Sim community wishlist - small fixes/changes

If it’s written in a discussion thread no one is gonna listen. You want them to be looked at then make a suggestion.

We used to have the ‘fake overlay’ like in RB but it was taken away for MUH REALISM.

A joke really.

I’m surprised this isn’t brought up more often. As you say, if you sit in front of a window with any framing, you see through the vertical bars, but not the horizontal ones. In-game rendering can be quite a significant handicap compared to RL.

Was that the green line you got in external view? External view only being available on the ground, where you do your flight planning. Even then it only showed bearing to target and not range, so there was potential confusion if other targets were on roughly the same bearing. Taking away what was already unrealistically limited information is not more realistic, although it is ‘full hard’ just for the sake of it. I assumed I was no longer getting that green line because I’ve been flying aircraft where it just didn’t work ‘for reasons’ as this is Bugged AF Thunder, after all.

Edit, while I’m at it, some more fixes:

  • Torpedoes that don’t disappear after a perfectly good drop. Possibly affects mines too. AFAIK only an issue in Sim EC.

  • Some reward for damaging ships. Great ‘fun’ to fly all the way across Dover (in a Swordfish maybe, FFS), somehow survive the scripted flak AND launch a torpedo (that Gaijin don’t steal as per point above) that hits a moving ship (likely the most skilful weapon delivery in all WT). But ship doesn’t sink, so FU player, “bad player, no useful action”. What a waste of 30 minutes.

set the head movements in the view settings to simply look around the bars with the track IR. totally easy with just a minimal head movement.

what he described applies to knight helmets directly in front of your eye. but not to bars in the cockpit.
or are your windshield frames in your car 1 centimeter in front of your eye or transparent?


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Why do you think the gauges are there on the car if they significantly obstruct the drivers vision?

Human eyes are binocular. Cameras are monocular. This is why the picture of the gauges blocks significant portion of field of view but doesn’t really block anything IRL in any practical sense.


yes but we are not octopuses. they have their eyes very far apart.

How do you move your head on an airplane?
admittedly the bar is really big. but with minimal movement you have a clear view upwards.

Yes…It’s something that can be worked around with Track IR but it doesn’t change the fact that something that the effect of the bar is grossly exaggerated due to the way the game models monocular vision.

This is why I listed it as a small fix. It’s something that would improve the realism of the game and make the player experience marginally better.

Not everyone plays the game with Track IR or a VR headset; I would bet they are a minority of players.

The current in-game work around for it is to just open the canopy and have it rip off. This is why you see so many open canopy MiG-23s running around. This is on top of the increased sound awareness that players also gain from it.

This isn’t even a problem unique to the MiG-23. There are other planes in the game that suffer similar consequences due to inconvenient placement of things like rear facing mirrors and separations in the canopy.

ok I only knew it with TrackIR so far.

I’ve just tried a bit for the first time without TrackIR. now I fly like a wheelchair user. very hard to get used to for me. although head movement right-left with the arrow keys works. but awkward.

the open canopy is a stupid thing. I didn’t want to try it in reality at mach 1.

oh well. this is the first time we haven’t torn each other apart. it’s better that way. we’re civilized people and not prehistoric humans with clubs.
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And another one I should have mentioned yesterday (possibly already mentioned above?). It happens every day and it never used to happen, ie they broke something. If I ask for 30 minutes fuel that means I want 30 mins of fuel, not as much as you can squeeze in nor bugger all.

Seems to happen on the first flight or maybe after the first refuel/rearm/repair/respawn. You get airborne, have a quick check and find you’re carrying 60 minutes of fuel or 2 minutes - whichever is most inconvenient. So in the Me 163 Komet you’ll have a minute or so of fuel.