I don’t know if you remember, but when it was possible, many players set their main guns to fire at enemy ships, and then go AFK for the rest of the battle.
The accuracy of AI turret control back then was very poor. You could get hits and even kills from time to time, but such players were easy to notice if you looked at their K:D. They had very negative K:D on specific premium vessels, like 1 kill every 5-10 battles or something.
It was very ineffective, the RP/SL per battle was poor when you did that. But there was time, when more players used this method than really played the game. That’s why the devs disabled this feature.
Recently, when the devs added the new auto-aiming system to the game, it would be naive to think that players now surely won’t abuse this system. Especially it’s so much better than the previous AI turret control option. And even 1:1 K:D would mean that you can’t be easily recognized as someone who use this method.
I know it requires a bit more input than the AI turret control. It’s not enough to just hold spacebar for whole the battle, but I don’t think the devs disabled the button that allows you to center the camera on the enemy? It should be possible to just turn automatic enemy selection on in options, hold the spacebar (to constantly fire) and from time to time just press the button to center the camera on selected enemy. You don’t even have to look at your screen. That’s how ridiculous this new automatic aiming system is. You don’t even have to touch the mouse.
I know it’s not the most efficient way to play Naval Arcade, at least for now. I don’t know if you saw, but the devs are also working on the system that will eventually cause fatal damage, even if you keep shooting the same area of the enemy vessel (basically a health bar of the vessel: if the total damage reaches a certain value, the enemy is destroyed). This was already implemented for boats (that’s why boats die so easily these days), it still doesn’t really work for ships. It was tested on the previous dev server, but they had problems with ships dying too easily, so they delayed this mechanics for ships. It’s currently only partially implemented, but it’s just a matter of time. If they implement it in a similar way like it was working on the dev server (maybe with just more HP, so it will take a bit longer to destroy ships), the heavy book will finally be as effective as a real player holding the fire button.
The future of Naval Arcade are players who don’t even need to use their brains, they just need to mindlessly hold the fire button. This is the direction Naval Arcade is heading.