Difficulties in arms procurement is a nice euphemism for being poor since the 90s so arms procurement is a strain despite being a literal autocracy that owns the biggest arms manufacturers directly.
You quite literally didn’t engage in a single argument and instead made up some argument in your head that you won. But here’s your second chance, I’ve posted the same question just a bit above.
“Balance” 16x 179 vs 8x LMUR. LDIRCM Helis were a mistake yes. And before you go “oh but the Germans” They had the best heli pre-LDIRCM fnf, and Gaijin loves to flip flop the meta to make people grind new stuff out. Sorry, that’s just how it is.
Huh? I’ve never heard about this. I also don’t play air soooooooooo
Balance. If you say anything about the SM2 I will point you to the Rafale which griefed the entire top tier ARB bracket for 1 year.
Gaijin’s ground vs air balancing. Russia has good CAS but terrible tanks, while NATO has better tanks but worse CAS. This flip-flopped as well in the history of WT top tier.
You consistently cherry-pick your examples where Russian stuff overperforms, whilst disregarding NATO overperformance. It’s something I’ve seen countless users do over the years and I’m well familiar with the tactic.
I’ll leave it here, because as I already said: I’m not going to repeat myself ad nauseam.
Perfect, so we can conclude that Gaijin bends the reality if necessary so russia can stay competitive at the top. That’s literally all I wanted to hear.
Might I add that if you ever get to relying on the split second in reaction times, it’s nearly always the result of a blunder and could’ve been avoided in SOME way.
Yes, Russian tanks need reloading times faster than they could ever reload IRL. Meanwhile we should increase the reload time of Leo 2s who already reload vastly slower than IRL. How about 8 seconds ACED?
We could also buff Russian FAF further. Not as if one of them is purely fictional and the other one works in a way it doesn’t work irl, at all.
You’re not factoring in tank and loader conditions. Abrams crew manuals suggest that loading could take twice as long when the tank is on the move. Haven’t seen Leopard crew manuals but I don’t see any reason it’d be different.
Also: this is a game. And it needs to be balanced to be fun.
Historical balancing in this game will never NOT be an utterly awful idea. Russia would dominate the cold war, get stomped in modern age. What we have right now is a rather balanced top tier ecosystem that suffers due to FOTM and sales.
Well there is a thing called BRs so there’s no need for historical balancing just realism+battle rating but I guess that’s not enough for the russian tree
It would still exist, just unplayable. Do you see why this is a bad idea? Or do you hate Russia so much you want them completely out of the top tier environment. Also, the game would be compressed. Powercreep has done this about a billion times in the history of WT.
Meaning? You trying to downplay good stats because they don’t fit some hypothetical made up bracket of goodness?
Agree to disagree. I think most people logically would see its a very obvious advantage that always exists and isn’t just “a split second” especially at range