id guess its more trying to grind for mi28mn
Dude, that’s how it worked for YEARS. Your ignorance =/= fact. Here’s a video from someone posting in the forum not understanding why he gets ammo racked from the side. Hint: He’s mid reload.
They did. T tank autoloader reload speed is probably never going to change unless they add some kind of feature where you can choose in which order you want to load it.
That’s factual based evidence for you? lol, lmao even. What we know as fact is that a loader has to reload in 7 seconds or fail basic qualification, that tank units often ask for sub 6 seconds reload time, and that the fastest loader can do it in around 3.5/4 seconds.
Press X to doubt.
that’s why you perform that terribly in F-15E?
NGL you perform bad in a lot of other stuff, except of Su-30SM and YaK-141, wonder why)
Why you want copypaste Su-30SM to be higher BR?
If you want to cope about AL-41 and etc - theyre not present on Su-30SM2.
Wow, youre right, but only for one day somehow…
Spoiler
or because they will show that toptier F-15&F/A-18 are indeed worser
Other than the Merkava and Strv 122 nerf, no. It’s just that the Mi-28NM is so OP that a lot of people not playing Russia have stopped playing/switched BR. I did the EFV event playing 12.0 and it’s not engaging or fun gameplay in the slightest right now. Easily 60% of my deaths have been LMUR and KH38. And I’ve seen at least a dozen time a guy playing like sh1t in his 2S38, getting just enough pts to spawn the Mi-28NM, then farming so many easy kills that he gets a nuke and end the game.
Great stuff.
Whoever lets themselves get screwed over by Gaijin is basically doing them a favor and playing target practice for the new MI. And anyone who just plays the game for fun will find plenty of opportunities to enjoy themselves in the lower BRs.
I always use moments like that to avoid the broken BRs (usually top tier), properly upgrade some older tanks, and/or start researching another tech tree.
And if it gets too boring, you can always just play a different game. :-)
My takeaway from 10 years of War Thunder — with many breaks in between: You don’t have to go along with every bit of nonsense or stubbornly fight against the developers’ bad decisions.
Very well said! Yesterday, I spaded the World War I tanks from the April Fool’s Event :D (still painful though haha)
Just add the su35
Sure It was, up until It got nerfed and look where we are now
Gripen was Better, su27 only had Better missiles, while 15A had Better everything else.
Nvm the fact that the F15C and E were THE top dogs when they got added in their respectful patches
Ehh, F18C late i can agree, but we’re Just gonna act like the F18A doesn’t exist?
Is there a reasonable explanation why has these developers still have not added the JAGM-F for F-15E and F-18 Late versions ???
Or Rampage missiles for varios nations ?
They were not for a very long time
All auto loaders either go one way or the other based on RNG.
Genuinely having used them for japan, france, china and Russia the carousels tend to detonate more in my subjective experience.
Though for China they have saved me a good few times.
This nonsense folks keep parroting (not you) that somehow russian auto loaders soak more is just frustrating.
All modules both soak and generate it, I’ve got a replay from tbe other night of my abrams soaking the damage to the turret basket and then me proceeding to turn around and kill both the STRF 40 BILL that hit me 3 times witb missiles and his bud in a leopard.
It’s completely rng based.
No we just left the NATO’s integrated military command but we never left NATO
Yeah effectively leaving it to persue their own defense as well as causing rhe US to spy on france.
Apologies for though didn’t realise it was just the intergrated command ,thanks for the correction
Wheeze.
Only the 12.3 one and the 12.7 one to some extend lol.
Now you might say “but you are known to be hilariously biased against the Hornet”. Which would be entirely correct, but that doesn’t mean I’m wrong about the 14.0 Hornets being mid.
The 12.3 one slams man still xD it’s OP af for 12.3
so with new update gaijin buff russian mbts reload pl gaijin nerf nato mbts for 10 sec min to be more balanced toptier + ad su30 plane in russian premium to all russian main buy this jet and with kh38 onlirate enemy ream more gg this really balanced and fair… afther 1 monts from update 70% of players play russia afther this update make to 80-90% min so gg
I disagree, with russian tanks getting their unrealistic best case scenario reloads, I think the abrams should get its best case reload of 3.5 seconds, and that we need CBU105 immediately
TL;DR since you cannot argue with logic, and have gone back to “nu uh” arguments, I don’t see a reason to continue debating with you, your wrong, and continue to be wrong.
He literally pierced the bulkhead to the ammo storage, you can see it in the hit cam, so no, I still disagree.
Look closer, the door gets clipped as well as the ammo
A lot of cases when I get hit people complain “the auto loader ate it!” But they also don’t realize I’m bring like 12-16 shells merely to avoid exploding, so often the shell goes through the empty spaces which are however many mms thick for the clasps to the shells, which wouldn’t generate tons of spall.
I disagree, with russian tanks getting their unrealistic best case scenario reloads, I think the abrams should get its best case reload of 3.5 seconds, and that we need CBU105 immediately
I rarely say I’ve never seen a worse argument, but this takes the cake.
You want the automatic loader, which is typically good for 3000 continuous rounds, known for having a 6.0 sec reload… to be slower…?
Okay, T-58, HSTVL, RDFLT, all need mass nerfs then due to your double standard.
And even in the “best case” scenario for loading for an abrams, which would be a lap load.
Then they need to add:
If the loader is hit with the shell in his hands, it acts like ammo and can detonate.
- Driving any speed over 15 mph increase load time.
- Driving over non flat terrain increase load time.
- Receiving non penetrating or penetrating hits shakes the tank, therefore knocks the gunner off balance, giving an rng value to increase load time.
- Since the ammo bulkhead isn’t automatic, and a button press is required, it is rng if the loader missed the button, further adding to increasing the load time.
- swinging the turret will make the loader come off balance, further increasing the load time.
I could keep adding, and that would to apply to all manual loaded systems, +/- some aspects like challys not having blowout panels.
Or, simply, they give true reloads for everything. Make manual loaders such as abrams 5.5 secs.
T-72s, T-64A, and T-80B stuck with their 7.1 sec load time.
T-80Us or any given the MZ loader, given their 6.0 sec
Things like leo2a7 going from 6.0 secs to 6.25 or 6.5 secs.
Which as an example, greatly balances the scales for everyone.