Fair bit of empty space, and it depends on the turret position. Best target under the commander MG to maximize kill probability under any circumstance.
This is why I was against adding autoloaders as a module, it was a very predictable outcome.
The Leclerc and Type 10 pull proper nonsense as well nowadays with it, so in the end you win some you lose some, and it is what it is…
Tbf I posted 20+ minute clips, contaning almost full games, that include the good and the bad side of set missiles… Your’s 8-18 seconds clips are a textbook deffinition of “cherrypicking”… but go ahead… if that makes you fill better.
If you can find the sample data for orbix’s games, then go ahead and show us, because I’d be interested in how many game he can successfully go on streaks, how many missiles he fired compared to kills overall, maybe a damage report for those kills too, to show where my obvious user error is, because surely it’s just skill level that dictates that spikes shall not kill things despite 2+ missiles launched per target
Ah hah good luck hope you’re not regret it later like I do especially 12.0 one
But I rather being in Russia top tier tanks than any British top tier tanks if there only two choices left for me.