Anything with Proxy absolutely shreds drones.
In my opinion, scouting is, next to the map designs, the main reason for the bad gameplay design.
It corrupts gameplay - and the gameplay, in my opinion, is the most important part of the game.
Scouting might single handedly be part of why top tier sucks so much imo, yes vehicle balance is off, yes a lot of the maps are crap - but both of those are only amplified by giving literal free walls to an entire team for pressing 2 buttons
Scout drones make flanking trivial for good squads, allowing them to go behind the enemy lines with basically minimum risk every single time.
While ignoring the fact that Scouting automatically turn all decent map to shit tier unplayable and bad map into not even worth spawning into. The fact that you can see where who is and where they going severally limited what the enemy can do if they have more than 5 braincell active , that if the map is decently design.
Not mentioning player who know where to look , who to scout and what to ping. That just shut down most possible flank path. Even without scout drone early LT player who can read map you just fucked. It is absurd to me how some people can have ground as their most played mode yet can’t see how much damage scouting is to the gamemode itself.
2s6, Pantsir and indeed gepard works really well also.
if the drone is changing directions, Gepard or anything else without proxy have no chance
Uhh yes, the 5 is the reason its not that high, but I agree since I also posted how stupid it is to get the updated location for spotting.
I am much more of an air rb player than ground rb(but I have like 2 nations in toptier/hightier region).
Which is probably also a reason why I dislike hightier cas in ground rb since its just spotting an enemy with an unblurry thermal and shooting a fnf agm there.
I would summarize it in this way:
Tanks should not be balanced through hero shooter mechanics. They can & need to be balanced by map design.
If you design maps in a way that all types of tanks can find a role in them, according to their physical advantages and disadvantages, you will not have to balance them with hero shooter mechanics anymore.
so we should also remove artillery?
That’s a good point you bring up.
Theoretically it would be the logical conclusion of my comment. I think you should just give it heavy tanks as well, that would make it fair.
Artillery itself doesn’t have that big of an impact that I really care about it. It’s true that it can be an annoying hero shooter like mechanic but if everyone gets to annoy each other now and then it’s okay.
Almost everyone has it and it’s pretty irrelevant - that’s the differences to scouting. I wouldn’t mind it getting removed but I feel like players like that kind of gamble that artillery kills are.
Arty is actually fine. Think of it like WOT arty but it actually balance instead of fuck off broken mechanic. Heavy can still do stuff and most importantly lock down a choke point with their armor even if an arty drop on their exact position. So giving heavy artillery is pretty much pointless.
The thing with arty is it is extremely good for Light/Med to try to force each other out of a choke point or a path way/corner they want to cross. Which the artying is pretty much random , as far as I can tell , which the enemy can risk it and hope they doesn’t get hit or leave to give the enemy chance to progress.
Artillery is actually one of the many thing that I can call truly balanced.
Yes, artillery strikes are stupid.
I don’t understand what you mean. Why would giving heavy tanks arty be pointless because they can withstand arty better?
What does having arty have to do with how good you can withstand it?