Shuffle arcade spawns abit

I just had fighter spawn 3x in row infront of enemy fighter, who obviously shot me down having to spawn directly at my tail. I dont get who thought this was great idea? There is so little or no time to shoot down bomber at arcade so its made like this. Honestly i think it sucks ass much and should be somehow differently. Mby have spawns at least 90’angle each other and not tailchase angle… If its impossible to spawn aircraft more farther away battlefield since timelimit on each craft is so little 40sec?

In the past enemy planes would spawn facing each other, there was always the chance to intercept or to protect the bomber/attacker.
Nowadays it’s more a question of Gaijin’s “luck”, in other words Gaijin decides who gets the advantage.

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Yeah,exactly this thing i were critizising