what game are you playing again?
Not just reverse speed and mobility.
Also reload rate (especially after the recent buff), excellent gun handling, best survivability out of any MBT that doesn’t have spall liners and the ability to respond extremely quickly to any unexpected situation.
As for winrates, unfortunately for you I do tend to keep track of this kind of stuff:
One of us plays more than one tech tree and tends to view game balance from broader perspective than just a single nation.
I’ll respect the intelligence of the other users here and assume they can guess which stat card belongs to who.
Anyways, not gonna derail this topic into constant ad hominem attacks and I’m not interested in that kind of discussion.
Let’s just stick with discussing vehicles.
And this is why we literally call your posts " Necroning " You literally think the Abrams has the best survivability ? Your mind is warped.
Your win rate has nothing to do with you. Its to do with YOUR ENTIRE TEAMs PERFORMANCE If you get stuck with a bunch of lvl 30s in M1 KVTs with a M2A4 AS THEIR BACK UP vs people in T72-b3s or T80u’S OR LEO 2A6s who do you honestly think is going to win?
Japan has 4.0 reload rates., and it literally doesnt matter if your loader is dead, for some reason you all keep ignoring this.
YOU must not understand < =/= > values you have 1.1k BATTLES in a single vehicle. you do nothing but play that one vehicle. You only have 189 sim battles in your adats with 580k rp gained. Thats literally 1 vehicle alone. You’re proven everything i said. You spawn 1 vehicle and camp. Your other vehicle is literally a bonified Sniper Rifle on a tank. You don’t push Your team carries you as you sit back and snipe from camp spots.
i stopped caring about K/D in this game " before you started playing at top tier"
And how does that explain the hundreds of games I have in the other top tier US vehicles?
So you stopped caring before 2018 huh? Because I was actively playing top tier when the first M1 got added.
And fun thing is, I also don’t care. I don’t actively tryhard my games, yet I have this thing called skill to compensate for not caring.
Ok lets say this for the 8 trillionth time
ahem,
RELOAD TIME IS PURELY A BALANCING FACTOR
Abrams were doing poorly so they got their reload buffed, simple as that
Actually, yes lol that is the year i stopped caring, because i already had all the vehicle in the u.s Tech tree unlocked, and i started noticing gaijin " stealth buffing " russian tanksi don’t care about winning or k/d anymor and haven’t for a long time. i play this game to kill time. The only time i care about things is unlocking a new tank or plane, and i know how to maximize my RP regardless if we win or lose.
you see how insane these people are.
Got balanced into being historically accurate ish too, so its a plus on both fronts.
I’m not too sure about that, the 105mm Abrams is quite accurate at around 5.3 seconds based on available source material:
The 120mm is a slightly different story however, most sources indicate a 8 rds/min rate of fire (same for the Leopard 2), that equates to around 7.5 sec. It is likely taking an average sustained reload rate into account.
Either way, the 5 sec. seen in-game is Gaijin taking the absolute best case scenario because it’s implausible that the 120mm would out-reload the 105mm.
I get that this would perhaps be too complex for gameplay, but modelling a reload rate based on vehicle movement, access to where the rounds are stored and also actively modelling restocking of the ready racks (forcing the turret to traverse on many vehicles) would be a better and more accurate representation.
Similarly, physically modelling the Soviet autoloaders having to rotate for the selected round would also be more accurate.
Tanker school it is a fail to not load within 7 secs. That information was used to have the reload move to 6 sec.
Too complicated for gajin sadly
In this situation, reality isn’t that matter, as long as it’s reasonable, it’s more about balance.
Initial RoF while stationary =/= Sustained RoF while moving, furthermore, the 120mm isn’t allowed to lap-load unlike the 105mm, them having identical reload rates in War Thunder just doesn’t make sense.
Anyways, TheChieftain explains it pretty thoroughly here:
Here’s examples of practical reload times:
It would be funny just to see the reaction of players having to wait like half a minute to reload because the shell they need is in the slot previous to the currently aligned one.
The chieftain is actually where i first hear about it. Like he say they have can do it for like the first 3 rounds. WT has this mechanic already in the game and could easily adjust it so only the first 3 rounds are 5 seconds.


