There is definitely something that needs to be done about inconsistent scoring for ground targets. In my opinion, I think this stems from this mechanic:
We do however seem to have the same vehicles as used in GRB, which led to the observation that…
Bombing an Ostwind II that my F4U-4 (5.3) can encounter rewards pretty decent score.
Bombing an Ostwind II that my F86-A5 (8.7) can encounter rewards effectively nothing.
I’ve no idea why BR correction seems to at all apply in air sim for ground-striking.
I could understand a score correction applying for Laser-designated glide bombs, ATGMs and whatnot since it’s much easier to strike ground-targets in large numbers using modern weaponry compared to doing a 45 degree dive and release with dumb bombs.
A-10 doing ground-striking seems very different compared to my experience using korean and WW2 planes
So, maybe just removing BR correction for Air-to-ground and air-to-sea would improve scoring consistency?
And also, naval targets need improvement across the board:
- They need assists enabled. They take multiple bombing runs in WW2 aircraft to take down, so ideally you want to fly formation to get them killed. The whole squadron should be rewarded, not just whoever got the final torpedo down. Maybe they should use a similar scoring as naval battles do (damage to naval targets column) or just base bombing.
- They need to make an impact on the ticket bleed far more than they currently do. I never see anyone bother to deal with convoys even on primarily-water maps like Moresby and Dover Strait because the risk (AA fire) far outweighs both match-winning impact and normal score.
I’d love to fly my navy planes against navy objectives either as CAP or actual torpedo-bomber, but outside of random CCs doing for-fun pugs… I never see anyone doing it to team up with (and doing it solo is both suicide and ineffective due to aforementioned “needs multiple torpedos to sink a single ship” and AAA fire being incredibly deadly to a single plane)