Literally lmao. MTC is fun to play while keeping almost identical mechanics that WT uses as selling points.
If only I didn’t have to keep switching from driver to gunner to loader lol
Dont all tank guns go into a loading position for the reload sequence when engaged? No matter how smooth the terrain is the gun would always wobble around thus making reload dangerous and a hassle
Removed WT mechanic moment (anyway lets get back on topic)
correct, such as leclerc’s, type 90’s and type 10 advantage of leclerc and type 10 is that they both use tubes to allign the shells so they can start reloding sooner and dont need to be 100% at full straight position
Yeah exactly and now imagine them with the points i wrote. It would be an absolute slaughter if they stayed at the same BR
Modern tanks probably, but just like loading an artillery howitzer, they can be reloaded on vertical angles provided there’s enough space (and the loaders are strong enough)
If they modeled MBT having Barrels go into the fixed loading angle, it would help realistic reloading time for all MBTs
I cant imagine the German health and safety approving that lmao
Because it’s simply annoying such a fake thing exists.
Leopard 2s raise their guns to assit the loader (it’s an automated process that begins right after the shell leaves the barrel, i.e there’s zero lag), likely why they could achieve such quick load rates even when moving decently fast. Afaik no other MBT does it, but I know that at least T-series also raise their guns a bit to assist the autoloader and cut the reload a bit.
T-series tanks have 1 and only position in which the gun has to be to reload the gun, its actuated when the reload sequence is activated. The shells in the carousel are fixed and dont wobble around but I dont know about the exact speed cap or if there is any up to which speed the gun can reload
Yeah bro, BMPT situation is totally normal. Ppl are just over reacting liberal suicidal empathy lol
F2P players are just NPC for SL grinding in the P2W perspective. Remember Diablo: Imortal?
You came to the game literally 17 minutes ago, I have been here since day 1 of open beta. This pattern that Gaijin is using has been the same since day 1. All the new toys are strong and shiny until new ones come out for different nation thus shifting the OP focus from one nation to another all the time.
Idk man, I played this game since open beta air arcade
How could one forget the notorious E-100, IS-7, 279 eras ehh
I thought we’re here to discuss balance cuz they said they want a fair and balance gameplay
If they keep silent and keep making P2W, unbalanced gameplays…I’ll shut up.
All three eras of those were quite recent actually. Try M4A1, Tempest Mk V, KV-1, Tiger H, Griffon Spitfire, G8N Renzan, the nuclear tears of US players absolutely crying their eyes out when a A6M Zero turned better than him in /Insert US airplane name here/ thus brought the P51 Mustangs BR so low that it almost fought biplanes, same with the P47. The comments about the absolute “superiority” (cant use such words here, will get banned so I refer to sarcasm) of US players didnt come with the introduction of the Abrams.
Fair and balanced gameplay is what they want as long as it brings MONEEEEY! Which it doesnt! You need to shift the OP nation of the time of the year constantly to shuffle people around thus force them to get the next best thing, some get impatient and buy with GE. Some go straight to the premium aircrafts, accounts etc. Look at the Su30s premium… This will never change, its their way of doing business and making money
What exactly are they supposed to do if they climb worse, and accelerate slower? The US tree simply demands far more from a player to do well, but one that understands what to do can easily leverage the occasional advantage.
Unless you have a altitude advantage you get stuck relying on them making mistakes for you to leverage things into a kill which requires either significant technical knowhow and the specific understand of a given matchup between airframes or buy-in from your opponent and being successfully baited into overcommitting.
And besides back when Gaijin did asymmetric events that actually put the US team at an insurmountable altitude advantage defending bombers they completely dumpstered their opponents because it’s what they were designed to do.
And it’s not like Gaijin would make Air spawn altitude dynamically assigned , to equivocate out the massive time to altitude disparity. Thus part of the reason why there is such a massive BR difference.
Thats a lot of text to say that you have absolutely no clue what I am talking about
And that’s not exactly an answer is it?