Should napalm be removed from any plane classified as a fighter?

Same reason they limited the teams to 4 bombers a team

Some of the ‘bad’ fighter mains (which can be described by shameful nicknames as ‘Fighter jocks’) even complained about IL-2, AD-4 or A-10 for draining tickets.

So it may not be a surprise to complain about Airfield defeat…

This was all the way back when I was trying to play bombers and actively would escort bombers

They should bring that limit back as well so each team has at maximum 4 planes that carry ground ordnance.

I believe it still is four bombers not including attackers

Higher tier doesn’t have bombers so they should include attackers as well.
Having 12/16 teammates to be premium IDS’ loaded with bombs is kind of stupid.

Yes. Limits are still on.

Each team can have only Four IL-28.

Of course there isn’t limit for attackers like F-84F/G.

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That’s why they need to be careful what they put on sale as a premium because it cases the vehicle to be overplayed also limit the lvl of who can buy them

It is always fun to play Tornado IDS WTD61 while

  • Allied MiG-23ML with napalm but no AAM steals my base with superior advantage on both fuselage and payload
  • At the same time, Allied Tornado IDS WTD61 attempts to TK me bc I will steal his base.
  • And enemy F-14A wiped 50% of the team with AIM-54 spam (before nerf)

:/

Yeah that’s a nice dream right there.
Limiting teams to 4 players with ground ordnance is much easier, faster and better for Gaijin.

Gaijin’s makeshift solution might be

  • if you queued with Su-22/24 or Tornado IDS
  • But some random MiG-23ML got loaded faster than you in the match
  • They are armed and spawned with napalm, and Su-22/24 or Tornado are now forced to take off with A2A-only loadout.
  • announce it proudly as devblog.
  • ignores any feedback

Right?

Maybe easier but it’s almost a pipe dream either way The amount of multi rolls in the game I would severely hinder the matchmaking unless they took away a lot of ordinance from multiroles which in and of itself would cause another SH storm within the community

Yeah they would totally do that instead of the sensible way of making people choose loadout before they queue and then checking if they have any A2G.

Gaijin gonna Gaijin.

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Maybe it could open up a path to 8v8 games where each team has 4 attackers and 4 fighters.

They could do that and also add larger maps for larger team modes

Fighter jockey nonsense. The game is a sandbox and should be allowed to be played as such. These “solutions” do nothing but water down gameplay further into 4 minute TDM matches instead of focusing on the real issues causing your gameplay to be worsened because of this.

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Well…
Those suggestions will fix the ‘4min TDM’ in a makeshift way. Though. :|

According to the ‘Greatest Happiness Principle’.
PVE players(AKA, ‘manned bot’ or ‘bomber’) need to be sorted out and removed from ARB.

/s

Ah, Christ.
The whole discussion is nothing more than makeshift ideas unless Gaijin fix ARB with complete rework on them.
(Sadly, This will not gonna happen)

By reducing player choice and freedom and indirectly nerfing rewards, great!

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After seeing a ‘bad example’ of Napalm bombing fighter main who tries to defend himself in the forum

I just… having a bit of a heavy headache
and wants to give up about defending the napalm capability of the fighters a bit…

But on the bright side,
He might be a good example of why ‘removing napalm’ can’t solve the problem!

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When u r talking about “classification”, u need to define “fighter”.
However, in fact, there’re lots of multirole aircraft that have been classified as fighters, like F-4 family.
As air force tech trees growing, the barrier between fighters and strikers will be blurred.

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