Scout drones are also extremely hard to shoot down for some reason.
I managed to shoot only one with the roof .50cal
I once wasted 40 HE-VT shots from my bagel panzer because they would explode near it without getting any hit.
Using the AIM-120C from the CLAWS is a waste, it never hits. Even AIM9X sometimes misses.
2S6 consistently needs more than one missile to take it down. Hitting with guns is very hard and borderline impossible if the player actively dodges.
This has been my experience. I think it’s worth mentioning that one time i got a nuke because of a scout drone. I was last in my team and needed 40 more sp and that helped me. So i guess there’s that.
Scouting isn’t the problem. Its the hit detection/durability on drones. I’ve hit them with tank shells and just recieved ‘hit’ makers. It takes multiple 35mm HE shells to down one. .50s are nearly useless vs them unless you get very lucky. Even the wz305’s prox rounds will detonate near them repeatedly and not kill them. Fix the durability to go down in a single hit and they are useful but not OP.
I believe the OP means that marking it on the map should be removed - so the “pilot” can see the area, and if they spot an enemy would communicate to the team some other way. But I could be wrong.
Personally I think scout drones should not have been introduced at all, and should be removed entirely - they offer no risk to the pilot. The fog of war is in the game for a reason.
Many players don’t have those vehicles, and requiring ONE SPECIFIC (rare) ammo type is a balance problem. Have shot at drones with Veak 40 and Falcon and mediums with 50 cal and just wasted a bunch of ammo.
And others above have said their HE-VT shells explode too far away.
The scout drone has to be one the most bugged vehicles in game, and I’m surprised it’s so overlooked by the community. The main problem with drones it’s their awful hitbox, microscopic modules that actually shield it from HE splash and server desync. I’m surprised the drone hasn’t been overhauled by simplifying its modules and making the hitbox way larger.
Extremely difficult to do sometimes even with dedicated spaa; either way you are just downplaying how extreme the benefit is to have wallhacks on an entire enemy team effectively with little skill or effort.
This isn’t counterplay. You’ve just removed the possibility to do anything other than have everyone be known to everyone else. RB turned into Arcade with this regarding spotting at the modern BRs.
I’d say it very much is, though if the drones were actually easy to shoot down like they should be, it would more counterable.
The ability for the drone to mark a single spot as “enemy spotted” like before was fine. It limited you to basically only marking 1 tank at a time. The active scout system not only lets you spot multiple enemies but also lets you spot them in real time with active up dates instead of relying on the UAV drone operator to manually keep moving the marker for a single tank.
And instead of fixing them, they just gave them even more power to scout before ensuring there was a decent counter for them, which should have been there who knows how many years ago, and they reduced the respawn timer because why not, hand them out like candy even if you SOMEHOW manage to destroy one… it will be back up within a minute.
But it’s all as expected, I wouldn’t expect them to make changes that make the game better, that’d be unusual.