The first shot will usually kill you.
Not before a half decent placed shot to your turret roof takes out your breach and a crew member, and the next time this happens it will be fatal.
Ragebait.
The first shot will usually kill you.
Not before a half decent placed shot to your turret roof takes out your breach and a crew member, and the next time this happens it will be fatal.
Ragebait.
At least go for the oscillating turrets if you don’t have those already, they are very good, top tier is fine and EBRC can be fun i will say, but you need to be careful with it
In which case reverse speed doesn’t matter either, so thanks for proving my point i guess
Easier said than done, especially if you use your entire -5° depression
No, just simple logic
That’s the issue though, WT is basically a giant game of cat and mouse or hide and seek game, you have to be a rat to survive…
It seems those mainly playing russia are so used to their armor that they don’t bother with these basic things though, and it shows : the moment the map is a wide open field with plenty of places to be sneaky, it usually doesn’t bold too well for them.
Would be interesting to have each nation’s win rate depending on the map, come to think of it
Guess what allows you to avoid this scenario entirely? A good reverse gear. Why get shot when you can just reverse?
Huh?
It’s not… but to object, NATO tanks do this better with their superior mobility, gun angles, and reloads, allowing them to “rat” more effectively and take out more targets in a shorter timespan.
And it shows in them blowing up nearly every time they get too bold or when they need to retreat. Armor isn’t meta. Its only good to have when you don’t sacrifice in nearly every other category.
Classic „russia players are just built different“ legend
11.7*
M1A2 is superior to it yet sits at 12.0.
And I’m well aware that the M1A2 is undertiered, but even if the M1A2 were moved to 12.3 it’d still be superior to a degree that the T-72B3A should not be only 0.3 BR removed from it.
The T-72B3A’s mobility, firepower and survivability are all below average, with it’s gun handling being average and survivability being well below average.
The T-72B3A being 0.4 BR removed from an Strv 122 is the equivalent of a Challenger Mk.2 being 0.4 BR below a T-80U-E1.
The Black Night’s APS intercepts APFSDS, the T-72B3A’s APS does not.
Let’s not pretend that these vehicles have equal active protection systems, because they don’t.
The T-72B3 Arena has nearly the same APS and sits 1.3(!) BR below the T-72B3A. The difference in mobility between them is only enough to justify a 0.7 BR difference, not a ridiculous 1.3 BR difference.
That comment makes no sense on any level.
The T-72B3A does not get Relikt (bags) unlike it’s predecessor. That makes it worse, not better.
Many, and I do mean MANY of it’s predecessors use Kontakt-5, that includes the T-72B3, T-72B3 Arena, T-90A, T-72B '89 and T-80UD, all of which sit at lower BR’s.
And even if we lived in a alternate universe where it’s predecessors did not use Kontakt-5, that still wouldn’t be a justification to have it be so grossly over-tiered.
I have a common saying and it seems to be applicable here too: ‘‘Poor/inexperienced players can be easily identified by them overrating the importance of armour’’.
Sigh… Of course you do.
This is of course nonsense.

It has none that stand out at 12.7.
There is not a single reason to play a T-90M over a equal BR Strv 122 or Leopard 2A7HU/V.
Mobility? Awful.
Gun handling? Not any better than it’s 12.7 peers.
Survivability? Okay-ish, but not better than the aforementioned Leopard 2 variants.
Firepower? Literal worst at 12.7.
Armour? Still not better than a Strv 122.
The only thing it has is armour, and that’s still largely pointless because people will simply one-tap you via the usual weakspots.
???
Meanwhile, the T-90M sitting on a powder keg isn’t seen as a massive drawback?
You’re not allowed to have two accounts.
Need I remind you of the 0.7 K/D and 0.68 K/S ratios?
Your (assuming they are yours) stats indicate the T-90M is atrocious, which perfectly aligns with what I’ve been saying.
It’s a vehicle that does not suit the meta whatsoever and should’ve been lowered to 12.0 ages ago.
Yeah France has an LDIRCM heli, good CAS, good spaa, hard to use but hop tanks.
Germany with their 43% WR surely has a great playerbase amiright.
You are going around in an open space without checking the environment beforehand, all i’m saying is : a good reverse speed won’t save you most of the time.
Roof harder to hit when it’s not visible or angled upwards, not that hard to understand
You can rat with a variety of tanks, you don’t need a larger MBT with a lifechanging +5 km/h speed forward to do so.
Armor isn’t meta on open maps
On corrider / city ones it very much is
As a Sweden main who has all ground and helicopters researched and bought I wish I put more time into the Russian tree.
Although, I think alot of what is going on here has more to do with the match maker than it does with the tanks themselves. Every time I play Sweden I am against Russia, with a bunch of sweats who one shot everything cross map, usually not waiting till I leave spawn. But whenever I play Russia my team is made up of a bunch of people with one premium tank who die immediately.
The match maker has never been “even” or “fair”. There was someone who went through the code awhile back and found, among other things, that it is actively punishing free to play people by putting them on weaker teams for example.
Win rate is also one of the things that cant be judged off of the player base or the vehicles, as the match maker tries to match people up in such away that everyone maintains as close to a 50% win rate as it can.
With the match maker biasing teams in order to achieve this, there is no way to tell how effective the vehicles are in game on their own, or even factor in the playerbase.
What?
Also yes, reverse speed will save you a ton. See your team crumbling? Just reverse out of there at 30-40 km/h to a more defensive position that will prevent you getting completely overwhelmed.
And yet it will still get overmatched, and is not often angled upwards due to Russian tanks inherently struggling to go hull down, so its often just cover that hides their hull like monument on Normandy for example, albeit T-72s/90s straight up cant play there.
Go see my mobility chart I sent a few messages back. Also disregarded the reload/depression points.
No, it isn’t. Good reload, mobility, and gun handling is meta on city maps.
This is entirely false. Nobody went through the code like this lmfao.
this conspiracy is up there with lizard people running society
You’ve gotta be fucking kidding. They matchmaker IS rigged? Why am I not even surprised???
He is kidding. He made it up.
That makes way more sense(my WR is in the floor. It is currently digging for Minecraft diamonds)
Not worse than any other major
Or did the ussr players suddenly become worse when they hit a 43% winrate?
LMAO, LMFAO even.
Russian tanks are very good and dont need to be buff or something it has the easiest gameplays in the game.
The vid is from years ago i believe, ill try to find it for ya.
here is one more on the current topic to entertain ya for the time being.
And I will likely never hear from you again.