Scouting need to get nerfed

All SACLOS SAM’s I’ve used so far can kill UAV’s very easily. But OTOMATIC really excells at drone killing. IR SAM’s (Stinger, Mistral) are mostly useless against drones.

i agree but the changes will make light vehicles even more useless but i think it would also stop those gremlins that sit in spawn using recon drones and not doing anything else for the team. at least capture the zone first and then sit on that

They nerfed scouting last year. I was able to scout the entire map in less than 1 minute using a drone, now I get 4 units max.

The scouting mechanic definitely needs a fix. Take the Ground Sim scouting mechanics and find a way to reward players for using them. Perhaps something like this:

  1. Player scouts the target, the red “recon reports enemy spotted” icon pops up (but change the sound to something else please because we’re getting annoyed hearing people spam that - like even just swap that for a single RWR beep or something - easy fix).
  2. One or more targets in a 10-20m area around that mark are now “scouted” but don’t have any additional indicators over their head or anything; just the “enemy spotted” red mark that pops up temporarily. The scout gets their base scouting reward for identifying a target.
  3. If the scouted target or targets die before they move ~50m (adjustable for balance) away from that mark, the scout and the shooter get their usual rewards for assists and intel. This means campers are permanently “scouted” but scouts need to keep marking them anyway to remind the team where targets are in the heat of battle (rather than just returning to re-scout them after the mark expires as it is today). Maybe to handle fast-moving targets, have a 30s window for rewards in addition to the ~50m movement window. Again, no mark over their heads tracking them around the map or anything, but some tanks flying around the map at 117km/h will not yeild rewards without a time window. Make adjustments as necessary for balance, obviously.

Let multiple scouts mark a target and give them rewards. If a camper gets marked 3 times by different scouts they should each get the reward because they all are working to keep the marker on the relevant target for the shooter. This is the replacement for the mark over the scouted target’s head that follows them everywhere; the scouts have to track a target for their team if it moves. It’s more work for the scouts and makes for more interesting gameplay.

Keep the scouting cooldown at 10-15s but don’t punish for a failed scout. If a scout marks a dead tank, they don’t get the scouting reward and obviously there isn’t really a target there so no kill or intel reward will be granted anyway. Bad intel just hurts the team and doesn’t yield rewards. You don’t need to punish scouts for failing if you get rid of today’s current scout marker that follows a player everywhere. They get punished by the base scouting cooldown and wasted time on a non-target. Maybe add a secondary marker so players can easily communicate to the team if they’ve marked something by mistake.

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is only okay if this is true :

otherwise its stupid.

I would disagree since I hate cas and the spaa meta ,much more at hightier which enables the fnf spam which is the worst.
then maybe the design in general since one team is most of the dead in like 3-5minutes, but further explaining why is a bit too long here…

Which part do you disagree with?
Poster said ONE of the biggest mistakes…

Your pet-peeve and drone scouting can both be “big mistakes” simulaneously.

I think its by far not the biggest problems wt has rn, its there, but nothing near balancing, gamemode design, cas and the reward system which are just way more broken than the drone spotting mechanic. I see it more as a feature of the gamemode/gameplay design problem.

Anything with Proxy absolutely shreds drones.

In my opinion, scouting is, next to the map designs, the main reason for the bad gameplay design.
It corrupts gameplay - and the gameplay, in my opinion, is the most important part of the game.

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Scouting might single handedly be part of why top tier sucks so much imo, yes vehicle balance is off, yes a lot of the maps are crap - but both of those are only amplified by giving literal free walls to an entire team for pressing 2 buttons

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Scout drones make flanking trivial for good squads, allowing them to go behind the enemy lines with basically minimum risk every single time.

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While ignoring the fact that Scouting automatically turn all decent map to shit tier unplayable and bad map into not even worth spawning into. The fact that you can see where who is and where they going severally limited what the enemy can do if they have more than 5 braincell active , that if the map is decently design.

Not mentioning player who know where to look , who to scout and what to ping. That just shut down most possible flank path. Even without scout drone early LT player who can read map you just fucked. It is absurd to me how some people can have ground as their most played mode yet can’t see how much damage scouting is to the gamemode itself.

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2s6, Pantsir and indeed gepard works really well also.

if the drone is changing directions, Gepard or anything else without proxy have no chance

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Uhh yes, the 5 is the reason its not that high, but I agree since I also posted how stupid it is to get the updated location for spotting.

I am much more of an air rb player than ground rb(but I have like 2 nations in toptier/hightier region).
Which is probably also a reason why I dislike hightier cas in ground rb since its just spotting an enemy with an unblurry thermal and shooting a fnf agm there.

I would summarize it in this way:

Tanks should not be balanced through hero shooter mechanics. They can & need to be balanced by map design.
If you design maps in a way that all types of tanks can find a role in them, according to their physical advantages and disadvantages, you will not have to balance them with hero shooter mechanics anymore.

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so we should also remove artillery?

That’s a good point you bring up.

Theoretically it would be the logical conclusion of my comment. I think you should just give it heavy tanks as well, that would make it fair.

Artillery itself doesn’t have that big of an impact that I really care about it. It’s true that it can be an annoying hero shooter like mechanic but if everyone gets to annoy each other now and then it’s okay.

Almost everyone has it and it’s pretty irrelevant - that’s the differences to scouting. I wouldn’t mind it getting removed but I feel like players like that kind of gamble that artillery kills are.

Arty is actually fine. Think of it like WOT arty but it actually balance instead of fuck off broken mechanic. Heavy can still do stuff and most importantly lock down a choke point with their armor even if an arty drop on their exact position. So giving heavy artillery is pretty much pointless.

The thing with arty is it is extremely good for Light/Med to try to force each other out of a choke point or a path way/corner they want to cross. Which the artying is pretty much random , as far as I can tell , which the enemy can risk it and hope they doesn’t get hit or leave to give the enemy chance to progress.

Artillery is actually one of the many thing that I can call truly balanced.

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Yes, artillery strikes are stupid.

I don’t understand what you mean. Why would giving heavy tanks arty be pointless because they can withstand arty better?
What does having arty have to do with how good you can withstand it?