I think it’s fair to think that Gaijin models the size of vehicles accurately.
They’re not going to be off by 1.5m in length and 26cm in width. If they were, someone would’ve noticed it already, and it would have been fixed.
I think it’s fair to think that Gaijin models the size of vehicles accurately.
They’re not going to be off by 1.5m in length and 26cm in width. If they were, someone would’ve noticed it already, and it would have been fixed.
Good to know, already got them key binds stuck from Japan so I’m good. This didn’t use to be a thing as per the last time I played US and used strykers. So thanks for that tidbit.
Yeah I wish it was a thing when I played M1128, it would help loads.
They physically can just fine, only 3BM60 has this, theres nothing wrong shootinf 3BM60 and 3BM46 then cycle repeats.
Except game doesnt really model it so 6 seconds.
No, currently 7.1 and 6.5 sec reloads of T-64/80 are just made up reloads Gaijin did.
So what’s your point, don’t trust your lying eyes? The GIF is AI?
It’s clearly bigger in game. I don’t believe for a second it would look different in a battle, sounds like pure cope.
Please I don’t know how much more I can laugh at you guys
Please do inform us how your eyeballs are a more credible source than every other available source on on the internet (I used Wikipedia because it lays it out in a format that’s quick and concise).
Or better yet, spend your time typing up a bug report on this issue you found.
“Cmon guys it looks like it, im always right and nobody can convince me”
I believe that your gif is taken from a different perspective due to the size difference that the vehicles have. The Type 16s camera will be zoomed out more, and will make it seem smaller than it is.
I don’t get your point here. The Type 16 is larger IRL and in game.
Or better yet, spend your time typing up a bug report on this issue you found.
So we went from “the tank is bigger!!” to “that’s just a bug!! it doesn’t count!! you’re still wrong”
The spinelessness is crazy
I’m saying that since you are so confident you found an issue you should take initiative to fix it. Read what I say and don’t misconstrue it.
The Type 16 is bigger, it is you who is coping if you believe it is smaller than the M1128
But Stryker is wheeled.
I see what you’re doing, you’re gonna pretend you were talking about the IRL measurements all along (even though you don’t know for sure what it includes and excludes on either tanks, and accused me of messing with the image somehow)
do you have a source for this because I’m quite sure I’ve seen the thread Don here where it was discussed and the logic used to discuss why it was 6.5 was a thing because those darts couldn’t be stacked together.
If it indeed the case that you could put 3bm60 and 46 next to each other, and rotate between the 2 rounds with no issue then I don’t see why we couldn’t lower it… but if you take only 60, it should be that. But if they can make it auto switch between the 2, I’ve got no issue with 6.
I distinctly remember a thread about it this and giajin did it because they don’t model carousel rounds as loading so this is how it was done. If that’s what you mean by they made it up, then sure I agree with you… but seemed like a good compromise since there isn’t a ladder actually working.
I’d be curious to retouch this subject for anyone that’s fuzzy about these details that I know have been said in another thread. So do you have a source on that one at all?
You know you are wrong, doubling down on it makes you someone who argues in bad faith. Insults do not add to your argument. Arguing against objectivity does nothing to make you more credible. Only some edgy dude in his own world who cannot accept reality.
Please, line them up in a custom. If you are so confident than prove all of us wrong.
If they buffed the auto loader health some, and make it so based on the level of damage, it slows down, that would be nice.
But yes the 26~ sec repair time for the auto loader, THEN having to reload… is just pure cancer.
If they did what I mentioned previously, and then fixed the reload speed. I feel like it would be a very well balanced tank
I’m good with that. You can either rock with slowed reload or park and repair to full.
Mimics losing crew to a bit. I think that’s good. Since there’s no equivalent to losing crew in manually loaded tanks. I think that’s probably near as good as it would get to balance the lot.
AFAIK the auto loader detects what round is stored where. Via the computer. Thus even if you had to skip a round to load the one after, it could turn the loader immediately after the shell pieces are picked up.
Therefore I’m either case, I don’t think the 6.5 sec load time is realistic, unless your loading ATGMs.
If you cut the timing belt of an engine, would it slow down or stop working entirely?
This is only ever noted for 3BM60/59.
There needs to be no modifications to standart mz/az’s so it should be
Such things are not modeled, if not the excuse Gaijin has rn it would be 6 seconds.
that’s what I’m referring to then. If the game can switch between loading the 2 rounds without you having to manually do it to accommodate the 60/46 layout. I think 6 seconds is fine.
If they can’t do it, I stand firmly by 6.5 seconds. Since most people take all 60. Then it should stay at 6.5, but if you run it off that possible combo I think it’s fine.
Not sure what we’re talking about atm, but if your timing belt comes off the engine in a car you’re done. I’d assume it’s the same in any engine since it controls the literal timing of engine combustion with valves and cams. The engine shuts down, and depending on the engine is a quite violent failure for an engine.