Serious Balance Issues with Russian Vehicles in War Thunder

Eh, I like my click bait quite well, and I’ve played every T-80U in game except the premium one.

How the maps are generally designed, the favor lies in the Abrams, If we had constant large maps, such as red desert, which I love btw, then it would be a better situation at range, as then the Russian tanks would be in a good element.

People say brawling is for the Russian tanks, I disagree, the amount of times I’ve popped a T series rushing by hitting its ammo is constant.

If in a Leo or abrams on the other hand, I can be center massed, and still have a good chance to survive.

Vextra, Type 16 and 2C being great for top tier ? M1128 is easily on par with those for top tier.
PUMA is trash and Spikes aren’t much better either.

50% is expected as M1s are clearly not below average.

Marking valid arguments as strawman is totally on you buddy.
You want M1s to be by far the best tanks in order for ODL wallet warriors with one vehicle lineups to make a big impact on the game to compensate for their lack of lineup. You can’t be more biased than this.

Yes they are as using a 11.7 premium vehicle with premium time will net you great RP even if played pretty poorly.

They have no crippling downsides, which can’t be said for bias mobiles.

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It’s. 21.3mm projectile, if you happen to hit center mass of all 4 side ERA blocks, it will trigger them.

Totally agree, which is why in reality it works out near what I’m saying, but in a vacuum totally correct.

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Premium is best btw

How? I would consider the T-80UK the best.

The center mass… of all 4 side ERA blocks… like the point where they meet? lmao

image

and you think their protection against kinetic would stack lmaoo

If you line up 10 pieces of 25mm RHA, and shoot into it, would it stack?

Better turret traverse + better thermals + a camo net if you like making your tank look ugly

So, here’s your statcard with both vehicles:


Considering everything you said, don’t you find a natural contradiction that you have better stats on a allegedly ‘worse tank’ for the current map designs than the M1A1?

I genuinely try to side with some of your points, but your particular biases starts to show after the genuine second sentence, and it really makes a discussion quite unfeasible.

It has all that over the T-80U, or UK, or UM2? I’ll have to check that out

Those are the only things russia dominates in

Well, let me get a level 150 crew, ace that crew for the abrams, and we shall see. (Currently they’re just level 102)

I literally haven’t played the T-80UK in a very very long time. Back before decompression happened, and when it was pretty much peak Russian equipment.

Lastly, it’s not a bias, my stats are generally worse in the abrams, because my whole team folds in 10 secs, and I respawn 2-4 times at least to try and do some damage to the enemy.

Faster horisontal turret rotation
Which also a bit helps with vertical, due of how WT aim works

Uh no?

If that were the case, the 2s25 wouldn’t be so god awful XD

It is, i was also in this topic.

I genuinely don’t have issues if you main a nation, but don’t come here preaching about balance when you’re closer to an apologist to anything else.

LMAO BROTHER, I added more vehicle to Russia to be nerfed, maybe check the changes?

If anything, I’m an Italian apologist, that nation is so freaking bad in WT.

Russia: 6 buffs, 4 nerfs

Italy: 5 buffs, 1 nerf

One, to a grand total of three. While the rest of nations have at least four to five BR increases. I don’t buy it.

Yeah, and so is everyone i guess, it’s the meme everyone hangs on to claim on balance.

Proposed Battle rating changes for ground:
Working list

Russia:

Nerfs:

T-34 E STZ 4.0 > 4.3 (no need for two T-34s at the same br, the STZ also has a smaller turret).

Shturm-S 8.7 > 9.0 (good multi role, and IT-1 is the same Br, being higher br would fit into a good line up, causing less one death leaving, while providing better rewards).

2s25 9.3 > 9.7 (speedy with a good gun, lacking thermals and survivability, spreads out the vehicles).

Krizantema-S 9.7 > 10.0 (ability to use radar to detect tanks, mostly sees 10.3 / 10.7 matches anyways. Has 2 good ATGMs, and gen 3 thermals. Lacks good survivability)

Buffs:

KV-1(Zis-5) 4.7 > 4.3 (the Sweden one is 4.7 with a far better turret and same gun, making little sense why they are identical in BR placement.)

IS-3 7.3 > 7.0 (terrible reload, somewhat slow, bad gun depression, terrible performance, terrible shell unable to deal with many things at 8.3, 8.0, or 7.7, can deal with some 7.3s, heavies are a bit of a problem though).

IS-6 7.7 > 7.3 (terrible reload, bad gun depression, gunner optics are a big weak point aams as roof hatches, bad penetration, not equal to other 7.7s in performance, being typically equal to or slightly better than the IS-3, not enough to warrant a br difference).

T-54 (1947) 7.7 > 7.3 (absolutely terrible vehicle, other than armor, gun handling sucks, shell is okay, turret traverse is like a panther D. The cons make fighting vehicles with HEAT-FS a living hell, as your armor was made to stop AP, APHE, etc).

T-54 (1949) 8.0 > 7.7 (same as above)

T-72B 10.3 > 10.0 (pretty much a T-72A but at a br where everyone fires APFSDS, absolutely terrible to play when you can’t rely on a single part of your tank like: speed, reload, armor. The only good thing is the gun).

T-90A 11.0 > 10.7 (Good armor if facing 11.3s or lower, difficult to play above that. Long 7.1 sec reload and poor speed overall, terrible turret traverse, and a APS that doesn’t work vs vehicles you face).

All T-80U, UM2, UE, UK, UD, BVM (T80U or newer) reload corrected to 6.0 seconds. (Historically accurate, cyclogram data literally even says 6.0 seconds.)

I was about to add the 2s38 to that list from 10.3 → 10.7

But that kind of comment makes me think I shouldn’t, and maybe I should feed into the bias I am often accused of