This is fine… but currently we’re useing snipers in a phone booth fight… we need bigger changes
we need bigger maps
we need maps that are not just 1-2 lanes (MOBa style).
we need other objectives on those maps, beside “capture the D point”
we need dynamic objectives that add something new to the map (faster and more accuret artilery support/large tactical smokescreans covern the team movement and location/AWACS support/EW jamming enemy radars/GNSS/IR lock etc etc).
we need diffrent spawn location for tanks/IFVs/SPAAs and SAMs, not all clumped together (and sniping eachother from the spawns)
… and more… those are just what i came up with at prima vista.
Nah - just spin off a separate exclusively RU vs RU team server for a few months and let them duke it out. Genuine balance will thus be achieved as both sides Wunderwaffe cancel each other out.
The rest of us can be left in peace and enjoy the game. Win win?
That’s still on you to provide the proof. Just saying it’s been posted on the forums b4 isn’t enough
You’ll be back in no time to complain lol. That is the thing with WT, you take out something that is strong and something else will take it’s place.
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You remove the Su-30SM? Rafale will just farm you instead.
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You take out the Mi-28NM? Have fun getting dunked by the AH-64E.
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Take out the BUK? SAMP, Sky Sabre and IRIS-T say hello.
Take out the Russian MBTs? Nothing will change as only people with skill issues usually struggle against Russian MBTs.
That’s a risk I’m willing to take. Top tier has been ruined by the Kh-38/LMUR spam - such that I no longer bother all that much anymore with it. I’m probably not alone and I’m not a terrible player by any means.
I think the argument ‘you only suffer vs. Russia if you lack skill’ is an intellectually lazy one.
The Mi-28 has a missile-shield bubble that is IMMUNE to certain categories of weaponry. Such a lack of skill I know. I should just outflank them in my ground vehicle, on our small maps. Like dur!
The LMUR and KH can outrange most of the systems designed to negate CAS. Again, it’s probably a lack of skill that means I can’t send missiles further than the game allows me to…
One of the IRL predators of helicopters can’t even get a radar lock on a helo in WT. Obviously I need to get much better at the game because that’s a ‘me’ issue. How unskilled and hopeless must I be in order to require a radar lock to use a Fox 3 from more than point blank range!
Think man…
Hah Probably applies to every tanks including up armored Leopard because all it takes is learn to aim eh? If that how it works for you.
About 64E ofc but how many missile it fire before it kill single MBT if isn’t lucky one.
Well - obviously it’s a lack of skill on our part for not making the Hellfires loft and strike their targets at the IRL angle. =)
Ofc it our lack of skill for Gaijin’s incompetence
Hah who would’ve thought.
It has not, the problem is once more made bigger than it is.
Which you didn’t in the first place, but it sounds more dramatic now i guess.
Yes, totaly unique to Russia, but in case of the others with an even better shield bubble, it’s okay.
LMURS are annoying, i agree, open your eyes for helicopters and you wont have a problem, they are easy spottable.
KH38 is an issue of the past.
“It has not, the problem is once more made bigger than it is.”
Says you. One of the contributors to that problem… The amount of forum threads (which can be seen as a barometer) don’t tend to be complaining about hellfires do they?
“Which you didn’t in the first place, but it sounds more dramatic now i guess.”
Check again Ivan.
“Yes, totaly unique to Russia, but in case of the others with an even better shield bubble, it’s okay.”
Mi-28MN IRCM is far superior to that on AH-series or others.
“LMURS are annoying, i agree, open your eyes for helicopters and you wont have a problem, they are easy spottable.
KH38 is an issue of the past.”
That’s a spurious argument and you know it. KH-38 remains an issue and I’m not sure how far you need to stick your head into the ground not to come across it. In fact, after the first few minutes - you might as well spend your entire match trying to duck LMURS and KH-38s. It only takes one or two players to send a lot of stuff your way and you can’t spend every minute looking up at the sky.
Basically, your opinion is contrary to mine. However it isn’t any more or less valid. Where the difference truly is - is that lots of players have raised the issues I have above. You can try and argue that only bad players complain about RU toys breaking top tier - but that isn’t the case. It screams ‘I cannot argue objectively with the empirical data available to me - ergo I’ll just accuse everyone who demurs as being an idiot.’
Such intellect.
When WRs mysteriously show an increase for RU TT I suppose you’ll have to come up with some new contrarian arguments, won’t you…
How am i a contributor to this problem ?
Threads about Russian bias, thats something new.
Ah now i am Ivan, lmao.
I checked again, all Rank 8 games, such experience, such many view points:

Nope
Funny that i don’t have this issue then.
Still trying to ride that horse, i see.
We will see when most players got bored of the new toys and play something else again.
@Surbaissemaxxing People abusing the flag system again.
Let’s turn the tides.
You play with your GROUND team against: An artillery battery with ballistic computers, GMARS and HIMARS and else. You’ll meet more modern KF51 and SEPV3 tanks. Panavia Tornado will be able to carry Taurus as F&F long-range missiles… Airspace will be supervised by close-range MANTIS-Flugabwehrsystem and long-range Patriot. FCS (Future combat system) will be deployed to top tier NATO tanks. Smart ammo such as DM702 SMArt and M1147 AMP will be added, making tanks such as the Panzerhaubitze 2000 even effective against heavy top tier tanks.
There’s so much funny stuff Gaijin won’t add.
Still think its fun to play like that? Spawnkilled by stuff you can’t even see nor intercept?
I mean the uparmored Leopards have good mobility and firepower alongside their good armor and survivability.
The T-80BVM is good in forward mobility and mid firepower alongside it’s decent armor and meh survivability.
The T-90M has mediocre mobility and firepower alongside it’s good armor and survivability.
But yeah the logic applies to a lot of tanks. I also use skill issue when people tell me that an enemy abrams survived multiple shots for example.
How are they going to say the brimstones will create unbalance then give the russian helis 16 fnf missiles
Top tier is completely unplayable with the amount of fnf missiles.
The new SPAA did literally nothing to balance anything.
Which Russian heli does have 16 fnf missiles again ?
i believe it was 8.
Thats my bad
Not really. Quickest I’ve ever seen was 5.36~ secs roughly, longest being nearly 10 secs.
It varies a lot. It also depends on other factors such as:
Moving or stationary?
Lap load or full reload?
Blast door open or closed?
Full Kevlar or no body armor?
This isn’t calculated to any tank in the game, this is literally made up.
Sure!
6.16 secs
11.72 secs
7.21 secs
https://youtube.com/shorts/zdywi8aU-No?si=Jzo7LZNKWIZfCDgc
6.54
6.06
Meanwhile Russian reloads in the MZ loader, which I submitted as an bug report was rejected, due to it not being a “primary source document” meanwhile USA tanks get to run free with quicker reloads without documentation.
Russian loader:
T-80U, UD, BVM, UD-1, UE, UK, etc. anything T-80 and newer, also, the T-64B all use the MZ auto loader.
(Except T-72s)
That auto loader is locked at a rate of 6.0 secs load time for longevity of the system.
However it can load as quick as 3.76 secs~
The cyclogram:
Footage:
Other users have reported the same information with the actual document in question:
“T-80UD (6EC43) states battle reload time of 7-9 RPM, with it’s cyclogram stating average technical reload time of 6 seconds. When you consider T-80U/D have more advanced and stabilised commander sights it does make sense how battle reload of T-80B/V/M is lower than of T-80U/D.”


The copium from the Russian-haters is at all time high… relax guys, you may burst a blood vessle…