Should enemy markers be more intelligent/realistic?

My only issue with it is that radio messages aren’t prioritized and/or truncated. So, there are times when I have a queue of 5-6 messages waiting to be called out and by the time something is said, you may have missed your opportunity to help/support a teammate, avoid a hidden enemy, or provide air cover.

Exactly a pretty large majority have it disabled. Or ignore it.

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would be useful for naval

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especially if the scout planes utilized the radios more heavily instead of being used for quick point captures - and if submarines ever get added it could be another interesting mechanic; whether to go radio silent or to transmit as loud as possible and risk attracting a submarine attack

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that would be really cool and would actually make the whole radio skill more useful

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This is highly unrealistic, the crew would not hear a tank reving their engine, since the inside of your own tank would be way too loud for that.

this is a good point actualy - now I have another interesting thought does this game have mechanics already in place for a perfectly functioning tank using the toggle to turn off your engine ? I know this system can be alot of fun as I once utilized the related mechanics in mechwarrior online - does warthunder have detection and scouting mechanics for this as well ?
I recall hearing a vetern say this tactic had been used in reality; in particular when attempting to flank an enemy while you are in cover.