I’m good with that. You can either rock with slowed reload or park and repair to full.
Mimics losing crew to a bit. I think that’s good. Since there’s no equivalent to losing crew in manually loaded tanks. I think that’s probably near as good as it would get to balance the lot.
AFAIK the auto loader detects what round is stored where. Via the computer. Thus even if you had to skip a round to load the one after, it could turn the loader immediately after the shell pieces are picked up.
Therefore I’m either case, I don’t think the 6.5 sec load time is realistic, unless your loading ATGMs.
that’s what I’m referring to then. If the game can switch between loading the 2 rounds without you having to manually do it to accommodate the 60/46 layout. I think 6 seconds is fine.
If they can’t do it, I stand firmly by 6.5 seconds. Since most people take all 60. Then it should stay at 6.5, but if you run it off that possible combo I think it’s fine.
Not sure what we’re talking about atm, but if your timing belt comes off the engine in a car you’re done. I’d assume it’s the same in any engine since it controls the literal timing of engine combustion with valves and cams. The engine shuts down, and depending on the engine is a quite violent failure for an engine.
That’s why I’m saying have it like drain its hydraulic fluid over time for the auto loader, or something. Having it be crippled on minimal damage hits is super annoying.
Then the solution is more detailed modeling, not an unrealistic degrading of reload time where it would just stop working if hit in a lot of the mechanism irl
Talking about how degrading reload time for damage on autoloaders doesn’t really work since if you hit an important part (which is most of it) it just won’t work
Depends. Because the mechanism is seated very low carousel-style autoloaders, the probability of hit is accordingly low in real-life combat conditions. A fuzzy memory, but I remember Soviet data showed most tanks were lost to explosion or burning of extra ammunition stored in the turret. In War Thunder players aim for weakspots like the LFP easily, but in real life shots are often approximately centre of mass.
Center of mass will still damage part of autoloaders and gun, not to mention the crew themselves at which point any advantage of the autoloader (there really isn’t any for old T-series ones) is gone
And what happens to low autoloaders when the tank hits a mine? No chance of survival that’s what
I don’t know enough about M829a4 but current T-90M (2022) upgrades with relict on the front of the track area, and general upgrades to the armor seem to be preforming well. I know m829a4 is “supposedly” equipped with an anti era tip, but how anti era are we talking?
Anti Kontact 1, 5?
Relict?
Blazer?
Malichite or whatever is on the T-14 Armata?