- How current top tier gameplay is being affected by faulty radar modelling and RWR.
- Why that doesn’t match up to real life.
- How to fix the issue.
Before i even say anything I’d like to apologize for my formatting, I haven’t written a report or paper in ages and have forgotten everything about it.
Secondly I’d like to mention that this is just my opinion, no need to get personal about it.
1. Current RWR and Radar modelling
Ever since they started applying filtering to radars in war thunder, in the way of PD and MTI processing, Gaijin has gotten many things wrong. While I think they’ve improved it a little bit, it still leads to a mess that is current top tier ARB gameplay.
The biggest problem I can see is that notching is too powerful the way its portrayed in the game. Virtually every match turns into a slogfest at low altitude, because enemies constantly get filtered out during turns, which are easier to commit at low altitude. Thus it leads to similar gameplay that was present back when we first got air to air missiles almost 5 years ago. Technology since then has far surpassed the basic IR missile, yet due to how easy it is to enter the notch we still play as if it were 2019.
The radar of course is not the only problem I want to talk about. Even after adjusting the processing of pulse doppler, the RWR’s we have in game are too accurate within a degree, making notching trivially easy. RWR’s simply shouldn’t give the exact direction of the enemy. Even if it somehow were to be realistic (spoiler alert, it’s not) it doesn’t lead to good gameplay.
2. Why that isn’t realistic (not that realism matters in a game)
There is a lot of filtering that goes on in a radar, and I don’t think War Thunder makes a good effort at modelling them. To successfully enter the notch, you’d have to perfectly cancel out your radial velocity to the radar, which means flying perfectly perpendicular to the radar. Even if one were to enter the notch, modern radars have different pulse repetition frequencies to help with such cases. But disregarding PRF modes, there is something radar operators and modern radars do, which is to disable the doppler filter altogether after receiving lock. There is no reason to keep filtering the ground out after you successfully lock a target, because if it is a Single target track (which most radars use in war thunder) all the power of the radar would go into keeping that target locked.
Stepping away from radar processing, RWR’s simply are not that accurate in real life. There is a lot of mixed signals, a lot of echoes, and it simply is not realistic to rely on the RWR as a primary instrument for gaining a strategic advantage over the target.
To bring a real example to the table, the sensors for the AN/ALR-45 and ALR-67 of the F-14 move with wing surfaces, which lead to even more inaccuracies of the RWR display. One annoying “feature” Gaijin added was the fact that on some RWR’s friendly radar signals do not cause interference, which very much was a real thing. But since the community thought it was a bug they started removing that.
3. How to fix the issue.
My proposed fix is very simple. Make RWR’s less accurate, they shouldn’t be so precise to the degree where it imitates a Radar’s accuracy. With the introduction of ARH missiles in the game, the current gameplay loop will have to end, due to the fact that the missile has the ability to regain lock after the player left the notch filter. So one doesn’t have to necessarily tweak the radars of the game, the gameplay will be fixed by the players themselves in that sense.