Should I try naval mode?

The chevron locks and auto tracks the point on the ship too, you dont ever have to readjust your aim, if that is what you are thinking, even if the ship moves or pivots it stays on the same spot.

It does no such thing for me.

How do you achieve that?

Are you playing arcade? Put the chevron on one of the turrets of the ship you are shooting at, dont touch your mouse and just watch it moves with the ship. He can turn do a full 360 whatever that will stick to that turret.

Also it helps to use a keyboard key to fire, I just use spacebar.

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This is actually very smart. It’s easier to put a heavy book on the spacebar and go make yourself a coffee. When you return the enemy should already be killed. Intelligent gameplay in a new Naval Arcade reality!

I don’t think it counts as AFK behaviour. You may technically be AFK, but it’s the game devs who added this auto-aiming system and it doesn’t make any difference whether it’s your hand, foot, or book holding that spacebar. Books should be legal, please don’t ban books!

Ah - right - yes - auto-tracking - not quite auro-aim, but yesthat does work, but I’m also usually manoeuvring and often changing targets due to the enemy going out of visibility or sinking, wanting to change to shoot at the other turrets on the target, etc, so it never lasts long.

IIRC that isn’t actually new - the same happened when you selected a firing point (and had it “ranged in”) in the previous system - although in that case you had to make a bit of a guess where the turrets are relative to the green circle - wasn’t hard tho’

And so will you be :)

Reminds me of GGG from PoE saying technically using a popsicle stick on your keyboard to press all your flasks at once was against ToS.

Glad that horrible gameplay is gone from poe2.

I don’t know if you remember, but when it was possible, many players set their main guns to fire at enemy ships, and then go AFK for the rest of the battle.

The accuracy of AI turret control back then was very poor. You could get hits and even kills from time to time, but such players were easy to notice if you looked at their K:D. They had very negative K:D on specific premium vessels, like 1 kill every 5-10 battles or something.

It was very ineffective, the RP/SL per battle was poor when you did that. But there was time, when more players used this method than really played the game. That’s why the devs disabled this feature.

Recently, when the devs added the new auto-aiming system to the game, it would be naive to think that players now surely won’t abuse this system. Especially it’s so much better than the previous AI turret control option. And even 1:1 K:D would mean that you can’t be easily recognized as someone who use this method.

I know it requires a bit more input than the AI turret control. It’s not enough to just hold spacebar for whole the battle, but I don’t think the devs disabled the button that allows you to center the camera on the enemy? It should be possible to just turn automatic enemy selection on in options, hold the spacebar (to constantly fire) and from time to time just press the button to center the camera on selected enemy. You don’t even have to look at your screen. That’s how ridiculous this new automatic aiming system is. You don’t even have to touch the mouse.

I know it’s not the most efficient way to play Naval Arcade, at least for now. I don’t know if you saw, but the devs are also working on the system that will eventually cause fatal damage, even if you keep shooting the same area of the enemy vessel (basically a health bar of the vessel: if the total damage reaches a certain value, the enemy is destroyed). This was already implemented for boats (that’s why boats die so easily these days), it still doesn’t really work for ships. It was tested on the previous dev server, but they had problems with ships dying too easily, so they delayed this mechanics for ships. It’s currently only partially implemented, but it’s just a matter of time. If they implement it in a similar way like it was working on the dev server (maybe with just more HP, so it will take a bit longer to destroy ships), the heavy book will finally be as effective as a real player holding the fire button.

The future of Naval Arcade are players who don’t even need to use their brains, they just need to mindlessly hold the fire button. This is the direction Naval Arcade is heading.

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Should you try Naval?
Short answer : YES

Long answer :
Let’s say it’s better in fun and gameplay than Ground RB any day of the week.
Yes Naval AB is pretty much elementary school level, but Naval RB is very good . It has its drawbacks , ok …As always the maps are …GJ maps anyway .
Inb4 someone will come and say “but why not many people play Naval” and “GRB is the popular mode” …
Yes.
Many people aren’t play naval because not many people are into ships and even if they are it’s not that easy to like the mode especially with its flaws (maps/balance/some similar crap what they do in armor/guns in Ground) , but it’s not that bad as we picture it some times.
The point is… You don’t really have to play the next tier to have fun.
For example i bought the Knox and played RB because i had the idea to go print money. As i’ve played i became better and better, i could 1 ship games and even i could do fine scores…sure the start was rough, but bearable.
Time passed and i had unlocked cruisers etc. but i didn’t like them…they were slow firing , sluggish (as expected , they are bigger than destroyers) , so i picked to play only destroyers if possible. And that’s fine.
You don’t have to play the next level if you don’t like it… It’s not like tanks, you’ll see the newer one and it’ll smoke you, so you want that one.
Ships have classes , so you can pick where you play .

And people believe the GRB is the popular game mode because tanks… Not so.
It is the popular game mode , because people that want tanks go there, people that want to play actual CAS go there (i did, that’s the reason) , people that want to play markerless air /CAP go there ( again that was the reason for me) and people that want to play SPAA and helicopters go there …It covers everything you can’t really do in other modes. So it’s popular…

But there is no reason not try Naval RB . It’s better in quality than Ground RB any day of the week and has less frustrating gameplay as well. As long as you get used to it it becomes interesting and challenging (since there are ships that outclass you and you have to play around it…).