Russian top tier tanks need a fair buff

Show you have basic understanding of how the game plays and that you are able to utilize that knowledge?

I do have green stat on the latest session, WT isn’t just a game where you single hand leverage the whole lobby.

It’s probably the most well rounded and deep lineup at 10.7.

You want to have a tank with armor? Bishma.
You want good sniper(s)? Chally 1 Mk.3 and Chally DS.
You want a fast flanker with solid firepower? Vickers Mk.7.
Have to deal with air? Bring one or two of the 5 AAs you can choose from.
Want to do light tank stuff? CRV and Ajax are both decent and fun, but situational.

The line up is there but the BR is currently unplayable… I still play the BR through losses for the chally mk3 looking cool

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the average is 0.6-0.7 bro…

this games average player is abysmal

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here we go what? the F15A when it dropped was in the top 3 as best planes in the game.
Beaten out only by the gripen and the F16s Flight model wise.

it had better instantanious turn because it literally bled all its speed with one turn.
the F15A had better rate, and sustained turns than the Su27 did.

again, the large CMs on the SU27 are good, but not comparable to over 200 standard ones.
They have far less longevity per match.

If you are poppping more than once or twice with standard ones, you’re doing it wrong.

okay so it’s larger caliber leading to

  • it being harder to aim as it has worse velocity
  • fires less rounds which means more chances of missing rather than a stream like the vulcan.
  • also has substantially less ammo which matters massively.

no?
You stayed under the multipath blanket, and fired up at anyone stupid enough to be above it.
The SARH missiles for most nations where extremely neutered up until the multipath changes mate.

If you are BVRing against a Su27 with an F15A you need, and I mean need, to have a positional advantage and be able to fire whilst cranking before he has a chance to fire back.
No one is arguing the R27ER being worse than the AIM7M just that the AIM7M does not suck.

it literally doesn’t make it better lol, the mig29 had HMD and was and still is worse than the F16A as it has a massive advantage in FM and performance.

yes they were and that’s why your point of them being a bonus is completely irrelevant.

50m off the ground ? the old multipath was 100 last I checked giving substantially more room to navigate without worrying about R27s or Sparrows.

says the man who completely ignored me stating in the exact comment he replied to that both missles are faster-
Aspide is not more maneuverable than the sparrow wtf u on about.

mate I never brought up ARH missiles.
you did

It is hard purely due to the fact there are so many F16s and such with what is absolutely an advantage.

then wtf are you arguing with me for I wanted it to be kept at 13.0 teh F15A has no right being the same BR as the Mig29 or yak 141 for examples.
Or the mirage as well which has literally 2 magic 2s and 2 530Ds

I’d much rather the F15A with

  • 4 x IRCCM missiles
  • 4 x decent SARH missiles
  • better FM
  • better flight performance
  • substantially more CMs
  • as well as better fuel consumption.

then why on earth are they moving it down to 12.7 is my point man

shhhhh don’t tell them it’s actually good

what lol? 10.3 is sucked up itno the BMPT as well, they’re at 11.3 not 11.7

and what’s new? at least 10.3 still has a slight chance not to get up-tiered

very, very, very slight chance, when there’s 200-300 ruskies matchmaking at 11.0-11.3 (BMPT and T72 Arena) and only a few players play 9.3-9.7

That slight chance got me a nuke 2 days ago lol

when F-15A was dropped, Su-27 was dominating the skies.
the only F-15 that dominated for a certain period was the F-15E since AIM-120 was still useable and the thrust made it a perfect air superiority aircraft.

i doubt if a plane that’s literally made to accelerate can out-turn a plane that’s literally made to turn

depends how u spend them, a good toptier player will not spend 96CM per match.
however i admit having more countermesures is a nice advantage, but honestly the F-15 isn’t that maneuverable, especially at high speeds (which is the main thing the Eagle can do extremely well: reach high speeds).

i would say twice, 4 chaff is usually more than enough for a missile launched at long range (except it’s a SARH one), but u will have to drop more if u’re near the target (especially at close range 10km/5km).

u start firing the instant u press the button, not like Vulcan which needs to rotate first for like 0.5secs before actually shooting.

except we start talking about Hornet, it’s a bit easier to aim with the Gsh-30-1 due to it being more near of the aircraft than the F-15’s Vulcan (which remains in a way more far position than the one in the Flankers).

trigger discipline, learnt since lower tiers.

let’s take multipath out of the conversation, u’know? cuz if multipath is an excuse, then i can say i would just dive agressively to the ground and dodge the AIM-7M like nothing just like u’re saying R-27ER was trash back in time cuz “u were able of multipathing it”.

MiGanFox-3 has teached me something: pitch up and drop chaff

that doesn’t mean SARH missiles were bad, bozo.
the fact u could multipath a R-27ER didn’t mean it was a bad SARH missile, cuz even nowdays u can multipath a R-77-1 (the most OP Fox-3 till now) and that doesn’t mean it’s trash.

it’s like saying a M26 is bad cuz it can’t penetrate a Tiger II frontally. yeah it can’t, but that doesn’t mean it’s a trash vehicle just cuz it can’t counter one thing.

it mostly sucks, AIM-7P resolved most problems of the Sparrows and sadly they’re limited to 2 aircraft which are the slowest ones in the game. i would die to make Gaijin add AIM-7P to F-15A even if it’s a naval-only version for way more modern aircrafts.

maybe it’s due to the BR, but i have played AIM-7M in the F-16D and F-15I and they suck at everything: they aren’t as fast, maneuverable, modern, useful as other SARH missiles.

it literally does make it better lol.
the new MiG-29 will be able of firing R-73 at 12.7, and if we talk about old performance: which one is more probable of surviving multipathing and launching missiles? MiG-29 cuz it can get a lock without pitching up to get a target and expose itself to any enemy while the F-16A needs to expose to be barely able of getting a lock and launching an AIM-7M.

let’s talk about Su-27 again: in a dogfight, the Su-27 wins cuz it has R-73 and HMD which the F-15A doesn’t, in BVR the Su-27 wins cuz it can get quick locks while turning which the F-15A can’t, the Su-27 can relock without moving it’s radar position or turning again to relock the enemy aircraft frontally like the F-15A.

also iirc the Su-27’s HMD has more range than the ACM of the F-15A (20km vs. 17/19km).

if we ignore multipath, R-27ER is way better even if the Su-27 has worse radar.
if we keep in mind multipath, then all missiles suck.

isn’t the Aspide-1A a Sparrow on steroids?

nah, it’s cuz the bad bois of the Su-30MK2 AMV and F-15E.

i literally have the same opinion and told the same thing that it was fair at 13.0.
if it stays at 12.7 it will keep bullying 3rd gen aircraft with way worse capabilities, so i prefer it back in 13.0.

which can be barrel rolled.

meh not bad, but Fulcrum exchanges amount for quality.

just for accelerating

cuestionable.

not gonna doubt that.

how much each one?

idk, bozo, i’m not the fat snail who only cares about getting a way bigger mansion than Notch or Flappy Bird’s developer with all the money it is getting.

Is it? Previous time they ought me to believe it wa .80-.90


Very poor

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