why wouldnt it? and those look more like an extra strap to keep it from falling off the hardpoint, which makes it more likely to be a mockup because a real missile should not have that issue
I honestly don’t understand why, after realizing that top-tier games are simply unplayable right now, people don’t just avoid that BR.
I’m just going to stop playing my Leopards for 2–3 months and focus on the lower tiers and the Chinese tech tree instead.
It’s fun too, and the Russians can go back to playing against themselves with their wonder weapons for a while. Just like when they introduced the totally not overpowered Obj 292 at BR 10.
yes those are safety pins, however they look very different from the straps in the brochure image, such as how none of them are wrapped completely around the missile, where both the mockup missiles have a strap wrapped completely around them, which does not make sense for the type of strap used on real weapons
My man, realistic Abrams would reload faster than it does now. In fact, realistic reload would be a massive buff for NATO. Tanks like the M60 would go from 7 seconds reload to ~3 seconds ace. Same for all Leopard 2 and 1 with ~3 seconds reload ace.
The only autoloaders that are reliably faster than humans in the real world are the bustle rack autoloaders found on JP tanks and the Leclerc. Or the fastdraw prototype system on the Abrams. Other than that, you really need to get into big caliber like 140mm for the inferior carousel autoloader design to outspeed a human.
As I said previously, fix the gap. Instead of 5.0 secs, make it 5.5 secs, it makes it a much more fair field. And that’s still being in favor of the US. If I was to say make it any higher than 6.25 secs, then it would be more factual based on average reload time is roughly 6.25~ secs.
But if the M1s got a 5.5 sec, and the T-80s were corrected to 6.0 secs, then the only issue would be things like the Type 90, which would likely see an increase in br.
Wearing absolutely no gear, he was able to pull off (his first reload was the only true one) in 5.0 secs. Now add all the gear, helmet, Kevlar, etc. it slows down.
Before you say “but his other reloads were quicker” yes they were. But he knew the tank was going to fire, and he left the blast door open. He’s not feeling the shock of the cannon, or any internal vibration from it firing. It’s a training simulation, and not a true to life one.
Looks like a spec of spall hit ammo, not your shell, hard to tell at this angle. I can say for certain, using any shell against Russian ammo is an instant kill shot
Guess to reiterate the root of why alot of people hate the turret basket.
Any hit to it 7/10 times disables your ability to defend yourself. (Hitting engine and basket together usually) Along with its ability to produce spall, taking out your gunner and commander.
The auto loader disables your ability to reload, but does give you the ability to defend yourself if you haven’t fired. terrible if your in a fire fight with multiple enemies (Shooting one after another), but great if your traveling between positions. (Also consuming spall, leading to any non one shots to do only damage to the auto loader.
We know the t series is more susceptible to being one shot, and being a generally worse performing tank overall compared to the other nato tanks.
On the other side though
Nato Tanks (Specifically abrams) with the turret basket tend to “Suffer” (Mentally) A bit more as its still usually a death sentence whether you survive the first hit. (And the feeling of knowing you cant do anything kinda promotes the feeling that nato tanks are worse then t series)
(I just hit the t72B and working on the t80 rn. Definitely died more to one shots, But definitely killed more when not one shot)