Should napalm be removed from any plane classified as a fighter?

Wouldn’t matter as people will always go for the easier low stakes options that still give decent rewards, either cut RP by like 75% or remove napalm, I’m sick of fighters (MiG-21 and MiG-23) beating strikers to their respective objectives and not playing their role.

This is made worse by the fact that Gaijin sells premium strike aircraft that can’t fulfill their role in their own game mode.

How about we buff the reward for getting A2A kills so it’s way more efficient than base bombing? As a player you should not be asking for more punishment/nerfing.

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No - you do not have the right to force players to play the way you want them to play.

why is this the new ‘one size fits all’ argument to all player related issues with the game now?

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In fact, we have something similar to act like
‘Nerf the base bombing reward of fighters compared to attacker/bomber’
‘in an inadequate way’ which can’t solve the problem.

You can check ‘Reward multiplier for base’ and ‘Estimated damage to base’ in your loadout when you click bombs on it.

Radius of multipliers is set in X.X-10.0 in bomber/attackers
while X.X-8.0 on fighters.

If I strap same amount of ZB-500 napalm on both Su-17(Attacker) and MiGs(fighter)

Reward multipliers with four ZB-500 (which is enough to take 2 bases down) is
5.0x in Su-17M2 and
4.0x in MiG-27M (Attack aircraft which was misdesignated as fighter, because it was designed based on MiG-23)

but it is meaningless because
Base bombers mount bombs for a single base only because of

  • same rewarding system which punishes the player if they bring the bomb more than ‘enough for one’
  • and more bombs = slower
    (Which overkills for punishing strategic bombers like B-29 or Tu-4 in both ways.)

Especially when
Reward multiplier with two ZB-500 (which is enough to take 1 base down) is
7.6x in Su-17M2 and
7.3x in MiG-23ML

:/

Maybe because Gaijin wants to set 8.0x-ish for single base bombing.

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Well, their claims are also a bit fair because
If we tries to force them to play A2A only by entirely removing napalm.
Then some fighter mains with bad behaviour also can apply the same reasoning for ‘remove every bomber and attacker from ARB and let them be forced to play in GRB only just like helicopter does’

At the same time,
It is extremely annoyed that bomber/strike aircraft enthusiasts need to be sacrificed for ‘let them play the way they want’
:/

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Yeah because of all planes, the F-84F needs a nerf… get a grip man

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What does the F-84F have, compared to the F-86A-5 in ARB.

  • higher BR
  • worse manoeuvrability
  • Air spawns (only for biased rank 5 version on US TT)
  • some fancy bombs which are good for nothing. You will not reach base unless you fly and nosedive with the US TT version.

And

++++ Fancy Vietnam-war style camo, which reminds me F-105D.
(Again, Only for biased rank 5 version on US TT. XD)

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Doesn’t mean it’s not annoying af tho. It’s normally only premium players that ignore me marking bases, but F-84Fs do it too. Besides, If Gajin increased its thrust and decreased its energy loss, along with moving it to 7.7, it’d be a actually decent plane.

So you want to nerf the F-84F because they didn’t yield the base for you?

Come on man, it is dead plane now outside the US after “Sons of Attila” update.
Get a grip.

And I am partially likes the second idea.

Oh also, they should return the CCIP. Claiming its guns didn’t have CCIP irl because its sight is the same one used on the F-100D, and the F-100D doesn’t have CCIP is complete bs.

If you want it back, find the source and write a bug report about it.
Then, a Few centuries later, gaijin will reimplement it.

Also, further discussion about F-84F’s CCIP might be off topic. so we need to end here.
Fair?

It’s not annoying. You’re just complaining about one of the worst jets at the BR because you love to have terrible takes.

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An M22 would be one of the worst tanks to bring to 11.7. Does that mean it wasn’t annoying to the Leopard 2 players who I spent 5+ minutes sitting behind them, destroying their engine the second they finished repairing it? ofc not. Being an effective vehicle isn’t required to be annoying

image


“392nd Bomb Group B-24s drop napalm over Royan (France), 14 April 1945. Note what appears to be a Pathfinder radar ball on the closest aircraft and the bomb trailing marking smoke in the lower right of the frame.”

Nerf the damage wouldn’t change the playerbase mindset when they see easy way to grind. The only way to force people is impact the reward. My suggestion is buff kill reward , massively nerf base reward toward fighter while buffing reward for strike aircraft and alike. Also fixing map so fighter have an incentive to escort their fellow strike enjoyer in ARB and protecting them and if not it is also fine.

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But if you can only damage half a base, you will also end up with about half the reward, even less if noone finishes your plate.

  1. F-104 other than A and C ones are not a fighter. Although I don’t have it myself, I can imagine its terrible turn rate and its speed isn’t that superior in higher BR. They are bomber and are free food for the real fighters.

  2. The most important usage of premium vehicles should be for grinding the tech tree, otherwise no one will buy them. Considering this, every premium plane which is not “superior OP” has full reason to bomb. (Like the Mig-23ML without MTI; Mirage F1C …). As an example, one kinda OP plane is Mirage 2000CS4 which I’m using to grind france. If I get a premium like CS4 which I can often reliably gain 2~3 kills I can quit bombing.

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Come to think of it, the F-104C is indeed more of a bomber than a fighter.

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so reduce ways to play the game and force playstyle