Sick of being told about passive behaviour

no one has a problem with you camping, just dont cry on the forums or leddit when i bomb you in your camping spot.

It’s not a lot of input or precision. I’m just responding because “Airfield camping is technically not afk because you need inputs!” is a claim based on a false technicality (you’re “active”, but not actually playing. But that “active” is all that argument relies on.) Therefore, by showing you can remove any and all activity (except for once every 40 seconds or so to correct for the plane’s wing design levelling her out) you cannot fall back on “technicalities.”

You don’t need joystick for it! In fact, joystick sabotages it because joystick resets to center when you let go. Mouse joystick stays put where you leave it. Just swap control schemes and use “standard” mouse joystick mode. Only hard set-up is to use relative rudder controls (which can also be done with trim to avoid breaking RB rudder controls).

Here, demonstrating the concept in the F4U-4:

Spoiler

https://youtu.be/tPVk3VuzBmo
Start: 00:00
First attempt: 00:16
Correction 1: 00:52
Correction 2: 02:16
Slight adjustment: 02:18
More adjustment: 02:32
Plane rolls level, no correction: 04:15
Plane enters dive: 04:45
Plane self-rights, turns right: 05:08
Plane almost crashes: 05:50

Rudder is held using “Relative axis” for Q and E that makes it stay fixed.

It’s pretty nice for being able to look around while patrolling a gridsquare without a headtracker.

If I did a slight left turn at 04:15, I’d have kept infinitely circling my airfield while requiring effectively no input for another 90 seconds.

When the white bars disappear and I look around, I’m not inputting any controls. Rudder is held using “Relative axis” for Q and E.

Different planes would yield different results. More perfect configuration may allow for longer time without input, but this is to demonstrate how little effort it’d take with a pre-trimmed plane.

I can honestly see some players actually abuse this trick for sake of trolling or annoying the enemy team because “it’s unfair they got better planes” or other arguments brought up in this thread :/.

Also I’m not saying to remove this trick! This again is just to prove that you absolutely can go full afk (at least by an OSRS player’s definition of afk - 60 seconds between inputs) and circle your airfield within range of AAA (test would’ve been better at 2K altitude for that, but didn’t wanna do it near the gear swap altitude for f4u-4 to avoid it potentially interfering)

Again - this is to refute “airfield camping is fine because it’s not actually afk” through arguing using absurdities and technicalities.

I dont think we can do that with a whole bunch of rubber bands lol

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Mouse joy would be madness for a mouse aimer considering all the bonuses that the latter gives them, but i suppose you could change your control scheme during the game to do this as a mouse aimer if you so wanted to.

Now that would be pretty impressive - bombing an enemy in the air doing circuits of their airfield! If the last player just sits on the runway now then the game ends shortly after, so I doubt you’d get the chance to (unless you set your whole game up to do so - not as easy as you think).

The number of times I’ve caught someone on the runway with a lucky bomb can be counted on the finger of one hand, and I’ve been playing since 2013.

You should shift your behavior to passive aggressive - it suits you better 😑

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Nope. That would mean coming away from the airfield and trying to attack 4 fighters at once. I’ll stick to passive circling thanks.

Actually it would be more like coming from the Airfield, team fragging an ally to steal a kill on a wounded bomber, and then announcing “SORRY!”

This looks like a training issue.

Summary

Even just on this account i would guess that i bombed 150-200 guys either on their forward or main airfield - with 60 to 1.000 kg bombs from up to 9 km alt.

The challenge is always to predict flight paths and repair times and to consider the drop delay of the payload of some bombers, but with some training it works.

It requires (ofc) your willingness to play all or nothing as you trade a guaranteed score (by dropping on a base) vs a potential score (i estimated my “hit” rate at ~10 %) as you don’t get mission score if your bombs miss the guy(s) on the airfield (except you play on the rare 3 bases maps with a “killable” af and all bases are gone).

That’s why i enjoy to fulfill these BP challenges of killing enemies with various bomb weights in Air RB - even if they are tailored for CAS players in Ground RB.

Imho the fellow player mixes up “getting reported” and “getting charged” - as the whole thread is actually useless - i change my opinion as soon as we either see an official statement by gaijin reacting to this topic or a “coming out” of a player who received a temp ban based on “passive behaviour”.

The only thing what was not mentioned were the impact of actual afk guys on the outcome of matches either direct or indirect.

2 examples:

  1. If you play 1 vs 2 and the second guy never left the runway you play in a severe disadvantage thx to the red square. Even a blind hunt does not help you as you can’t assess the situation correctly, especially on very cloudy maps.
  2. If you play 1 vs X it is always the question where is the last guy with 0 points - even if you see all other enemy players. So your target prioritisation process is severely affected by a guy afk 30 km away or sitting on his runway - and usually you face the rules of Murphy’s Law:
    If you assume the unknown guy is far away he pops up immediately after you went low, or you refuse to attack and watch later the replay - he was 30 km away or on his runway…

So Imho gaijin should auto-kick every player without manual input or sight/view switch after 300 seconds (5 minutes).

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There’s my latest ‘telling off’.

The sad thing is I can’t argue with these little ***** any more thanks to the chatban (and sometimes I know who it is simply because they tell me they are reporting me). Usually little kids I suspect because they storm in expecting to kill me - and get killed by the AF flak instead. But I can’t tell them to go away and I will land and J anymore. Sometimes a chatban is counter-productive (in this case I suppose). Normally if I’m the only one left and fighters swarm the airfield I let the impatient ones get shot down and land and j when the others scarper. But if someone wants me to land for an easy kill they can think again. Bugger off from the airfield peeps and I will land and J if I don’t have a chance of winning! I’m actually wondering who at gaijin thought a permanent chat ban was a good idea.

Yay - being accused of foul language when I’m chat banned. Perhaps they think that lying will better get the attention of the mods so they can “punish me” harder. If only I could shout back. But the mods have silenced me for giving these runts a piece of my mind back.

As a joystick/pad player I can’t take on 4-5 mouse aimers and their “recoilless” aim anyway. So if I’m last man and you won’t let me land then expect to wait. Complain about passive behaviour all you want you impatient kiddies; there are many ways to play this game.

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To me, you are wasting other Peoples silvers lions and research…When it comes right down to it you are a coward in a Video Game. When it comes down to the last, I fight or die…so what? It is a Video Game.
You are the type of stubborn fool who ruins this game

You are being a hypocrite, you can just J out at the airfield yourself if you are in a rush to get to the next match.

You expect an unmaneuverable bomber or strike aircraft to attempt to dogfight a dedicated fighter? Especially if their team is winning on tickets. It was your job to stop them and your team failed, so deal with it.

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Just shoot ground targets. It is a combined arms game after all

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LOL, whew glad I have a life outside of Warthunder.

ive had a lot more passive players in air in the last while. Actively refusing to take part in fights despite being in a plane that EASILY will kill mine. its annoying and wastes everyones time.

Cant leave the game because the guys team did more on tickets, that gives the passive player an easy win.

Not enough time to overtake on tickets without them then coming back to kill the low slow ground pounder, if they arent circling their airfield.

I really wish we got a votekick system or anything to stop these knuckle draggers getting free wins handed on a silver platter to make “classic” much more playable.

I just hope NE goes to lower BRs so i never have to deal with that crap again

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Your entire post looks like it was written or at least drafted by such a person.

I am not sure if you have even noticed that you contradict yourself multiple times and that this thread deals with Air RB which is obviously not your main mode.

  1. You claim that your last enemy wastes time - but you refuse to leave as you would lose by tickets.
  2. That means that your criticised “passive” player works with an advantage created by him and/or his team - and the pressure to do something is on you, not on him.
  3. Trading a clear win vs a potential kill (like described enemy being in a better plane) works with the assumption that you would be in a pure 1 vs 1. The whole thread deals with 1 vs many / all.
  4. Getting you as a free kill is plain stupid if the enemy puts himself in a disadvantageous position vs your other team mates - the win bonus is higher than a kill minus repair cost, at least on average.
  5. If you are annoyed by airfield aaa: Fly a bomber like the Bv 238 - two low and slow passes in a drive-by shooting style kills every aaa position and you get just a slightly yellow plane - so you have tools.

These were just a few examples why your views are based on flawed assumptions (at best) or based on your understanding how others should play.

The two key expressions here are “votekick system” and “free wins”.

Alone the idea of a votekick system is insane.

Number disparities or ticket disadvantages are the result of the MM and actions of the involved players. If your team consists of Ground RB players strapping on max payload to their fighters they will (often) create a serious ticket advantage by playing PvE whilst their positioning makes them easy prey for enemy PvP players.

This has nothing to do with skill - and when 6 guys in A6Ms will try to catch a P-47 they will lose by tickets - based on their own inability to attack the right targets at the right point in time. Allowing those 6 Zeros to votekick the P-47 would reward them with a free win despite they made the wrong decisions.

Time to ask yourself if you play the right game mode…

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*forces a stalemate instead of baiting the other player to attack*
“uuugh, why are you being passive?! let me kill you for free!”

It’s a tragedy that more than half of the playerbase doesn’t actually want to play this game

i want to play the game, not sit in matchmaker or with a crew lock.

well yea, in a one life deathmatch mode if you cant kill the last guy, they win. doesnt matter if they are sportsman or not.

it usually is 1v1. in the rare instance of a few left on one team its still one on one interactions most the time.

sometimes theres not enough AI targets to overtake on tickets because the maps dont have enough of them. el alemein for example is really bad for it

“just play a bomber bro” sorry i wanted to play a mustang or something bro.

If NE extended below 8.7 id be playing it exclusively, however it doesnt so im stuck with base bombing zombies and passive pansie players whenever i want to fly a prop or trainer jet still.

I dont want to spade planes in GRB as cas is generally an overpowered thing across the whole game, but that is the only low-mid tier option if i dont wish to see such people

If the last guy is not in a fighter and is say climbing to orbit, you really should go land, load ordinance and appropriate belts, and go melt ground targets where possible.

If the last guy is a fighter and just aggressively humping his/her base AAA, well there ain’t much you can do currently unless Snail decides to butcher Airfield AAA potency (which they very much should).

Most maps have significant numbers of soft ground targets as well as AI-controlled planes. Killing all of those should generally put you in the lead with tickets unless the opposing team melted a huge fraction of the tickets earlier in the round.

There is no crew lock after 8 minutes - so even on classic curbstomping maps at prop BRs (like Fronline Mozdok) you won’t get one if your rtb, land and leave. Your “sit in the MM” point makes no sense and is no valid point.

This makes no sense too - if wt prop Air RB would be a TDM mode there would be no tickets. If you and/or your team made wrong decisions loses by tickets vs a single player you simply focused too much on the PvP part and forgot to keep an eye on the PvE par of the match.

Sportsmanship is connected to fairness, respect and knowledge about the game/sports you play. Handing over a win just because you play 1 vs all has nothing to do with those topics.

So when it would be “usually” a 1 vs 1 most of the time then your other remaining mates try to close the ticket gap - vulturing above the enemy airfield or with a severe alt advantage vs the last player does not help in this case.

This is a knowledge issue - maps like Tunisia or Sicily have asymmetric layouts and other ticket mechanics. 2,000 tickets behind are on such maps not 20 targets - 8 pilboxes or tanks equalizes this gap.

At least currently you (and everybody else) have to find workaround for that - but this is a completely different topic.

From my pov you should accept that everybody has a free choice how he plays and what vehicle he chooses. I am with you that it is ultra annoying being able to turn a 1 vs 4-5 into a 1 vs 1 - and then lose by tickets, but that’s life.

That these tickets defeats after 25 minutes went through the roof since the bomber damage update is true - but this is just based on the fact that they are incredibly hard to kill and usually they play the opposite of passive. I lost at least a dozen matches playing 1 vs 1 in a fighter vs a bomber (as last guys alive) just because they are able to put fires out and you need a hell of time for a perfect setup of your attack.

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