
They got themselves into quite a mess adding the new long range f&f ir agms together with the ldircm imo. The Ldircm makes those helis unkillable for each of their peers through their main armament at lang to medium ranges (IR agms) and other f&f helis while turning every heli that doesnt have access to force field ldircm into i lock you from ranges up to 16 km (depending on weather situation etc) and send one missile and the heli without ldircm just dies. The burn time, speed and lofting makes it almost impossible to dodge jagms or lmurs as a heli. Which was quite possible to pull off vs PARS or spikes especially in ranges more than 4 to 5 km which is approx the range the pars/spike covers with boosters burning.
I really dont know how they could fix the ldircm (though obviously i feel like they need to do something about it if they dont wanna put uht and had2 at 12.7 and mi28,ah64e and z10me at 14.7) without turning the whole thing into something completely random. Changing the situation so every heli is automatically dead to every other top heli locking him and sending one missile (or iris-t) which would be the other extreme would be equally bad imo. It would need some middle ground where you know you could overwhelm those systems (like actual reworked angles where those systems could reliably intercept a certain amount of incoming ir threats (one per laser, then youd still have to set a cooldown time or downtime where the laser has to reaquire a new target), so sending multiple missiles from the same angle in quick succession could have a high possibility of overwhelming it) while it could still provide some reliable cover as long as the heli is orientated the right way. It would still be rng most likely, but well what isnt rng in this game?
Or somehow change the flight characteristics of these long range ir agms to make it easier to dodge them at longer ranges, idk. But i think heavily changing one aspect without the other wouldnt turn out well.
Overall i think it is very much needed that it is refined in some way, not only to make defending your team on the ground using spaa less frustrating for some nations (some are reliable or at least usable to defend from helis and their ammunition, others are just blatantly useless: IRIS-T is good vs ordinance and can work vs helis, SMP-T is god tier vs ordinance but situational vs helis, pantsir is good vs both, well playing japan, youre only feeding them sp and you might as well just j out of your type 03 or tan sam after mass spamming missiles at their ordinance) but also to return some balance between helis since just having a nearly 360° force field turns the three types of top helis into invincible monsters with a giant death bubble around them for every heli that doesnt have ldircm. You could literally just be spawning a 8.0 alouette as german heli in top tier ground. The second a ldircm equipped top tier heli sees you and decides to take you out it makes 0 difference. For both hes unkillable while youre automatically dead no matter what you do.
2s38 was and is overpowered compared to similar tanks such as hstvl and other light vehicles.
So tell me what about bmpt?
you mentiones vehicles which dont spark as much controversy as other russian made vehicles I wonder why? Maybe because they were not OP and artificially buffed in game in favor?
Like some russian low tier aircraft with severly strong anti armor cannons ?
Or overpowered missiles mainly air to ground compared to other nations?
flightpaths of forementioned lmurs vs helllfires?
I just gave an example of vehicles which can dominate entire battlefields which are not OP just like a lot of the vehicles you mentioned…
Bias is not about behicles being strong it is about adding stupidly absurd projects which can dominate entire battlefields… about making players leave one nation towards other like the Mt missiles or BMPT premiums… add to that ka-50 domination untill they added adats as only a soft counter to it…
also some in game stats just fyi :) I don’t see hundreads of posts about nato vehicles being op but multiple posts here or other forums about only one nation :)
Damn I almost forgot about that! Literally the time when I stopped playing the game because of how little sense and how annoying it all was back than!
Dont forget the Ru251 that was there to help out too…
I will make note that the examples you provided did get “fixed” over time, but it’s understandable to newer players why they complain about the newer vehicles. A lot of the “bias” boils down to implementation of vehicles/features and, for example, shooting a tank and doing absolutely nothing due to spaghetti code saying you didn’t shoot. To someone that plays against Russia a lot, it would appear that the game is biased towards Russian vehicles, when in reality the game is just a mess.
The same thing they’re doing with TT USA air, just not have them at the highest BR
Personally I think 12.3 would be too low for them, but maybe in the future the Leopard 2A7V can be up-tiered to 13.0, and the T-90M and T-80BVM could stay at 12.7
Are you perchance in a few wt discord servers?
- They possess eyes and can read bug reports.
The core issue isnt russian vehicles being universally better than their ““counterparts”” from other techtrees but that gaijin consistently gives them favourable treatment in ways that inconsistently but noticeably affect their performance and decrease gameplay consistency.
Gaijin attempts to make vehicles equal to such that they can simply never be equal to, by artificially improving their capabilities, primarily in the way of artificial inconsistent survivability.
This results in a sole increase of gameplay-inconsistency and lowers skill-gaps at higher brs.
No matter how much you artificially buff e.g. a T-90M, it will simply not be as good for warthunders gameplay structure as e.g. modern Leopard 2’s or M1 Abrams’
And of course, we can argue over how nato tanks have been absurdly broken in the past but that will not change, nor help the discussion for the present or recent state of the game.
Aside from BMPT’s being prime example of a already overperforming vehicle receiving artificial survivability buffs (6mm of rha that doesnt spall, fake external belts etc.) you also have many hidden platings on russian mbts that absorb spall, such as the 2mm of structural steel on T-64 and T-80 autoloaders; (sufficient to absorb spall, same thickness as horizontal-drive modules, but armourThrough value too low to create spall)

Present on all T-64, T-72, T-80 and T-90 variants

^ every part of this is modelled to be AT LEAST 150mm of mCHA (0.98x RHA) and up to 300mm effective.



And ofc there are also Contact-5 and Relict casually auto-destabilizing the best APFSDS rounds in the game at any angle and distance, reducing their residual penetration to such a degree that their damage (fragmentation count, amount & penetration) can become nearly non-existent - aswell as heavily affecting their trajectory.
The destabilization effect of the Relict/Contact-5 tiles on the skirts is also 5x higher than that of Duplet, despite Duplet having either the same (relict) or significantly more (contact-5) listed KE equivalence.
There are several other examples to bring up but I believe this to be sufficient to illustrate what I am trying to convey.
I could ofc go over e.g. Leopard 2’s and M1 Abrams being artificially nerfed in several ways through changes that at the same time benefit russian mbts (modules e.g.), or LMUR’s being added as hardcounter against IRIS-T the second the absurdly overpowered russian cas (SU-30SM // KH-38MT) had any counterplay whatsoever but this has probably been done to sufficient extend by other people in this thread.
To be quite honest, I would not mind any of this nearly as much if it wasnt for these things increasing gameplay inconsistency as much as they currently do.
Shooting weakspots/critical components should be rewarded with reliable results instead of being another roll at the slot machine that ends up punishing you despite not making any mistakes.
The thing is China upgraded the autoloaders, no traces on Russia doing the same exist. I’ve used the BVM it works quite fun if anything.
I would be fine with the horrendous damage models if it wasn’t for that **** *** module called the “Trunnion” which legit is just a buff that only benefits Russian (Maybe China?? never had issues with it tho) breaches a black hole
I literally said how every match ended up as the same way.
However:
“your stat shark said that you are not even a good player… so you are BS”
“you only have one NATION tanks…you know nothing”
“Sweden Leo2s are OP…NATO bias”
“literally your problem/skill issues… other NATO main doesn’t complaint as you do”
…LOL
I mean barely going positive in a 2A7 is pretty impressive. Unfortunately I have seen even more impressive 2A7 performances in my random teammates.
You’re correct it’s not impressive in the slightest. But it also doesn’t matter for the discussion at hand.
it does not matter some bad player will say russia op, some mid, some good
and the same on the other side of the argument
Better focus on the argument itself, because in the long run it looks like good old deflecting
Remake this as an actual post. We can’t have a quality reply like this lost to the slop of people pretending like this doesn’t exist.
Everyone who actually wants to understand that these things exist does so already, the rest literally looks like this
Spoiler

I thought this topic was about russian tanks
my man you are a legend.
The hard truth is that conceptually and technologically Soviet and Russian tanks (excluding the T-14 whenever it becomes operational) are simply at a disadvantage to modern NATO tanks.
We all know that the Russian defence industry was struggling after the collapse of the soviet union, and therefore wasn’t able to keep up research and development at the same pace as other Western and Asian countries. Meanwhile the Russian MoD obviously didn’t have the funds to finance massive modernisation or development programms untill the last decade. The main driver for the russian defence sector therefore was the export market, with Russian tanks often either being the budget option or only option for the lesser beloved or sanctioned states.
So why not simply accept all of this and therefore reflect this reality in game by properly balancing vehicles through their BR instead of artificially nerfing or buffing them at the cost of realism.
Not every nations top of the line tank needs to end up at 12.7 at all cost.



