Should napalm be removed from any plane classified as a fighter?

I understand, but the fact is that fighter planes are taking bombs instead of anti air armament, while designated bombers/strike aircraft dont have these options, or are severly under armed for anti air combat.

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Whether its a fighter or an attacker bombing, its still a wasted slot for the rest of the team

Though the fighters are actually in a better position since they can swap between fighter and base bombing roles later in the match

so in your opinion we should remove all ground objectives in air?

They’re either there for everyone, or noone

Its deontological ethics problem.
Fighters against fighters and bombers/strike aircraft against ground targets.

why? if i play mbt i also can´t kill planes (realistically) It’s only the spaa or other jets that can kill them.

I don’t get your reasoning. you argue that every target should be for everyone. Then why in naval can i not spawn with a battle ship near a cap. Or why can i not carry air to air armament on some bombers or strikers?

Your whole argument is that fighters should be the only playable thing

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and fighters against bombers. But ground should be exclusive to bombers/strikers

because of little timmies in premium jets who napalm their way up, they bring money

so?

Because it needs to be possible to research modifications for top tier fighters somehow before you can take your real missiles/have your real flight performance. The same with strafing the trenchlines.

That’s not artificially preventing MBT’s from shooting at planes, quite a few have HE-VT. Its just a fact that AA is more reliable at it.

Multi-role fighters are multi-role, they’re designed to do both. Even the non-multirole ones keep a degree of multirole capability.

Gaijin aren’t removing the ability for tanks to shoot at planes and they aren’t removing fighters from shooting at ground targets.

We are mostly talking about bases. most bombers don’t have the capability to destroy most ground targets.

But ye i agree that stock grind is a whole seperat issue

Again then what is your solution? Because at the moment we have the issue that bombers at higher tiers are almost impossible to play. Mostly talking about the F-111 (not the A variant)

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Why would Gaijooble remove something that brings them loads of money? One of the big selling points of premiums is fast grind, and napalm in premiums is a way of that.
Also I wouldn’t like bombs removed from jets, because:

  • I don’t play bombers, so I don’t care about that (kinda selfish I know but considering bombers do nothing for their team it’s kinda fair imo)
  • Bombs are a great way of spading planes that are barely playable stock. Seriously, it helps a lot. It’s not my fault if stock grind for some planes is so insufferable, blame Gaijin not me

Someone higher up the thread already suggested it, play it in SIM mode

so your point is “don’t play the game”

SIM is part of the game

well the post is about arb though

If you don’t enjoy a part of the game the best is to not play that part and go to another, that’s more reliable than waiting for devs to fix things. We know it’s a problem, we know it’s sad, we’re just giving you the closest thing to a solution. I’d also like bombers to be decent but they won’t be.
The way bombers are implemented in arb is itself terrible

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Vehicles don’t necessarily have the same playability in every game mode