Every F-104 and MiG-21 which are higher than 9.3BR should be buffed to 9.3BR
because everybody plays it as bomber so A2A capability won’t matter. (No, I am kidding)
I can’t wait to see MiG-21 Bison at 9.3BR.
Dude… Both F-84F(Strike Aircraft) and B-57(Jet Bomber) share the same role in the game.
Destroy bases and throw some leads to ground targets.
It isn’t similar to MiG-23ML(dedicated interceptor) steals base from F-111F(Strike Aircraft)
The sense of entitlement is strong in some people here.^^
“All red bases belong to me. You may take what I leave”. I often say this quickly in game, so that others can stick their entitlement up their whatever.
Maybe Gaijin is biasing ‘some selected, famous jets in US’ to create conflict between players and prevent them from seeing real problems.
You disagree when other guys claim ‘US is most pampered TT’
But some other guys will disagree with you when they see some fancy jet that’s been treated too well in the US TT.
Then see, we argue with each other here. while forgetting the main topic was.
That’s a very passive way of playing though. Competitive jets tend to be the ones that people actually fear.
Yeah, if Gajin put atleast half as much effort into applying the Harrier bug reports as they put into trailers, it could very well be one of Warthunder’s best planes.
Rather than a timer make it an SP system like ground RB. Instead of waiting 5 minutes the fighter actually has to earn points through activity, enough to be able to land and rearm with a bomb load.
If we scale the SP cost, it sounds like a good idea.
Reason I’d say we need to scale it is because sometimes it becomes a massive stomp and you don’t get much of an opportunity, but the final person refuses to engage and just run constantly. One example would be someone in say a starfighter around early supersonics/late subsonics.
I guess the russia suffers because they have all these horrible dogfighters
Buff russia when, they have planes that are easy to dunk on in a dogfight.
@Surbaissemaxxing
Sorry for pinging, but I think we need your assistant to stay in the topic.
‘Do we need to consider removing napalm from fighters if we think about strike aircraft and bomber?’
We also had some sidewalks and derailing, but things are now going to out of control after @Pangolin_Fan showed up.
now we are arguing about
‘A2G capability is not important but A2A only matters when discussing about ARB’
and
‘is T-2 overpowered or not’ (the same discussion which you had dealt with in Feb 20)
I’m not sure what you mean exactly when you say scale. The idea is that (restricted to fighters) they’d need to earn SP through activity in battle, whether it’s by shooting down enemy players, enemy ai ground or air, assists etc.
Generally speaking it’s designed to put a barrier between fighters and their bomb loads as if to say: “Sure, you can run bombs, but you need to do work as a fighter first”.
I also think it’s too restrictive to fighters, generally speaking I think this is an issue of gaijin being unable to effectively balance bombers and strike aircraft in a way that makes them enjoyable in ARB. This partly results in atypical playstyles as people look to grind out the air tech tree.
Well, I am kinda like your Idea.
seems fair to both Strikers and Fighters who want to bomb.
Jusst worrying a bit about ‘fighters who just bought and suffer with stock modification’ which will be collateral damage though. :|
Does adding ‘amount of tickets decreasing by destroyed base’ increase over time, will damage your idea?
Currently, base gives the slightest amount of ticket decreasing compared to how many ordinances is required to destroy it.
So, base bombing is not an effective way to contribute to victory.
I think it would be cool if base destruction also providing a decrease in the ‘fair’ amount of ticket, which is more rewarding than now too.
I’m cool with base bombing getting better tickets. I enjoy objective oriented gameplay more than TDM, even if I solely fly fighters with rare exceptions.
In my thinking though, it was less “bombs for bases” for fighters (although napalm is only good vs bases, oddly enough. No deep fried tank crews and pillboxes), and more “bombs to attack the medium tank convoys and pillboxes.”
Best imo would be airfield bombing being viable outside of early WW2 brackets. Viable as in possible at all. It’d need serious balancing though due to speed and ordnance (maybe 12 bases rather than 3, and maybe sim style airfield modules (with significantly less HP) rather than blind dropping).