Probably, I don’t keep a book of grudges with dates and times.
how about fixing the infinite shooting?
Why are you so insistent on this fully fabricated idea of “external belts”?
It has been proven various times that there is no separation whatsoever, even the manufacturer directly lists there being two consecutive belts in total.
That is already besides the fact that you cant just randomly separate the belts at a random point because then you’d no longer have a belt to begin with.
You also cant just cs:go noclip your way through a plate and call the above part “external”, its still directly connected to the crew-compartment.
Why do these already blatantly overperforming vehicles get such favourable and ahistorical treatment in this regard?
No other belt-fed vehicle in the game is modelled like this, SPz Marder for example also only has a small opening for the belt to go through from the crew-compartment into the turret superstructure, yet its entirely considered as internal.
This just feels like a completely dishonest attempt at making stuff up to artifically buff a vehicle.
And I would like to have an official explaination on how these belts are now suddenly different to all other belts in the game!
No idea, i dont keep a book of the 1000.000 bug fixes they did since 2022
Im testing the ammo belt and its exploding fine…
The erroneously missing ATGM launcher stabilizer has been added…
Ahh yes… Because it was really hampering the vehicles performance… Basically 8.0 at that point lmao
that just makes the situation even weirder. Why are they external belts and why are external belts killing the vehicle when hit
Do you want me to test anything while im here?
Fair enough… just thought you might know since you remembered the exact number of days it took to up tier the PUMA
Because they still have a chance of 15% to do so (as per datamined values)
Could be incompetence or intentional, 50/50 really.
Yeah and i was wrong, it was 12 days, because i looked it up just now. Sadly they dont include bug fixes in the changelogs so finding out when they fixed the ammo bug would be a pain.
Nah thanks but the video really does beg some explanation, because that cant be the intended behavior
I am playing in a custom match, but that shouldn’t affect anything…
(Im testing with 3BM22 and the grenade launcher ammo explodes too)
Seems like balancing going from one extreme angle on to another… :D
who knows, but this clearly disproves any bias.
Money money money!
As always, btw most modules are still not properly done, i mean, the turred is for sure not emptly like it is ingame and u can even check the outer visuals that the internal components dosnt match. And also the ammo still magically teleports from the end of the belt into the barrel… there like a 40cm gap, making it so u dont destroy the ammo when shooting the barrel.
So if they announce external belts, but don’t implement them (as clearly seen), then it seems they’ve ‘fixed’ it
This footage clearly shows that its from before the update as the belts are not separated yet.

And if you actually tested it on the version where it was changed, then you’d notice that it does infact not destroy the vehicle.
WIN client-version 2.53.0.52
Any chance to raise the attention of the devs towards this
https://community.gaijin.net/issues/p/warthunder/i/512i6ZRSHyxy
Way to kill the mood dude /s
This is certainly an improvement but any specific reason as to why the “external” section wouldn’t detonate the internal one since they are touching?
these work-arounds are getting a bit ridiculous

Wont nerf their most selling premium to the ground but it was affecting sales of other premiums
https://m.youtube.com/watch?v=Bgqk6t9Be1Q&pp=ygURbW9uZXkgbW9uZXkgbW9uZXk%3D