Should enemy markers be more intelligent/realistic?

Right now when you locate an enemy and have them appear on your map/hud, if you lose sight of them for a moment (more-less), it’s like your crew completely forgot about them and they’ve evaporated. These tanks could be sitting behind tricky cover were you could see them but the game doesn’t register them as visible, be actively shooting and revving their engines inches from your tank behind a wall, or doing something that would alert your crew to their whereabouts, but the crew is still oblivious to their existence if they lose line of sight.

My suggestion is:

When you lose sight of someone, their map marker remains but switches to a “?” or something that tells players that an enemy tank was there but may have moved. If the enemy doesn’t move and you don’t sight them for a while, eventually the map marker disappears. But the map marker deactivation time should reset if the enemy shoots, keeps their engine running/revving, or makes any loud noise that could be heard by a tank crew (e.g. popping smoke).

What do you think?

4 Likes

For ground RB, no thanks.

There are already mechanisms to mark enemy. Scouting by UAV and light tanks, the ability to mark enemies either using a squad marker, or by placing a mark on the map.

I don’t want what would be basically a arcade style marker, on maps that Gaijin continues to “balance”.

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It would be extremely abused…

I would not like to see this

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How could you possibly abuse this mechanic? Maybe I can alleviate your concerns. You’re unable to control it, and everyone gets the same experience. It just emulates a crew having a memory instead of instantly forgetting about enemy tanks more-less the moment they’re out of sight. Most BRs lack UAVs, and scouting is ineffective because you cannot rely on teammates to scout effectively, especially if you’re leading the pack.

There are already mechanisms to mark enemy. Scouting by UAV and light tanks, the ability to mark enemies either using a squad marker, or by placing a mark on the map.

As an arcade player, only a tiny proportion (sometimes none) of the map markers that appear have been scouted. And there is no ability to call attention to a tank’s whereabouts like in RB.

don’t want what would be basically a arcade style marker…

This mechanic isn’t going to affect people who sit back and snipe from just outside of their spawn, which I suspect is the strategy used by the two users who have replied. It’s for people who operate on the front lines with little-to-no support from their teammates while flanking and capping. It wouldn’t be an arcade style marker, the markers would operate the same… they’d just fuzz enemy locations after losing sight of them instead of the markers disappearing when you know exactly where a tank is lol.

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First off, sorry wrong thread. Was meant for another. Sorry for confusion, I was still half asleep when I read and responded. Also, if this is for Arcade, which I think it is for that game mode, put a tag for it on there instead of general.

Secondly, I still wouldn’t like to see this, mainly because it’s kinda arcadey and I feel like it kind of hand holding. It’s already kinda of hand holding in my opinion for tanks to appear on the mini map when they’re within a certain vicinity of your tank. I think they should only pop up on the mini map when you have a line of sight. Map marking is already in game, and it’s fine how it is imo but it’s just that no one uses it. On top of that, if Gaijin did add this, it would just clutter the mini map I feel like. If it was added, I’d also like to see it so that it’s not SUPER accurate more of a general area kind of thing.

Also, I don’t do that. I push and generally play the objective and only snipe when it is beneficial for the tank I’m in

Sidenote, you’ve seen how you can’t generally get team gameplay out of this game normally, and this would help it, accept it would have already been implemented had Gaijin tried to really support team gameplay. But you can see it’s not REALLY pushed THAT much.

First off, sorry wrong thread. Was meant for another. Sorry for confusion, I was still half asleep when I read and responded. Also, if this is for Arcade, which I think it is for that game mode, put a tag for it on there instead of general.

I know exactly which thread you read and completely understand your reaction to the suggestion. I was thinking about arcade primarily, but definitely believe it could apply to RB as well with some modification. It would make the game MORE realistic, at least how I envision it. It’s not about alerting you to new threats, but to remain aware of the threats you already know about.

I just imagine two tanks that are on either side of a singular wall no more than 10’ apart. You saw the tank drive to hide behind the wall, they’re so close that you can hear the crew talking, you can see them actively shooting, and the smell of their exhaust is overwhelming. But, in the current state of the game, that tank could be completely invisible to your radar…I just think that the crew should be aware of the tank, just uncertain of it’s exact location. Like you would IRL.

Secondly, I still wouldn’t like to see this, mainly because it’s kinda arcadey and I feel like it kind of hand holding.

That’s my preferred game mode. I play casually and never wanted to deal with the RB learning curve. But, yes this would be a arcade centric suggestion that could be rolled out to RB with a few tweaks. Personally, I’d think it would be MORE appropriate for RB at least for the use case that I described above.

And the lack of teamwork is the primary reason for this idea. Too often the entire team goes to one cap, stand in the same spot, spend half of the game shooting at one singular enemy player, and lose the point immediately after capping it. I’m left trying to cap with six enemy players surrounding me, but I cannot keep track of their positions because they keep disappearing off my radar moments after hiding behind cover while I’m watching.

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I recall ages ago when they added more realistic engine sounds and proxiemty for ground vehicles - it really improved your chances of reacting to back attacks and surprise flanks. using that improved system for more realistic detection mechanics aside from just audio improvements I think it would be a great quality of life change.

althou I also recall how many horrofic crashes and audio issues happened when this update was added; screaching aircraft noises when no such engine existed and even a day or two of the hud somehow breaking in air assault arcade.
LOL truly the most confusing mess of pasta code !

Asking for features (and bug fixes) definitely is a double-edge sword lol. You may get what you want, but more often than not the functionality will be implemented poorly and a huge number of game-breaking bugs will be introduced w/ them.

I distinctly remember the screeching. That was awful. Remember how anyone firing a machine gun had about a 25% chance of the audio looping anywhere from 30 seconds to the full length of the game? Listening to constant machinegun fire for 10mins was brutal and took them forever to fix.

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I’d like markers to be completely removed from GRB

I want the radio, vision and improved sound mechanics to be more heavily used instead of the current map ping and scouting systems. removing the markers entirely would make so many already existing mechanics far less interesting - better to improve then remove after all !

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Exactly. I can understand scouting, but only when your team is working together and aligned on the same page. But teams aren’t coordinated, few people work together, so games don’t play out how the devs imagine they should. Each player should be treated as a team of one which has to rely on their own senses [perks or w/e] to improve their situational awareness.

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This is a discussion, not a suggestion. I advise you to just get approval from the Moderators for it to become an official suggestion.

I’d prefer to have a discussion, refine my idea, discuss further to make sure all issues have been addressed, then make a suggestion with a well thought out proposal. Otherwise, I’m not being better than the devs who make huge changes to maps without testing them or thinking about how their changes will impact the game or upset players.

3 Likes

if you are willing to make an offical suggestion I would be very pleased if you added my previous posts when you do so ! I think in particular the radio system could be improved upon greatly especially with the high tier tanks having access to drones. I am excited to see future improvements using already existing mechanics - ideally that would make the work load easier and the bugs after update … fewer

ahah well that last one is just cope and hope after all

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Smart move and I do think Squad markers, scouting, or temporary markers should depend on the user deciding what it is. Such as you can mark whatever the hell you think it is. Such as icon->TD, Light, Medium, Heavy, Super Heavy types of armor.

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This would be a nice detail.

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I would be very pleased if you added my previous posts

100%. I’ll track the discussion and create a proposal that represents everyone who has contributed as accurately as I can!

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This may be a late addition - but ! a few updates ago they added expanded voicelines with your crew yapping about distances and what type of vehicles they spot - such information should be automatically called in on the radios to nearby team mates. ideally in a more in game mechanics style since the audio can get abit annoying and thus ignored after awhile.

there are so much already in game that could be expanded upon more ; another suggestion id throw in since the modules are coming to some modern tanks - I think a computer assisted range finder mechanic would be very interesting. combing the skills for scouting and range finding with such computer modules would allow for OPs idea of a " one man team " to be achievable in game via automatic scouting and information relay to team mates.

While that is the case it did indeed make the game a bit more lively. It is still inferior to what Gunner Heat PC has done with the voice lines and is what War Thunder needs to do, even if it is just a toggle option,

Besides that the Scouting was pretty much removed from almost every single light tank and any existing Commander Variant of a specific Light Tank as well.

You’re not too late. I’m still gathering and refining this suggestion! And I agree, that information could be pushed out easily over the radio. And if they lose contact with the tank they could do a “tank no longer visible, but last sighting at this location” type radio message that would integrate well with what has already been drafted.

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