wasn’t as effective anymore the moment they reduced multipath height to 60m.
Became even less so once AESA radars were introduced
ye thats when i felt it…with radars… i didint even noticed the hight change tbh…cose i went as low i can always but ye i see …thx
The reduction from 100m to 60m and the fact people stopped flying low mitigates it greatly.
MP is still highly effective when defending against someone also flying low. But if the missile has any meaningful angle on it, then MP is unreliable.
(btw, you can mitigate MP even then by lofting the missile)
i get it …thx!
I think RWR overperforms to the point of being harmful to the player. From my very basic understanding of how RWR works all it is doing is looking for a constant repetitive ping on a certain radar frequency in order to alert you something is locking onto or looking at you.
To me this means that only a missile that is actively launched at you and is pinging you constantly as it tracks you should be setting off the RWR however notable in game the RWR will just go off if a missile is like anywhere near you regardless of whether or not it is actually looking at you causing a lot of confusion about whether or not you are being targeted and often leading to chaff being wasted defending something that was never after you to begin with which hurts low countermeasure planes a lot.
You can reduce your RWR’s sensitivity to reduce the amount of ghost pings you get.
recommended sens is 60-70%
I think it would be better to just overall fix the RWR system within the game especially if they plane on adding more advanced systems for EW and next generation aircraft which use a few neat tricks to get around the RWR showing that they are being looked at or locked.
I dont think it is unrealistic being able to detect tings like it does currently with side-lobe contacts, but rather the interface just doesnt display enough information / doesnt display the information in the right way. Which then just makes a messy RWR screen at times. Many aircraft already have waaaaay more useful displays on the MFDs in cockpit. but if you are playing in third person, the generic interface gaijin gives is just useless as it was designed back when RWRs were first added
Sorry, but making it so RWRs don’t give you any/less information on threats is a horrible choice.
Try using SPO-15 at 13.3. You’ll see why it’s a bad idea very quick
Maybe that is a piss poor idea in the future tbh, but at the same time currently its giving you information on things that aren’t a threat and really thats annoying when I spend two minutes defending a missile that wasnt even looking at me because my rwr swears to god that thing is about to kill me.
That issue is reduced by again, reducing rwr sensitivity and just learning how to read when a missile locking you is out of energy/not a threat
Again rather than having to reduce my radar sensitivity it should just be made to function properly as a mechanic, I think its far better for things that are out of date to be updated. Like the RWR worked fine when it was only SARH in the game because it always knew the radar ping had to be on you from the enemy aircraft by nature of the airframe. The system really does just struggle with the addition of fox-3’s and I fail to see how it would be a bad idea to make the RWR function properly to give better situational awareness, which are key points in more modern aircraft.
Try flying a plane with SPO-15 and you’ll see why having RWRs that don’t show you enough information is not fun or good for gameplay in Fox-3 brs.
RWRs work just fine as they are right now, I do not think they should be changed.
I’m not really suggesting that rwr give you less information only that it gives you a more accurate feed of information.
What I’d like to see is the option to use the aircraft’s own RWR rather than the generic one; I think that would be a good idea and make things more dynamic
That could be cool, as long as it is optional. I don’t really want to have to deal with different rwr sounds every time I switch aircraft
And radar screens, playing ARB in cockpit just too much of a disadvantage, and SB has just gotten boring, but i miss having correct RWR, Radar and even HMD from playing in cockpit
Now that you mention it, it would actually be interesting to have access to both in ARB
Of course, for me it would be optional, both audio and visual