I noticed that when I am chasing some enemy he always bails out a secomd before I am planning to open fire at him. Of course I gain no EXP, no reward. OK…
BUT!!!
I tried the same tactics in my last battle (bailed out before enemy would have opend fire at me) AND WHAT A SURPRISE, IT ADMITTED HIM MY KILL!!!
Moral outcome:
It does not matter how you play, how much you are skilled, The game makes its own decisions completely regardless on players’ efficiency and skills.
Technically this is just a prescripted scenario in which you play only predestined roles.
When you J out the kill is given to the nearest player within a set distance. How far a way where you when you did that, and how far away was the enemy?
Looks like the game is able to recognize where a particular player is from and according to it it behaves to him. Like I am a NATO citizen which means I get screwed by the system.
Are you sure they didn’t crash into the ground? The player also could’ve been hurt by an AI vehicle, and I’m fairly sure those don’t get kill credit if you J out.
When you J out (OF AN INTACT PLANE) the kill is given to the nearest player within a set distance. When the plane was hit before by another player and the hit ist still active (normal damage: 30 seconds, critical or sever damage: always active) the player who hit him before gets the kill. That’s probably exactly what happened here.
Bro, I´m a NATO citizen and I´m not screwed because I understand the system.