Russian Teams Steamrolling NATO - Top Tier is Broken Again?

maybe its because there is a thing games are supposed to have called “balance” but from your comment its clear you havent heard of it

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just noticed, Is there a reason the MZ loader doesn’t automatically cycle to the next shell in line once loaded?

Like most WT players are almost always gonna use apfsds, so if its like a loader must a select shell for the carousel to move, they could probably pre set it right? Save 1 second, at least for the first reload.

Um the last update was mostly USA based? Did you not see?

Christ, the USA just got one of the most broken vehicles in the game by far, AND ITS A PREMIUM!

It will cycle to the next shell of the same type, (the gunner programs what shells are where when loading the system) depending on what the gunner has the computer set to.
Automatic, or manual

Also depends on how the shells are loaded. Could Load APFSDS 6x then HE 6x, and then 6x atgm as an example, only problem (not like this is modeled in game for any tank), but for each shell that it has to pass over, it takes roughly 0.28 secs per shell.

Like you said, most people only carry one shell type though.

Bru the difference is just that when the us gets dominating stuff it’s not pulled out of gaijin backside or depends on maliciously making other nations worse

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The difference is USA vehicles are typically all under br’d. They get more “pulled from the backside” treatment than anyone.

You know how many experimental vehicles Russia could have as an example? But the USA gets far more, in far more broken, unfinished states?

Let’s not forget, for a Russian vehicle to get nerfed it takes less than a week, but for a USA vehicle it takes years.

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The statement mainly relates to the extremely dubious nature of russian guided munitions at top tier (9M317MA, KH-38MT, LMURs, etc), BR placements are favourable for most major nation vehicles, as their stats are diluted by mass-usage

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Lmurs are no where close to being as fake compared to the other 2.
They’re actually used in conflict that shall not be mentioned

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someone clearly hasnt tried to make a bugreport

and seen the shear difference in amount and quality of sources needed for US vehicles vs russian vehicles

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peepostare

Weren’t there questions raised about it’s ability to track moving targets, similarly to the AASMs?

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Oh yeah, irl it uses man in the loop datalink for LOAL… which isn’t modeled in game for very obvious reasons

Turret baskets disagree though. What was the time between the Abrams/Leopard turret baskets and the T-series? around 7 months?

That’s not pulled from backside. Kh38mt would be pulled from backside for example. Experimental and under br‘ed is something else

T series still dont have them

their drive damage models didnt really change much and are still tiny and hard to break

p sure autoloaders were modelled prior to turret baskets but that’s still an absolutely insane take for anything other than the Tu-4

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It can definitely hit moving targets uses datalink… which isn’t modeled in the game currently

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Yeah autoloaders were modeled because they had barely any downsides before that compared to manual loaders.

Iirc this was also still the time before Gaijin’s “oh this vehicle has poor performance? Here have a 5 second reload” spree, but I could be wrong about this part.

I rest my case against the LMUR then, the other 2 though are as close to fictional as possible

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Other 2… seekerheads might exist, but no official records they’re actually trialed. Gotta love gajin Russian fiction slop amirite