I discussed only FnF missiles… if adding HOT, Leopard 1 or 2A7 help you’r poin, fine…
How, when again I’m comparing FnF missiles… ? Did they changed anything to the SPIKE/PARS since the last update? If not… what is the problem to compare them, with videos from the last update… back then they’re ware used against the same MBTs/SAMs/light tanks… where is the problem?
Can you at least pretend that you care to understand the point im making?
You are not comparing. These videos are not comparison videos they are entertainment videos. I am comparing.The Leopard 1 and HOT examples were just meant to explain to you why comparison is important for an actual discussion.
Current in game screen shots. If you are using the LMUR missiles the same way as the SPIKEs, or PARS, then of course you will be getting similar results with them.
But there is no need to do that, with almost double the launch range, and more than 4 times the explosive mass there is no need to use them the same way.
When used to their strengths, the LMUR missiles are way more effective as your arent putting yourself in harms way as much, there by keeping you active in the fight for longer since you are launching from near the max range of the SPAA you are facing.
Don’t take full ammo is like the most basic advice given to every ground player.
Just because the autoloader takes 22 shells, doesn’t mean that you have to take 22 shells. In the same way that if you ammorack a Leclerc, and then keep pumping rounds in his autoloader, it won’t detonate again.
Taking a dozen round will leave the autoloader half empty, thus greatly increasing survivability.
As far as I’m concerned, I don’t really run T-XX tanks but when I do I always run full ammo and send my turret to orbit like a proper man, but typically I hear of 14 rounds in a T-tank, one in the breech plus 13 in the autoloader, that puts you at a little above 1/2 of hitting a round assuming equal repartition trough the autoloader.
In practice it means the entire left side of the tank is empty of ammo, and it’s only getting emptier as the game progresses.
I’m afraid that the missile, LMUR Product 305 isn’t dedicated anti-tank weapon but rather multipurpose weapon, LMUR means “Лёгкая многоцелевая управляемая ракета”, which translates to “Light multipurpose guided missile”, one thing that I can’t understand is why Mi-28NM is equipped with eight but every source I could find states up to four or two missiles depending on the pylon configuration.
Fair bit of empty space, and it depends on the turret position. Best target under the commander MG to maximize kill probability under any circumstance.
This is why I was against adding autoloaders as a module, it was a very predictable outcome.
The Leclerc and Type 10 pull proper nonsense as well nowadays with it, so in the end you win some you lose some, and it is what it is…