Should the BR Spread be reduced to 0.7 Maximum

I don’t have the faintest clue as to how it is for GRB, but I assure that BR compression is very much alive for Air RB at every single BR except maybe for 1 or 2 but I don’t know really.

(it is)

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Air RB’s compression is all at jets, and it’s 2 BRs: 9.3 which impacts BRs down to 7.0, and 13.0 which impacts BRs down to 11.3.
I know these ones because I’ve completed and analyzed all ten air trees.

Not true.

it’s not exactly compression. Low-tier problem is and has always been overtiered vehicle. even more than jet tiers just because how some plane are thoroughly abused for it’s good FM.

Air is massively compressed from 1.0 to 14.3.

Which is one reason why they will never do this. (The other being that it’s a company and they have a vested interest that doesn’t always align with the player’s).

A change that impacts all BRs at once brings with it an enormous amount of variables, very hard to fully map out in advance. Metas would shift, SP costs and loadouts would need a rethink, you’d need time to collect and analyse all the new data you’re getting, premium vehicles would be affected, the perception/narrative about it would be difficult to control… Etc etc

A well established company with a long lasting successful product is unlikely to take such a big risk.

i’d still say that it’s mostly unfair overtiering. 5.3 Zero with no 13mm just because people did good in it is just an example.

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The only thing that you would be doing is making your full uptiers less painful and your downtiers less overpowered. SU33 would stop seeing F4J and the latter would stop seeing MiG 21BIS, which would stop seeing Mirage 3C which would no longer be facing Sabres. The changes in meta will happen but I cannot imagine any shift that could be negative. If anything it would probably give new life to jets that were in awkward positions, while ensuring that these same jets don’t become OP in a downtier.

If Gaijin were to do something like this I imagine they would perform some sort of analysis, but I’m not expecting this change to come with any BR changes to existing aircraft; it’s not necessary in any circumstance to rebalance any plane individually in order to perform this change. I do think this would have an impact on lineups for GRB but I was only talking about air, should’ve mentioned that earlier.

Of course, the game not being balanced is by design to promote sales, so it’s also hard to think Gaijin would do anything to change that drastically in the first place.

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There are many undertiered props

Looks at every yak

makes the game far more playable

Seeing this as a pure academic discussion i have a deviating pov.

  1. Imho the BRs are just loosely connected to actual combat effectiveness - they are determined by “allowed” SL/RP gains (=a specific threshold) of vehicles for the plain average user. If a vehicle overperforms it gets a BR increase - if it underperforms a lower BR.

  2. That can be seen indirectly in the more or less pointless BR reconciliation rounds with thousands of player posts and just a handful of adjustments of the announced BR changes to their final versions.

  3. Imho you overestimate the effects of a 0.7 spread - it boils down that vehicles would just become less dominant in a full downtier or less inferior in a full uptier.

  4. The impact on BRs for individual vehicles is dependent on their players and their average results. And from my pov BRs are only decisive if a veteran player can’t close the performance gap vs a rookie using a vehicle 1.0 higher. If BRs would play a major role for gaijin regarding the game play we would have 6 BR adjustment rounds per year - and not 2 or 3 like in the last years.

  5. Imho it is way more decisive who is controlling/playing the highest BR vehicles playing a full downtier. You need no tinfoil hat to assume that gaijin is able to steer this. So the MM and the nation allocation is way more decisive than most players are aware of.

  6. So from a pure game play perspective (= for players) a 0.7 spread would flatten performance gaps with the lowest effort for gaijin.

Have a good one!

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Probably even more. Sometimes i wonder why even bother going on the Forum or why they even have it when they just do whatever. Whether its about Grind, Map Design, BR Changes etc. not only isn’t Gaijin doing anything the Community has been discussing/suggesting/critizing etc since like years they are often doing the exact opposite lmao.

I’ve yet to see evidence of a prop BR being compressed.
Every time someone mentioned a singular plane I ended up seeing its equals being the same BR.

The reason why the Zero went to 5.3 is because it stopped facing only under-BR"d American props and could face the correctly BR’d props of Germany, Britain, USSR, etc.
And when a prop balanced around under-BR’d props starts facing correctly BR’d props… it goes up.

And what exactly constitutes as evidence in your very important judgement?

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You made my day! Thx man! 👍

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Climb rate to agility ratio, engine heat management, speed, and armament.
Climb rate to agility ratio seems to be the most important for props, which is why the [allegedly over-performing] Spitfire LF Mk9 is a king of the air space.
The Zero is among the most agile fighters, and the A6M5 Ko will climb at 20 meters per second around 2000 meters, and 17 around 4000 meters. Which is pretty good for one of the most agile aircraft. All without burning its engine.
And because air RB cares less about 1v1 performance, that’s a rather decent platform for the game mode at 5.3.

This isn’t a comprehensive list of things of course, just some of what I consider.
These characteristics are how I can say that the P51H5NA is the most powerful 6.3 in the game, and even 7.3 jets will struggle to deal with it in matches.
It’s not compressed either, because if it went to 6.7 as is, there’s not many 7.7s that could

So a super specific set of characteristics you’ve personally picked out that don’t actually represent anything generally

If your engine burns itself up by using WEP to long, that’s a factor.
P51H5NA is a chronic 9 - 12 minute aircraft because of its methanol injection, after that’s out it’s RTB unless you really want to have an aircraft that actually performs like a 6.0.
Climb rate matters for positioning over an opposing team.
Agility matters for dodging and winning engagements.
Speed matters for interception and escape.
Armament matters for lethality.

They aren’t super specific, they are among the important factors for what makes a successful gunfighting aircraft.