Serious Balance Issues with Russian Vehicles in War Thunder

There is NO gen 2 jet at that BRs as those are the F-86, MiG-15 and korean war jets.
If you take those out to the highest BRs you are in no way to complaint about unbalanced gameplay.

And the Pantsir is no kind of deathray automaticly killing everything that spawns within 20 km

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Different ways of generation classifying used, just skip this part
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By checking tech tree we have: (some are included due to weak ingame flight performance)

f4e f5e/t f111f a10c av8b f4s a7k mla/mld su22m4 mig27m/k ice trd trf 25t 24m fa2 gr7 jagIS ejk j8f jh7a 104S mf1 ja37c/d/di kfirc2/7 f4k2k

Some CAP some CAS, some suffer more some less, some spray good ordinance some can do nothing

Those are all gen 3 and 4

Gen 1 was the ME262 and the late WW2/late 40s jets

Just searched and I’ve seen over 6 ways of separating generations… Let’s skip this one.

No one takes agm65g when u can take 3 agms65d and kh can lock from 15 km at min
Its also map depended or maybe its a diffrent missile i dont remember
The last su25 has that missile im sure

In air RB eurofighter definitely stronger due to AMRAAM make it able to play around range
But Ground RB i put Rafael as most dangerous planes for air and for good reasons
AirRB both side still have distances to play around
but GRB air spawn point are shorter it mean you’re almost at range of MICA right after spawn
I fly Mirage 2000 5F before and let be honest i never do good in AirRB
Ground RB on the the other hand it completely different story MICA are very beast here weakpoint of MICA in airRB not exist here due to shorter range make it one hell of a CAP
And Rafael are better than Mirage 2000 5F in everyway with this missile and it AESA radar.

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No its not.

The kh38mt has 12+km range thats for sure so it outrange every spaa and dont forget its hella fast

Brimstones are EXTREMELY slow… takes like 35 seconds to travel 7km… that’s why they are most difficult to use with their current mode.

So you have to be flying for 25+ seconds after launching one single middle from a relatively close distance (if you manage to get that close with Pantsirs), and then maneuver and defend while not losing lock… ALL of that for a chance to hit the target and maybe not even kill it.

Meanwhile, Russians can spawn in and spam all KH-38s before turning back to the airfield without even being on NATO SAM range at any point.

4 Likes

You do realize they have IOG, right ?
You can just mark their spawn, fire it off, do whatever you want until a few seconds before it impacts, pop out and mark the target with the laser.

It’s basically a quasi-FnF at this point.

So you can indeed do all of that to bomb a spawn point or even simulate a crude form of single-target FnF…

Meanwhile the Russian plane launches quickly, efficiently and effectively a large bunch of actual FnFs to various targets across the whole map.

2 Likes

Fast? yes! Outranges? nope. 12km+? nope.

Yes

That’s what tradeoffs do to a plane.

You trolling me or what? You don’t have a single ussr plane.

Russians and Russian larpers have never won a fair fight in their entire lives, even in their own virtual world.

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No so what?
I go up against them and there is nothing i can do

So how can you tell me that rockets, that you haven’t played with, locking from the distance that you are talking about?

because he sees a jet shoot him at 12+ km and the missile successfully finds its target
it’s okay to be so trash that you need to play the protagonists in a rigged game, but you could at least be honest about it

I played with those rockets, and I know very well from what distance they lock. And people who don’t played them, trying to prove, how and what works, without experience. Typical russian bias cryers.

Nobody is forcing you to play.
Edit. Stay at 11.3 and you’ll never meet those planes.