Russian top tier tanks need a fair buff

That one is DEFINITELY true! Selective realism should have its limits and some other ways of balancing stuff out should be used and not the same pattern for 14 years now…it just opened the door of hell for implementation of whatever they want…Same thing happened in the “other” tank game back in the days

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You can’t talk about reload penalty while moving only for top tier. It will affect all manual reload tanks and will have a huge impact for low ranks.

And it’s still strange to take “no penalty while moving” rule as example which work the same way for any tank of any nation while yout opponent talking about selective realism which work one way for “insert names” nations and the other way for “insert names” nations. It’s a diffent cases.

The penalty while moving on lower ranks will affect all tanks equally since they are all or very big majority of them is hand loaded.

Top tier is a good example because it wouldnt affect some vehicles as much as others…hence why lower tier vehicles arent part of the topic, its a top tier tank topic. Selective realism happens on all sides is the whole point of the “no penalty while moving” topic and is not exclusive for only a certain nation

Actually no. DU is used due to being pyrophoric and self-sharpening, so when it hits armor, the depleted uranium ignites as the armor removes the oxide layer so flakes are igniting in air. The density is nearly identical to Tungsten being just 0.25 g/cm3 less dense. Also as its self-sharpening, the penetrator can continue to drive into armor whereas Tungsten alloys will begin to blunt. This is adiabatic shearing which causes parts to shear off at angle which maintains its sharp edge instead of pancaking. 30% of the DU penetrator ignites upon impact generally. I do not see how you could assume the pyrophoric nature of DU is over exaggerated given it has nothing to do with assumptions. Reference the below article for instance on temps for ignition and other data.
https://www.sciencedirect.com/science/article/pii/S0022311525008189

Maybe I am missing something you stated but the DU penetrator is worlds better then tungsten alloys not to mention we have over 2 million tons of DU stockpiled. The science of it is well proven and documented.

He was talking more about how some people think that DU penetrators nexto the good penetrating capabilities also have the mega effect in incendiary side of things. DU is probably more likely to drop sparks and set things on fire due to its roughly third melting point of that of a Tungsten alloy (1300ish to 3400ish iirc) and the micro particles igniting easier than regular metals

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For Leo 2s ;)

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What was the speed and the terrain? I can assure you it wasnt top speed and the tank wasnt turning, jumping around or alike ;)

2 months - Me playing germany for 3 years
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Average speed of 25kph to 35kph when moving, and achieving a reload of 5s per round, less than that when stationary.

Also fyi, you can’t jump around and really reload when using autoloaders either, the rounds aren’t simply fixed in place, they can still get loose…

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If only Gaijin didn’t use reloading as a balancing mechanism, sigh
They should honestly reduce the reload rate when the MBT is stationary.

4.5s - > stationary
5.0 to 5.5s - > moving below 35kph
6s - > moving above 35kph
10s - > moving above 35kph and jumping/moving across very rough terrain above 35kph

imo

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i talked about it later on in the thread, its people taking the pyrophoric nature of the DU as some kind of super thermite that will melt anything inside the tank, that’s what i was talking about

The T-90s (and T-72s) aren’t on the same level as the 2A7/SEPv2 currently even with all the things you mentioned lmao.

Hell you could argue that even the T-80s aren’t on the same level as these 2 tanks currently.

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The only saving grace of Russian MBTs is their ERA. If ERA was modeled to more or less IRL standards (meaning the server would have one hell of a time recalculating angled ERA every time the angle changed) it would negate their only major advantage.

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IIRC autoloaders not tied directly to the gun’s elevation would not be able to reload the gun unless it was at a flat horizontal angle to the autoloading mechanism.

Great point in labeling it as Russian MBT. The Ukranian MBT has their ERA underperforming.

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Thats the same for all tanks, they all have to have the gun in a fixed position when loading

@Jεcka thats really interesting info you shared, hell of a skill honestly to still load them in such scenarios. But ofc we will never see it, same with the removal of pixel hunting mechanics :(

It would be cool to see armor degredation but WT would need a new engine for something like that.

Manually loaded tanks could reload with the gun angled depending on how much space is available, but it would be extremely taxing on the loader(s).

Me when roblox models the turm III correctly
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