You can’t talk about reload penalty while moving only for top tier. It will affect all manual reload tanks and will have a huge impact for low ranks.
And it’s still strange to take “no penalty while moving” rule as example which work the same way for any tank of any nation while yout opponent talking about selective realism which work one way for “insert names” nations and the other way for “insert names” nations. It’s a diffent cases.
The penalty while moving on lower ranks will affect all tanks equally since they are all or very big majority of them is hand loaded.
Top tier is a good example because it wouldnt affect some vehicles as much as others…hence why lower tier vehicles arent part of the topic, its a top tier tank topic. Selective realism happens on all sides is the whole point of the “no penalty while moving” topic and is not exclusive for only a certain nation
Actually no. DU is used due to being pyrophoric and self-sharpening, so when it hits armor, the depleted uranium ignites as the armor removes the oxide layer so flakes are igniting in air. The density is nearly identical to Tungsten being just 0.25 g/cm3 less dense. Also as its self-sharpening, the penetrator can continue to drive into armor whereas Tungsten alloys will begin to blunt. This is adiabatic shearing which causes parts to shear off at angle which maintains its sharp edge instead of pancaking. 30% of the DU penetrator ignites upon impact generally. I do not see how you could assume the pyrophoric nature of DU is over exaggerated given it has nothing to do with assumptions. Reference the below article for instance on temps for ignition and other data. https://www.sciencedirect.com/science/article/pii/S0022311525008189
Maybe I am missing something you stated but the DU penetrator is worlds better then tungsten alloys not to mention we have over 2 million tons of DU stockpiled. The science of it is well proven and documented.
He was talking more about how some people think that DU penetrators nexto the good penetrating capabilities also have the mega effect in incendiary side of things. DU is probably more likely to drop sparks and set things on fire due to its roughly third melting point of that of a Tungsten alloy (1300ish to 3400ish iirc) and the micro particles igniting easier than regular metals
i talked about it later on in the thread, its people taking the pyrophoric nature of the DU as some kind of super thermite that will melt anything inside the tank, that’s what i was talking about
The only saving grace of Russian MBTs is their ERA. If ERA was modeled to more or less IRL standards (meaning the server would have one hell of a time recalculating angled ERA every time the angle changed) it would negate their only major advantage.
IIRC autoloaders not tied directly to the gun’s elevation would not be able to reload the gun unless it was at a flat horizontal angle to the autoloading mechanism.
Thats the same for all tanks, they all have to have the gun in a fixed position when loading
@Jεcka thats really interesting info you shared, hell of a skill honestly to still load them in such scenarios. But ofc we will never see it, same with the removal of pixel hunting mechanics :(