Should I try naval mode?

Is grind in naval mode is that bad compare to heli?
I mean i did grind heli before and after pvp remove (both horrible experience)
I really wanna plays new battleship

It’s much more relaxed compared to air and ground. I’d say that 5.0-6.0 is a good sweet spot. Definitely give it a try :)

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I’ve played extensively the Knox in RB and those BRs are ok.
I don’t play over 5.0 destroyers because it becomes slow also the powercreep starts becoming a thing.
But destroyers are fun, fast enough gameplay in general and i found it more enjoyable than ground anyway.

Grinding helis with helis? Its significantly better than that.

Right now with a premium ship you can probably expect around 40-60k RP an hour.

I’ve been trying arcade recently, its kinda dogwater from a gameplay perspective, but for grind you can just use auto aim mechanic there and watch youtube while you shoot at bots, so its pretty comfy grinding experience. If you want to actually make SL you’ll need a premium ship, if you aren’t concerned about SL talisman will work.

So ideally for comfy grinding method you buy a premium battleship, you want a battleship because it makes you less likely to be targeted by other players. Spawn in immediately reverse and go partly broadside and sit in your spawn, bots target things close to them so this makes you 100x more survivable. Then you just look at enemy name tags and go Light Cruiser > Heavy Cruiser > Battle Cruiser > Battleship, target whatever you see first in that order. You want to prioritize bots, they don’t really ever try to dodge shots, and they wont return fire if you are far away. Go ahead and bully players in light/heavy cruisers if you want, but I would not touch an actual player in a battleship. You’ll have to actually fight other players if they target you if you don’t want to just die immediately, otherwise you are just prioritizing bots.

Place the top of the aiming chevron center if the bot is coming at you, or just under a turret if they are side aspect, then hold down your fire key and watch youtube, do homework, whatever you want on a second screen or minimized screen. When the target dies you go onto the next.

Basically the new aiming system in arcade lets you do this absolute braindead strategy.
If you want actual gameplay and some semblance of a real game you’ll have to play realistic.

I think naval can be fun, but it will be frustrating if you don’t know all the ships, what you are doing etc. IDK what BR’s are good to play, obviously 7.0 is good, 5,7 maybe, and 3.7? Maybe someone has a stat shark chart for what BRs get the most downtiers. Premium blackholes and compression hurts naval a lot.

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What auto aim mechanic would that be??

Short answer?

Nah.

You just put the chevron where you want to shoot and the game does the rest in arcade.

So you aim - by …aiming…and can’t actually go away and watch youtube 'cos it isn’t “auto-aim” at all…

You just put the chevron on the ship, hold down your fire key and watch youtube. Its not afk lol, but its not something you have to pay constant attention to.

In NAB, you dont have to deal with lead or range like you do in NRB and there isnt a lot of difference in RP gains (if any)

The chevron locks and auto tracks the point on the ship too, you dont ever have to readjust your aim, if that is what you are thinking, even if the ship moves or pivots it stays on the same spot.

It does no such thing for me.

How do you achieve that?

Are you playing arcade? Put the chevron on one of the turrets of the ship you are shooting at, dont touch your mouse and just watch it moves with the ship. He can turn do a full 360 whatever that will stick to that turret.

Also it helps to use a keyboard key to fire, I just use spacebar.

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This is actually very smart. It’s easier to put a heavy book on the spacebar and go make yourself a coffee. When you return the enemy should already be killed. Intelligent gameplay in a new Naval Arcade reality!

I don’t think it counts as AFK behaviour. You may technically be AFK, but it’s the game devs who added this auto-aiming system and it doesn’t make any difference whether it’s your hand, foot, or book holding that spacebar. Books should be legal, please don’t ban books!

Ah - right - yes - auto-tracking - not quite auro-aim, but yesthat does work, but I’m also usually manoeuvring and often changing targets due to the enemy going out of visibility or sinking, wanting to change to shoot at the other turrets on the target, etc, so it never lasts long.

IIRC that isn’t actually new - the same happened when you selected a firing point (and had it “ranged in”) in the previous system - although in that case you had to make a bit of a guess where the turrets are relative to the green circle - wasn’t hard tho’

And so will you be :)

Reminds me of GGG from PoE saying technically using a popsicle stick on your keyboard to press all your flasks at once was against ToS.

Glad that horrible gameplay is gone from poe2.

I don’t know if you remember, but when it was possible, many players set their main guns to fire at enemy ships, and then go AFK for the rest of the battle.

The accuracy of AI turret control back then was very poor. You could get hits and even kills from time to time, but such players were easy to notice if you looked at their K:D. They had very negative K:D on specific premium vessels, like 1 kill every 5-10 battles or something.

It was very ineffective, the RP/SL per battle was poor when you did that. But there was time, when more players used this method than really played the game. That’s why the devs disabled this feature.

Recently, when the devs added the new auto-aiming system to the game, it would be naive to think that players now surely won’t abuse this system. Especially it’s so much better than the previous AI turret control option. And even 1:1 K:D would mean that you can’t be easily recognized as someone who use this method.

I know it requires a bit more input than the AI turret control. It’s not enough to just hold spacebar for whole the battle, but I don’t think the devs disabled the button that allows you to center the camera on the enemy? It should be possible to just turn automatic enemy selection on in options, hold the spacebar (to constantly fire) and from time to time just press the button to center the camera on selected enemy. You don’t even have to look at your screen. That’s how ridiculous this new automatic aiming system is. You don’t even have to touch the mouse.

I know it’s not the most efficient way to play Naval Arcade, at least for now. I don’t know if you saw, but the devs are also working on the system that will eventually cause fatal damage, even if you keep shooting the same area of the enemy vessel (basically a health bar of the vessel: if the total damage reaches a certain value, the enemy is destroyed). This was already implemented for boats (that’s why boats die so easily these days), it still doesn’t really work for ships. It was tested on the previous dev server, but they had problems with ships dying too easily, so they delayed this mechanics for ships. It’s currently only partially implemented, but it’s just a matter of time. If they implement it in a similar way like it was working on the dev server (maybe with just more HP, so it will take a bit longer to destroy ships), the heavy book will finally be as effective as a real player holding the fire button.

The future of Naval Arcade are players who don’t even need to use their brains, they just need to mindlessly hold the fire button. This is the direction Naval Arcade is heading.

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Should you try Naval?
Short answer : YES

Long answer :
Let’s say it’s better in fun and gameplay than Ground RB any day of the week.
Yes Naval AB is pretty much elementary school level, but Naval RB is very good . It has its drawbacks , ok …As always the maps are …GJ maps anyway .
Inb4 someone will come and say “but why not many people play Naval” and “GRB is the popular mode” …
Yes.
Many people aren’t play naval because not many people are into ships and even if they are it’s not that easy to like the mode especially with its flaws (maps/balance/some similar crap what they do in armor/guns in Ground) , but it’s not that bad as we picture it some times.
The point is… You don’t really have to play the next tier to have fun.
For example i bought the Knox and played RB because i had the idea to go print money. As i’ve played i became better and better, i could 1 ship games and even i could do fine scores…sure the start was rough, but bearable.
Time passed and i had unlocked cruisers etc. but i didn’t like them…they were slow firing , sluggish (as expected , they are bigger than destroyers) , so i picked to play only destroyers if possible. And that’s fine.
You don’t have to play the next level if you don’t like it… It’s not like tanks, you’ll see the newer one and it’ll smoke you, so you want that one.
Ships have classes , so you can pick where you play .

And people believe the GRB is the popular game mode because tanks… Not so.
It is the popular game mode , because people that want tanks go there, people that want to play actual CAS go there (i did, that’s the reason) , people that want to play markerless air /CAP go there ( again that was the reason for me) and people that want to play SPAA and helicopters go there …It covers everything you can’t really do in other modes. So it’s popular…

But there is no reason not try Naval RB . It’s better in quality than Ground RB any day of the week and has less frustrating gameplay as well. As long as you get used to it it becomes interesting and challenging (since there are ships that outclass you and you have to play around it…).

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Agreed on all but the point about cruisers being sluggish!
Compared to destroyers they are not that agile ofc but some are quite maneuverable and doesn’t feel sluggish at all
Also bug difference in stock vs spaded!

But yeh, try naval (RB), its worth it !

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