Nah - just spin off a separate exclusively RU vs RU team server for a few months and let them duke it out. Genuine balance will thus be achieved as both sides Wunderwaffe cancel each other out.
The rest of us can be left in peace and enjoy the game. Win win?
That’s a risk I’m willing to take. Top tier has been ruined by the Kh-38/LMUR spam - such that I no longer bother all that much anymore with it. I’m probably not alone and I’m not a terrible player by any means.
I think the argument ‘you only suffer vs. Russia if you lack skill’ is an intellectually lazy one.
The Mi-28 has a missile-shield bubble that is IMMUNE to certain categories of weaponry. Such a lack of skill I know. I should just outflank them in my ground vehicle, on our small maps. Like dur!
The LMUR and KH can outrange most of the systems designed to negate CAS. Again, it’s probably a lack of skill that means I can’t send missiles further than the game allows me to…
One of the IRL predators of helicopters can’t even get a radar lock on a helo in WT. Obviously I need to get much better at the game because that’s a ‘me’ issue. How unskilled and hopeless must I be in order to require a radar lock to use a Fox 3 from more than point blank range!
Hah Probably applies to every tanks including up armored Leopard because all it takes is learn to aim eh? If that how it works for you.
About 64E ofc but how many missile it fire before it kill single MBT if isn’t lucky one.
“It has not, the problem is once more made bigger than it is.”
Says you. One of the contributors to that problem… The amount of forum threads (which can be seen as a barometer) don’t tend to be complaining about hellfires do they?
“Which you didn’t in the first place, but it sounds more dramatic now i guess.”
Check again Ivan.
“Yes, totaly unique to Russia, but in case of the others with an even better shield bubble, it’s okay.”
Mi-28MN IRCM is far superior to that on AH-series or others.
“LMURS are annoying, i agree, open your eyes for helicopters and you wont have a problem, they are easy spottable.
KH38 is an issue of the past.”
That’s a spurious argument and you know it. KH-38 remains an issue and I’m not sure how far you need to stick your head into the ground not to come across it. In fact, after the first few minutes - you might as well spend your entire match trying to duck LMURS and KH-38s. It only takes one or two players to send a lot of stuff your way and you can’t spend every minute looking up at the sky.
Basically, your opinion is contrary to mine. However it isn’t any more or less valid. Where the difference truly is - is that lots of players have raised the issues I have above. You can try and argue that only bad players complain about RU toys breaking top tier - but that isn’t the case. It screams ‘I cannot argue objectively with the empirical data available to me - ergo I’ll just accuse everyone who demurs as being an idiot.’
Such intellect.
When WRs mysteriously show an increase for RU TT I suppose you’ll have to come up with some new contrarian arguments, won’t you…
Let’s turn the tides.
You play with your GROUND team against: An artillery battery with ballistic computers, GMARS and HIMARS and else. You’ll meet more modern KF51 and SEPV3 tanks. Panavia Tornado will be able to carry Taurus as F&F long-range missiles… Airspace will be supervised by close-range MANTIS-Flugabwehrsystem and long-range Patriot. FCS (Future combat system) will be deployed to top tier NATO tanks. Smart ammo such as DM702 SMArt and M1147 AMP will be added, making tanks such as the Panzerhaubitze 2000 even effective against heavy top tier tanks.
There’s so much funny stuff Gaijin won’t add.
Still think its fun to play like that? Spawnkilled by stuff you can’t even see nor intercept?
Not really. Quickest I’ve ever seen was 5.36~ secs roughly, longest being nearly 10 secs.
It varies a lot. It also depends on other factors such as:
Moving or stationary?
Lap load or full reload?
Blast door open or closed?
Full Kevlar or no body armor?
Meanwhile Russian reloads in the MZ loader, which I submitted as an bug report was rejected, due to it not being a “primary source document” meanwhile USA tanks get to run free with quicker reloads without documentation.
T-80U, UD, BVM, UD-1, UE, UK, etc. anything T-80 and newer, also, the T-64B all use the MZ auto loader.
(Except T-72s)
That auto loader is locked at a rate of 6.0 secs load time for longevity of the system.
However it can load as quick as 3.76 secs~
The cyclogram:
Footage:
Other users have reported the same information with the actual document in question:
“T-80UD (6EC43) states battle reload time of 7-9 RPM, with it’s cyclogram stating average technical reload time of 6 seconds. When you consider T-80U/D have more advanced and stabilised commander sights it does make sense how battle reload of T-80B/V/M is lower than of T-80U/D.”
just noticed, Is there a reason the MZ loader doesn’t automatically cycle to the next shell in line once loaded?
Like most WT players are almost always gonna use apfsds, so if its like a loader must a select shell for the carousel to move, they could probably pre set it right? Save 1 second, at least for the first reload.