if you think pre aiming a driver port on a tank you don’t know the speed or the approach angle is easier than checking your surroundings, i’m afraid we can’t agree on the most basic things…
It’s a 13.7 tank anyway though lol? The thing won’t get added in the next 3 years and by then it’ll probably get forgotten.
You can make a pretty decent guess on speed and timings by using the audio.
Also you know the corner rush is coming and where it’s coming from, the guy doing the corner rush only knows that there is an engine sound around that corner and doesn’t know where it is exactly. So not only can you pre aim, the reaction time of the enemy will likely be slower than yours, since the enemy still has to locate your exact location and aim for it.
I’ll try to explain it.

Not even talking about dart eating era, ping issues, fuel tanks, sometimes damn tracks.
Their brain dead rush is rewarded by this game mechanics and is a highly forgiving tactic, but only for them. Not telling that they’re op or something, just unrealistically buffed/ annoying to play against. In no world they do deserve any buffs.
Insane skill issue of a shot ngl. You can replicate that on any tank so don’t even begin.
the average K/D is 0.65 in war thunder bro
This still assumes that the T-series perfectly knows where the enemy tank is when blindly rushing a turret, which often isn’t the case.
I made this very crude piece of art in paint:
The T-series MBT (red rectangle) only knows there is an engine sound to their right and when blindly rushing a corner they can’t thrid person check first. A lot of the assumptions are that the enemy MBT will always be in the same position (blue rectangle) and that the T-series knows exactly where the enemy MBT is. Yet the enemy MBT can technically be in any position within the green area, the T-series MBT has no way of pre aiming for every possible position so has to make a guess. A wrong guess will slow down the reaction time of the T-series as they have to correct their crosshair.
Just to be sure, I’m not advocating for any buffs for the T-series. I’m just arguing with nation mains.
There are still a bunch of steps between average and very good. The stats you posted still at best fall under decent or just good.
What did this comment achieve bro. Your argument got disproved so now you post memes. Good job dawg.
Thing is, that your whole discussion exists only because you don’t know how to utilize one of the most broken line ups in the game. You didn’t play enything else and on your main tree you are just mediocre. If a press full W gameplay is too much for you too handle, then you shouldn’t actaully talk about balance in this game at all.
I see you’re a general yourself. My pleasure.
I see what you mean, it’s just that same scenario happened to me quite a lot of times and it’s anways a gamble, so much that I hate it with my whole guts. Sometimes dart goes through and takes out nothing/fuel tank/autoloader, sometimes it get eaten by era. Situation is so bad that I caught myself having a surge of dophamine every time one of those die from a first shot in his side. In a general routine of killing tanks with a pokerface that means something.
If I had jets and SPAA I’d talk much less, but I don’t. Playing purely RU tanks for hundreds of games is a nightmare. They’re bad tanks and that’s a fact lol.
Suggesting that people full press W is just a way to tell them that you’re playing in low-skill noobie games and/or likely have a very deluded & unrealistic point of view.
Are you the one full W’ing or are you the one dying to W’ers?
Oh I see. “If i think it - it’s a fact” type of person. Very convinient huh.
I mean it does work for them and it is indeed, a fact. If it’s to hard for you maybe it’s a YOU problem, don’t you think?
But it is literally a fact. They have less than Western tanks by design. Western tanks are opportunistic tanks and they let you do a lot around the map. Russian tanks don’t have that.
So if you’re incapable of using ALL these NUMEROUS tools Western tanks give you, then frankly it’s your skill issue?
Have you taken game design into account? The game design dictates “W for win if your armor is trolly enough” - and that’s only the case for ru tanks. Not even chinese can do that.
The timing isn’t the issue, the angle is. Driver port isn’t always the weak spot to go if the enemy is too angled.
Not necessarily.
Sometimes they just try their luck and just push, if the one doing the ambush fails his shot, you then have all the time in the world.
Trying your luck around a corner like that shouldn’t even be a thing tbh, at least not against a peer MBT
I mean they have the best cas for both jet and heli, why would they also be buffed to the point they have some of the best tanks
Who asked for them to be buffed to have “some of the best tanks”?
They need a minor and fair buff to let them compete a little bit, and the only sensible thing is giving AZ loaders 0.3 seconds less in reload time.
Everything else would be too unrealistic and too much.
If you buff them better than they are now, you start to run out of reasons to play any other nation. USSR again, already has the best CAS for both jets+helis. Western tanks also lose the reload advantage entirely and end up just being more mobile/gun depression being their advantages. Which wouldn’t be a very good tradeoff
It’s hilarious because most of the games I lose it’s to the enemy team full rushing my team and destroying them with W holding. Sometimes happens the otherway around, but not a lot.
Armor being trolly just tells me “SKILL ISSUEEEEE” on your part because you shouldn’t be struggling to kill ANY tank at 12.0+
If you buff them better than they are now, you start to run out of reasons to play any other nation
Not true at all.
