actual torpedo-bomber, but outside of random CCs doing for-fun pugs… I never see anyone doing it to team up with (and doing it solo is both suicide and ineffective due to aforementioned “needs multiple torpedos to sink a single ship” and AAA fire being incredibly deadly to a single plane)

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I have more games in AirRB but like sim more.
I grind planes purely to use in ground RB or play sim with friends when they are down to.
So my main mode is GRB.

I got it the same way.
For playing toptire sim you have to earn sl in RGB to play. sim feels like pay to play, because even when you score 5kills in 10mins and than die, you wount get enugh sl to cover your joining plane cost.
Give sim the same reward system as other gamemods have, make bigger maps for toptier and sim will be more liked and played.

I personally like how sim insentives you to survive and that dying has “consequences” but the capped reward and loosing all reward if you die shortly afterwards is really annoying. Either a hybrid system or parital payout of accumulated activity time + some changes to repair costs (including first spawn repair costs) + bigger maps to slow down top tier would be the best approach imo

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There’s been a nice demonstration post on the WarthunderSim subreddit about just how bad the situation is.

It’s nothing that hasn’t already been posted here, but for those who like graphs over a random hungarian’s unhinged exasparated rants…

https://www.reddit.com/r/WarthunderSim/comments/1hesbfa/how_much_time_i_need_to_break_even_in_wt_sb_ec/

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