and it still missed…?
Was there a bomber that flew in the video without dodging?
it pulled maybe 2gs at most.
I agree for the most part, but if you look at that first clip, to me it looks like the missile is just going for the wrong intercept point, its going for the rear of the aircraft, where it probably should be going for the front, near the wings. The part with the larger RCS signature.
Like with A2G missiles, its just going for centre of the boundary box
Looks more center mass but by the time it gets close to center mass the plane rolls changing its closest area to the tail.
Jeg så ikke et fly flyve ligeud uden hverken at rulle eller dreje, så måske overså jeg det bare.
Again iirc it was designed to go after bombers flying in straight lines and for them to not be noticed again it could still miss but these aircraft are actively dodging them because they know its coming.
Komorans are the worst for that. Basically they take the mast into account or the bridge and will hit smoke stacks rather than the hull making them rather poor ASM. Hell Penguin wont lock ships 108% of the time with an 8% chance of error.
Crazy idea, gimmick missiles are a gimmick. Unless multiple vehicles have them they are left to rot.
it’s called the friendly missile for a reason
That should have been fixed back in firebirds, unless it was undone. At the very lesst, now IR/TV guided weapons go for 1 of 3 points along the hull instead of going for centre mass.
Yeah given Penguin had its tracking removed it could be a bug, not like there’s anyone who plays Norway aside from myself and 3 others lol, ill have to do more testing but the last few times i used them they went exactly where my target point was set rather then using that as a guide to hit the ship.
The Falcon was found to be perfectly capable of hitting fighter-sized targets. This is just gaijin doing gaijin things.
Personally, I’m getting hits just fine, when I recognize good launch windows.
Perhaps the same footage in sensor view would have been more clear, but from the way it’s waving back and forth before getting too close my best guess is that the problem here is too much Derivative parameter, which blocks the guidance controller from making strong corrections. There is also the possibility that Gaijin simulates the radar return of a plane as the actual green square we see once we achieve radar lock, and like @Morvran says the missile is aiming at the center of that green box (which can temporarily be pointed at air) rather than the actual centerpoint of the bombers hitbox…
The bad reputation of the AIM-4s came from the airforce’s attempts to use AIM-4Ds in vietnam, but leaving aside the fact that the AIM-4Ds are far less maneuverable than the 4Fs and 4Gs, you have to keep in mind that they were implemented in a rush and on the cheap to try to show up the navy’s sidewinder on a plane that didn’t receive the electronics needed to prep the missile for launch, it had to be done manually by the co-pilot in the middle of battle. You know the implementation of the AIM-4Ds on the F4D was garbage when the design of the missile pylons not only limits the missile to only be usable for a total of 90 seconds once it was activated (doesn’t recharge the internal coolant before launching), but also guarantees that half the missiles were made useless on takeoff…
As for the idea that it was designed to hit bombers only flying in straight lines, that’s also an exageration. It wasn’t designed against fighters in defensive maneuvers, sure, but it was designed to go after cruise missiles smaller than fighters; the first time it was used in anger, the GAR-3As/AIM-4Fs took down a malfunctioning MGM-1 matador cruise missile with the impact alone, as they were training missiles without functional warheads…
And it certainly was designed to be able to home in on a bomber in a turning maneuver, otherwise they wouldn’t have bothered with the massive fins. Keep in mind that back when it was designed, the B-36´s tactic against a potential mig-15 attack was to OUTTURN it at altitude, where it would be trapped in the coffin corner - and the supersonic and rather maneuverable b-58 was coming out of the production line. They also weren’t designed to go against unsuspecting targets, they were designed to go against bombers that knowingly went inside enemy territory to nuke them (thus would be target number 1) and that would try to defend themselves with decoys and ECM - like the british demonstrated when they humiliated the americans in the sky shield exercises.
ADC also was running dissimilar air combat training exercises in the mid sixties against different kinds of fighters before the navy even started top gun (it’s one of the reasons they even fitted the gun to the f106 in the first place), and they certainly could acheive launching parameters and simulated kills against f-16´s, so they can’t have been all that unmaneuverable.
Ngl the match maker has actually been pretty friendly for me with it. But I also tend to either play during the mornings on weekdays or late at night so that might have something to do with it.
I absolutely love this thing though. I learned how to fight in RB with the Mig-21SMT and this thing just a better Mig-21S past 650kph with one of the best guns in the game. You dictate every fight since the only other jet that can run you down is the F-104, and have an answer to literally every plane in the bracket. My average k/d is anywhere from 1.4 - 2.0 and meanwhile with this menace it’s roughly 5.0
Don’t tell the snail about this
Then i apologize for my comment before i believed otherwise.
So I’ve went through a few replays in sensor view, and the first obvious conclusion is that the theory that the missile is going after the green radar square instead of the center mass is wrong, the targeting beam is clearly coming from center mass.
However, i believe i’ve figured out the actual source of the problem (besides the wrong PID parameters and the lack of maneuverability compared to what it should have historically) … Notice how the missile seeker beam loses it’s green color, turns white and starts focusing on a further away point in space right before impacting the target? Even though the seeker status remain TRK, i suspect the actual problem is that when a pulse radar missile gets close enough to the target, it stops guiding altogether and must coast the remaining distance until impact, unable to make last minute corrections or adjust for target maneuvers in that final stretch. It isn’t a big problem for missiles with big warheads and proximity fuses as they have a very wide area of effect, but with only contact fuses this can turn an easy kill into a narrow miss.
Now, i believe that the parameter that shuts off guidance if it gets within a certain range is called “Distance minimum signal gate:” in the datamined spreadsheet. If that’s the case, then for the AIM-4F it means that guidance is shut off when it’s less than 150 meters away from the target, the same for every other pulse SARH missile other than the matra 530F (at 75m); no wonder it seems a gamble if the AIM-4F hits or not.
I understand this minimum distance limitation is a real characteristic that is limited by the pulse repetition frequency rather than the radar wavelength itself, but i doubt such a short range missile would not be designed with a high prf that enabled much higher precision; the problem is proving it…
Getting a couple of laughs and shocked reactions with in-game chat by turning my engine off completely, while pulling hard Gs in the F-106A to have SRAAM abusers have their missiles explode in mid-flight.
It won’t save you completely when other enemy jets are nearby as well or when near stall speed near the ground, but it seems to be the only viable tactic so far without any form of countermeasures.
I really wish the designers of the F-106A Delta Dart had stuck some FFAR pods on the thing, even if it was primarily an interceptor. So that in War Thunder, we could at least use them as makeshift flares.
Would definitely not recommend taking the F-106A to high altitude to do SARH jousting battles with AIM-4Fs against MiG-21 and F-4C, and Harriers GR.1 or Yak-38.
right, so your hypothesis is that the pulse guidance is just not right for the lack of a proxy fuse? That does line up with what I’ve seen in-game (missiles going Mach 2+ making no attempt to correct course and hit a target etc.) but that definitely reflects its bomber-hunter nature (which is weird because the AIM-4G and AIM-4Fs in game will just whiffle on a bomber if you don’t put them in exactly the right spot to hit.)
yeah, in my experience it is best as a fast gun jouster first, dogfighting in it is alright, and it isn’t really good as a missile jet (which is part of the issue with it going up to 10.3 games where the missile meta starts to take over). It can pull surprisingly hard Gs though, just not for long…