Sim ground battle is Among Us Game Mode

its looks like Ukraine war or Syrian war ( this wars are hell )
their is no radio for communication to find out who is who its more hell


Share Vehicles in both team :
USA and China like M1A1
Russian Tanks or spaa in Sweden and Israel and German

and…


How solve it ?

1-must see around ally name in near of 500m or 1km like Sim-Air

2-use common sense to put vehicles for Sim Matches just for one side


can identify combat vehicles , but cant identify spy Rats
Rats Farm Silver and RP Easily …

4 Likes

Radio module could be used, it’s a dead weight on most vehicles. Regarding export vehicles being used as desguise to blend in between allied team is mostly caused because ground simulator battles is no simulator.

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Some months ago I tried to suggest this but got denied.

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i hope we reach some where…

I don’t actually play sim but isn’t there this thing that is done automatically when using rangefinder, it takes a moment to complete though.

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When the vehicle is moving and about to get into cover you don’t havs time to check that.

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It does not work. It only functions IF both you AND the target is completly stationary and even then it only start 80% of the time despite you rangefinding.

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I am playing germany for example and I see a hellcat. I won’t bother with this crap, I will just blast it. If it emds up being a friendly behind enemy lines he can blame gaijin for all I care.

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Or rather, it only works when there’s a clear line of sight between you and the other vehicle. And it’s done so slowly that if you are noticed, you’re dead before the identification even finishes. The other problem I see with this is that you have to keep the crosshair on the target even if it’s moving. One fence or lamp pole on the way and the identification process is interrupted. Now given that this feature is bound to range finder, you’re also going to give your position away because it can trigger the enemy’s laser warning system.

I dream of a day when Gaijin pays attention to sim battles…

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No, if you move the crosshair to follow the target it fails. Its not just uninterrupted line of sight, its also no movement from either of the vehicles

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Whatever the case, it needs an update. It should be instant, or another method of IFF should be added.

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