yeah fair enoughmman
The CT cannot use guided weapons alone, it cannot guide them itself and therefore requires buddy lasing (for TV-guided weapons, France has never had any so I don’t know what weapons could be added)
Its current armament is quite complete (regarding the load it can use alone), the only things missing are the BAP100, BAT120, BGL66 and Durandal. Some bomb payload are also inaccurate if I remember correctly.
Otherwise the big difference between the F1C and the F1C200/F1CT irl concerns the carrying of certain jamming/countermeasure pods, the F1C is limited to the Phimat (maybe the BOZ-103) while the other variants can also carry the Barax and the Barracuda (The F1C can probably carry the Barracuda but I can’t find any sources about it)
“Hum Actually”, technically the F1C 200 is also 200 millimetres longer than the F1C, to accommodate the equipment for the refuelling pod. I do not think the length difference is actually present in game, but that’s where the 200 in the name comes from.
Edit : The F1CT is also missing all of its guided armement because it can’t laser guide it’s own weaponry, needing a buddy laser, so the devs have ruled out the F1’s guided ground armament
An F1C (early) would be awesome, as it would make the non-super 530s kinda useful.
I’m surprised that the Magic 1 is not mentioned, given the airframe and the year of introduction of the magic 1 (1976) that is really close to the year of introduction of the Mirage F1 (1974). It would be a bit weird to have a Mirage F1 without the Magic 1 while the Mirage IIIC and IIIE both have it.
I’m not against it, i’m also interested by this one, but i think that we should also get a Mirage F1 with Magic 1 at least, if not Magic 1 and Super 530F.
I 100% support this. The Magic II is just a cancerous missile and it actively hampers the Mirage F1 while being incredibly ennoying to fight.
10.7 or 11.0 would be great for this aircraft
And in turn the F-1CT could keep the Magic II but go up in BR after getting its AS-30s and anything else it may be missing
The Magic 1 is of course included with it, the plane has them (almost always used them), I meant only the classic 530 as a radar missile
Could it not also carry the AIM-9B?
Yes, I think so. The missile must still have been in stock at that time in the French army and remained so for some time.
On the other hand, if it is added with this it will be one of the plane with the worst grind experiences
If it only has 9B and 530 it will most likely be at 10.3 or 10.7 so it won’t be that bad
I was thinking more about what he has stock AIM-9Bs and then unlocking Magic 1s in modification (which would give him a Br of 11.0 or 11.3)
Leaving just the AIM-9B on the Mirage F1C would not make sense, this missile was hardly ever used on the aircraft
Unreasonable.
It is not fair for the aircraft it fights to face the Magic II. One plane being overtiered is better than having 10 planes that struggle against it
Mirage IIIE should be 10.3.
Mirage IIIC should be 10.0 with AIM-9B possibly 9.7.
No
The problem is that even if the Magic 2 are good, the plane itself does not necessarily deserve to go up to Br, the flight performances are average for the Br, the same for the radar and the radar missiles, in my opinion this is not necessarily worth an increase in Br
Raising it slightly in Br would put it above the Tornado F3 (early) whereas (in my opinion) the two planes are almost equal
MiG-23MLD has two R-24R at 11.7.
There is no reason to face R-77 and more AIM-120s etc. than Mirage F.1 already does.
Br compression is an issue but there is again no need for that issue to be carried by Mirage F.1.
Mirage F.1C at a lower Br without Magic 2 would be interesting while adding a new Br to the tech tree.
No you stated the f1c br should be different from the f1 200 and its identical bar a fueling probe.
The f1ct is missing its guided weapons as mentioned, its platform is still the same, it doesn’t suddenly become worse due to being a strike variant.
Still carries the magic 2s and 2 radar missiles.
The F1CT cannot use its guided weapons alone, they cannot be added in-game