Gaijin literally explained why they think that 20G load in the docs is the maximum load and how they came up with averages for MANPADS.
The number you see on the stat card for those missiles definitely isn’t their maximum load.
Whole discussion followed that thread where people tried to prove that 20G in the docs is indeed average load, but all they could find were just assumptions.
In the missile’s stat card, we also display the average overload for the half-period of rotation of the missile, which gives players a greater understanding of the capabilities of the missile than the peak overload
Now with your ESL reading comprehension and own confirmation bias, you read this and think “hurrrr it says the word average” so you think they’re talking about the average overload for the entire missile’s flight.
But if you put your finger on the screen and follow the words very closely, even you can see that they’re talking about the missile’s overload for half a rotation. In the real world, the Stinger’s peak overload is probably around 25-30G. Over half a rotation, it averages to a 22G at best.
That 22G is therefore the maximum overload for the missile, and that is what the manufacturer will relay to the public, since 25-30G (peak overload) would be a misrepresentation of what the missile can do.
Get it yet or do I have to stick to less than 3 syllables?
You still don’t understand that we don’t have maximum load listed in the game.
Istfg… Max overload is “listed in the game” Whatever you think that means.
Again - peak overload is the overload at the brief moment when the fins are fully deflected.
Max overload is the max overload the missile can actually pull during its flight.
Maybe this is just out of your reach
They even said they’re going to list the average number to avoid the confusion.
It’s still the average number though.
You’re arguing that Stingers have average/max load of 20/30G, while Gaijin thinks it’s 13/20G and that’s the only difference. We’re still talking about averages as those are written on the stat cards.
There a lot of paper and document in bug report about Stinger performance gaijin pretty much try to ignore it (G performance and ability to lock some Heli)
Stinger irl is a very dangerous AA weaponry for any low flying aircraft but this game isn’t act like one
it even proved itself in recent war that it can even shootdown KA-52 while in this game it can’t even it a lock on it lol
Last update: current version (Last change in stats was in 2.43.0.40)
Same is true for aircraft performance. Statshark and WTAPC give much more usable and within-5% margins than whatever the stat card in-game gives. We do need to wait for props for stat shark and jets for wtapc… But it’s good enough-ish.
If someone finds a document that explicitly says that 20G is the average load value, I’ll happily support it. Until then, both sides are just assuming things.
I never said that the missile should be able to maneuver at 30G. Normally I’d say you’re putting words in my mouth but in this case I know it’s just because information that conflicts with your preconceived beliefs might as well be nuclear physics to you.
Not sure what your point is since the data lines up and the devs are open about their (specious) logic
Please. You can’t even change your mind about your own quote that you misinterpreted.
The devs’ argument that 22G is peak instead of max is completely unreasonable because that number is listed in Tornado and Jaguar manuals about how to evade the Stinger. Peak overload would be utterly irrelevant to a pilot trying to evade the missile.
But the devs see that the Igla pulls less (most likely due to communist servomotors and guidance logic being trash irl) despite being an imitation of the stinger, so they got jealous.
It’s like if I compared the Tu144 and Concorde and went “NOOOO the Tu144 can’t be faster!! The max speed of M2.15 must be the speed of some component in the engine and not the plane!!” (Except the Tu144 is the pathetic imitation rofl)
The devs are the only ones making assumptions here.
adverse evidence only strengthens midwits’ beliefs (see backfire effect)
False. The missile cannot maneuver at 30G. That’d be like saying a V1 rocket’s top acceleration is the peak longitudinal G force it can generate. I know you don’t know what that means but that’s not my problem.
Yes I’ve said that. It’s funny (pathetic) that you’re trying the semantics route and even there you’re still out of your depth.
Idk stingers are super effective. I fired 3 mistrals which all missed, and my buddy then fired a lav ad stinger, at the now flaring su-25k, and his aam killed it…
So we’re still seeing averages on the stat cards, got it.
There’s a reason Gaijin doesn’t put maximum overload (or as you call it peak) as it’s misleading to people.
So we’re still seeing averages on the stat cards, got it.
It’s dishonest to call it an average. It just plays into the devs’ specious reasoning but I forgot that’s your purpose in life as a cope parasite.
There’s a reason Gaijin doesn’t put maximum overload (or as you call it peak) as it’s misleading to people.
The maximum overload of the IRL missile is 22G. Peak is probably 30+.
So I’m describing different things with these two words. That’s adequate for the context (a missile that engages and disengages control surfaces at rapid intervals).
Mate please show some respect to other users. You might disagree with them but there’s no need throw insults. This doesn’t just apply to ExcaliburSniper… Everyone please engage in respectful discussions.
I have been respectful to people who argue in good faith even if I disagree.
Using fallacies, mass reporting and cheating is far more disrespectful than a couple mean words.